Player Matchup

Sobek
Sobek
Diamond II
AVENGESD
Sobek
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond I
D0ng3rbreadman
Cthulhu
Diamond I
Level 156
God Stats
9W - 9L
1,809 SR
Queue Stats
92W - 89L
2,436 MMR
Party 1
Fenrir
Fenrir
Diamond II
LegendARYxGun3r
Fenrir
Diamond II
Level 137
God Stats
17W - 6L
1,775 SR
Queue Stats
237W - 179L
2,400 MMR
Solo
Chang'e
Chang'e
Diamond II
RedNugent
Chang'e
Diamond II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 91L
2,385 MMR
Party 1
Danzaburou
Danzaburou
Diamond I
xVigar
Danzaburou
Diamond I
Level 143
God Stats
14W - 10L
1,835 SR
Queue Stats
123W - 102L
2,468 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,684 SR
2,238 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,632 SR
2,219 MMR
Terra
Terra
Diamond II
 
Terra
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond III
BurnySandurs
Guan Yu
Diamond III
Level 127
God Stats
32W - 17L
1,849 SR
Queue Stats
286W - 267L
2,363 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
ImZasko
Jing Wei
Diamond IV
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 194L
2,320 MMR
Solo
The Morrigan
The Morrigan
Diamond I
TheBigO314
The Morrigan
Diamond I
Level 129
God Stats
8W - 3L
1,789 SR
Queue Stats
199W - 183L
2,489 MMR
Solo
Bastet
Bastet
Diamond II
YoungLexTown
Bastet
Diamond II
Level 160
God Stats
9W - 12L
1,523 SR
Queue Stats
476W - 442L
2,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AVENGESD
Sobek
9
0 / 0 / 3
5,443
544
2,101
6,368
4,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 2
6,151
615
4,916
6,292
3,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
7 / 1 / 0
6,496
650
2,709
5,870
2,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
RedNugent
Chang'e
10
0 / 2 / 3
5,603
560
3,192
5,278
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
xVigar
Danzaburou
10
2 / 1 / 0
5,970
597
4,347
4,435
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bans
Cu ChulainnApolloErlang ShenJanusScylla

VS

Bans
SetNemesisThothKing ArthurRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 0 / 1
5,055
506
3,308
6,086
2,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
BurnySandurs
Guan Yu
9
0 / 3 / 0
5,402
540
2,515
7,001
3,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
ImZasko
Jing Wei
8
0 / 3 / 1
4,801
480
1,506
5,989
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Morrigan
TheBigO314
The Morrigan
9
0 / 4 / 2
5,104
510
2,737
4,694
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bastet
11
3 / 0 / 1
6,042
604
4,100
4,650
1,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
4
4
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
0
1
1.5
W
Sobek
AVENGESD
Sobek
0
0
3
1.5
L
Guan Yu
BurnySandurs
Guan Yu
0
3
0
0
W
1
0
2
2
L
Jing Wei
ImZasko
Jing Wei
0
3
1
0.17
W
7
1
0
7
W
Chang'e
RedNugent
Chang'e
0
2
3
0.75
L
The Morrigan
TheBigO314
The Morrigan
0
4
2
0.25
L
Bastet
3
0
1
3.5
W
Danzaburou
xVigar
Danzaburou
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,265
Damage
14,166
28,243
Taken
28,420
13,094
Mitigated
9,226
13,494
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,308
479
379
1,372
6,086
2,012
0
1,764
4,285
11,683
0
W
Sobek
AVENGESD
Sobek
2,101
519
0
3,698
6,368
4,073
0
2,388
3,962
14,611
0
L
Guan Yu
BurnySandurs
Guan Yu
2,515
880
0
2,160
7,001
3,309
0
4,916
2,085
0
30,020
W
4,916
1,325
0
3,445
6,292
3,750
461
0
6,292
33,515
0
L
Jing Wei
ImZasko
Jing Wei
1,506
1,262
0
2,239
5,989
1,259
0
949
5,040
0
23,861
W
2,709
649
0
1,374
5,870
2,057
0
1,291
4,531
0
30,538
W
Chang'e
RedNugent
Chang'e
3,192
420
713
2,247
5,278
1,515
0
2,100
2,978
36,297
0
L
The Morrigan
TheBigO314
The Morrigan
2,737
294
43
750
4,694
1,421
0
2,048
2,317
32,078
0
L
Bastet
4,100
947
0
1,872
4,650
1,225
0
257
4,341
0
30,802
W
Danzaburou
xVigar
Danzaburou
4,347
2,058
0
2,017
4,435
1,699
0
0
4,435
0
37,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,663
Gold Earned
26,404
328
Minions Killed
289
0
Camps Cleared
0
923,722
Distance Traveled
917,849
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,055
506
14
1
0
191,346
4
W
Sobek
5,443
544
23
2
0
179,959
1
L
Guan Yu
5,402
540
73
7
0
191,793
1
W
Cthulhu
6,151
615
81
8
0
186,950
3
L
Jing Wei
4,801
480
55
6
0
144,217
1
W
Fenrir
6,496
650
62
6
0
212,731
3
W
Chang'e
5,603
560
86
9
0
172,631
5
L
The Morrigan
5,104
510
75
8
0
158,322
4
L
Bastet
6,042
604
72
7
0
232,171
2
W
Danzaburou
5,970
597
76
8
0
171,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role