Player Matchup

Ao Kuang
Ao Kuang
ELMER FUD3
Ao Kuang
Level 127
God Stats
21W - 29L
1,326 SR
Queue Stats
257W - 237L
1,530 Elo+
Solo
Artemis
Artemis
Kl0zer
Artemis
Level 97
God Stats
1W - 0L
1,704 SR
Queue Stats
39W - 36L
1,680 Elo+
Party 2
Tyr
Tyr
Mi Essay
Tyr
Level 146
God Stats
11W - 9L
1,810 SR
Queue Stats
219W - 214L
1,579 Elo+
Solo
Zhong Kui
Zhong Kui
TahksikGeymur
Zhong Kui
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,731 Elo+
Party 2
Ymir
Ymir
superme20
Ymir
Level 84
God Stats
2W - 0L
1,370 SR
Queue Stats
6W - 3L
1,725 Elo+
Party 2
Team Averages
Level 104
1,542 SR
1,649 Elo+

VS

Team Averages
Level 121
1,608 SR
1,613 Elo+
Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DOMINOJOSH
Achilles
Level 125
God Stats
29W - 13L
1,779 SR
Queue Stats
40W - 32L
1,697 Elo+
Party 1
Tiamat
Tiamat
Super Sexy Joe
Tiamat
Level 160
God Stats
65W - 52L
1,763 SR
Queue Stats
217W - 216L
1,701 Elo+
Party 1
Heimdallr
Heimdallr
ZhongDhong
Heimdallr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ELMER FUD3
Ao Kuang
17
7 / 2 / 2
10,827
833
10,731
12,469
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Kl0zer
Artemis
17
4 / 2 / 6
10,041
772
15,279
12,741
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 3 / 5
9,296
715
6,126
14,721
9,926
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
TahksikGeymur
Zhong Kui
18
6 / 0 / 6
11,270
867
13,707
9,477
7,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
15
1 / 2 / 12
10,068
774
6,876
11,172
8,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
2 / 2 / 1
9,475
729
6,603
11,163
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nox
 
Nox
13
0 / 4 / 3
7,459
574
2,797
9,148
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
DOMINOJOSH
Achilles
15
5 / 5 / 1
9,813
755
4,776
17,545
18,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 3 / 4
8,779
675
13,981
10,311
11,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ZhongDhong
Heimdallr
14
1 / 6 / 5
8,049
619
5,974
11,031
4,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
9
9
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
1
1.25
L
Nox
 
Nox
0
4
3
0.38
L
Achilles
DOMINOJOSH
Achilles
5
5
1
1.1
W
Ao Kuang
ELMER FUD3
Ao Kuang
7
2
2
4
W
Artemis
Kl0zer
Artemis
4
2
6
3.5
W
2
3
5
1.5
L
1
3
4
1
W
Zhong Kui
TahksikGeymur
Zhong Kui
6
0
6
9
L
Heimdallr
ZhongDhong
Heimdallr
1
6
5
0.58
W
Ymir
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,719
Damage
34,131
60,580
Taken
59,198
35,483
Mitigated
45,670
20,534
Healing
8,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,603
168
0
2,132
11,163
7,942
1
6,019
5,144
33,842
0
L
Nox
 
Nox
2,797
147
0
1,437
9,148
3,832
0
5,025
4,123
19,954
0
L
Achilles
DOMINOJOSH
Achilles
4,776
57
0
2,293
17,545
18,075
1
9,389
8,156
0
18,960
W
Ao Kuang
ELMER FUD3
Ao Kuang
10,731
2,125
0
5,833
12,469
4,728
706
4,769
6,651
38,834
0
W
Artemis
Kl0zer
Artemis
15,279
7,281
0
5,351
12,741
4,657
2,659
6,262
6,339
0
56,071
W
6,126
214
0
3,726
14,721
9,926
257
5,659
8,864
0
24,308
L
13,981
1,538
0
1,248
10,311
11,017
12
6,189
4,122
43,277
0
W
Zhong Kui
TahksikGeymur
Zhong Kui
13,707
406
558
5,066
9,477
7,969
474
3,457
5,837
45,916
0
L
Heimdallr
ZhongDhong
Heimdallr
5,974
2,062
0
1,575
11,031
4,804
200
5,257
5,774
0
18,865
W
Ymir
6,876
1,219
0
0
11,172
8,203
301
3,367
7,707
19,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,502
Gold Earned
43,575
368
Minions Killed
260
9
Camps Cleared
8
1,299,723
Distance Traveled
1,101,819
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,475
729
87
7
3
238,775
3
L
Nox
7,459
574
49
4
1
215,902
0
L
Achilles
9,813
755
20
2
1
210,710
0
W
Ao Kuang
10,827
833
71
5
7
261,323
3
W
Artemis
10,041
772
98
8
1
212,350
0
W
Tyr
9,296
715
66
5
0
278,266
3
L
Tiamat
8,779
675
68
5
1
235,922
0
W
Zhong Kui
11,270
867
104
8
1
238,163
0
L
Heimdallr
8,049
619
36
3
2
200,510
0
W
Ymir
10,068
774
29
2
0
309,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role