Player Matchup

Danzaburou
Danzaburou
FallingForDeath
Danzaburou
Level 122
God Stats
0W - 2L
1,826 SR
Queue Stats
81W - 66L
1,504 Elo+
Party 2
Tiamat
Tiamat
Ravenseye100
Tiamat
Level 122
God Stats
4W - 3L
1,533 SR
Queue Stats
66W - 57L
1,591 Elo+
Party 2
Ymir
Ymir
heatedcobra2484
Ymir
Level 87
God Stats
1W - 1L
1,275 SR
Queue Stats
64W - 55L
1,546 Elo+
Party 2
Team Averages
Level 110
1,545 SR
1,547 Elo+

VS

Team Averages
Level 96
1,780 SR
1,828 Elo+
Cthulhu
Cthulhu
DaddyHircine
Cthulhu
Level 137
God Stats
35W - 18L
1,793 SR
Queue Stats
140W - 106L
1,744 Elo+
Party 1
Achilles
Achilles
EightAcorn48896
Achilles
Level 122
God Stats
12W - 9L
1,672 SR
Queue Stats
333W - 277L
1,717 Elo+
Party 1
Danzaburou
Danzaburou
PanWhich
Danzaburou
Level 28
God Stats
5W - 1L
1,874 SR
Queue Stats
9W - 2L
2,023 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FallingForDeath
Danzaburou
10
1 / 2 / 0
6,887
626
4,533
6,675
2,277
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
9
0 / 4 / 2
6,504
591
4,750
6,788
5,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
6,135
558
2,276
9,443
7,144
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaddyHircine
Cthulhu
11
3 / 0 / 6
8,118
738
9,808
5,746
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
11
5 / 2 / 4
7,994
727
6,390
9,247
7,146
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
PanWhich
Danzaburou
10
1 / 0 / 3
6,970
634
3,188
4,927
1,627
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
1
Kills
9
9
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DaddyHircine
Cthulhu
3
0
6
6
W
Achilles
5
2
4
3.5
L
Danzaburou
FallingForDeath
Danzaburou
1
2
0
0.5
W
Danzaburou
PanWhich
Danzaburou
1
0
3
2.5
L
Tiamat
0
4
2
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,559
Damage
19,386
22,906
Taken
19,920
14,464
Mitigated
12,320
4,400
Healing
2,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DaddyHircine
Cthulhu
9,808
324
0
1,510
5,746
3,547
84
869
4,791
29,790
0
W
Achilles
6,390
1,096
0
300
9,247
7,146
170
3,114
5,897
0
22,369
L
Danzaburou
FallingForDeath
Danzaburou
4,533
1,686
0
1,140
6,675
2,277
0
3,279
3,396
0
25,438
W
Danzaburou
PanWhich
Danzaburou
3,188
985
0
257
4,927
1,627
1,265
2,589
2,202
0
18,051
L
Tiamat
4,750
730
1,002
1,332
6,788
5,043
0
3,225
3,563
19,947
0
L
2,276
486
453
473
9,443
7,144
0
3,357
6,086
7,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,526
Gold Earned
23,082
97
Minions Killed
125
0
Camps Cleared
0
524,121
Distance Traveled
622,518
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,118
738
52
5
0
222,075
1
W
Achilles
7,994
727
24
2
0
213,624
3
L
Danzaburou
6,887
626
51
5
0
188,363
2
W
Danzaburou
6,970
634
49
4
0
186,819
2
L
Tiamat
6,504
591
37
3
0
173,919
1
L
Ymir
6,135
558
9
1
0
161,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role