Player Matchup

Cupid
Cupid
Chritopher
Cupid
Level 30
God Stats
3W - 1L
1,283 SR
Queue Stats
8W - 5L
1,274 Elo+
Party 2
Ne Zha
Ne Zha
Spoooonnyzzzz
Ne Zha
Level 148
God Stats
4W - 1L
1,538 SR
Queue Stats
107W - 39L
1,667 Elo+
Party 2
Ra
Ra
misterpower
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,274 Elo+
Party 2
Team Averages
Level 64
1,440 SR
1,405 Elo+

VS

Team Averages
Level 117
1,422 SR
1,513 Elo+
Anhur
Anhur
Edgeinto
Anhur
Level 156
God Stats
0W - 1L
1,265 SR
Queue Stats
16W - 22L
1,465 Elo+
Solo
Nu Wa
Nu Wa
bingobodagain
Nu Wa
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,518 Elo+
Party 1
Chronos
Chronos
lokimasterace
Chronos
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 66L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
5 / 0 / 15
9,280
773
7,914
5,081
1,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
12 / 0 / 8
10,132
844
13,215
10,541
3,861
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 3 / 12
8,439
703
7,048
6,915
2,633
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Edgeinto
Anhur
8
0 / 6 / 2
6,735
561
2,533
9,385
2,291
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 8 / 2
7,500
625
7,166
11,128
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
11
2 / 7 / 1
7,769
647
7,184
12,366
3,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
21
Kills
3
3
Deaths
21
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
5
0
15
12.5
L
Anhur
Edgeinto
Anhur
0
6
2
0.17
W
12
0
8
16
L
1
8
2
0.25
L
Chronos
2
7
1
0.36
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,177
Damage
16,883
22,537
Taken
32,879
8,201
Mitigated
8,095
6,333
Healing
4,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
7,914
3,862
593
2,350
5,081
1,707
1,278
3,284
1,617
0
36,262
L
Anhur
Edgeinto
Anhur
2,533
800
381
1,234
9,385
2,291
26
1,983
7,250
0
13,262
W
13,215
1,707
0
1,986
10,541
3,861
1,233
5,040
5,277
0
44,374
L
7,166
1,833
50
866
11,128
2,640
24
3,455
7,427
23,508
0
L
Chronos
7,184
3,255
0
1,755
12,366
3,164
553
1,092
11,110
35,444
0
W
7,048
495
424
980
6,915
2,633
410
5,384
1,221
20,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,851
Gold Earned
22,004
140
Minions Killed
104
0
Camps Cleared
0
675,368
Distance Traveled
514,638
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,280
773
50
4
0
208,730
3
L
Anhur
6,735
561
26
2
0
176,922
0
W
Ne Zha
10,132
844
44
4
0
251,531
0
L
Nu Wa
7,500
625
30
3
0
150,502
0
L
Chronos
7,769
647
48
4
0
187,214
0
W
Ra
8,439
703
46
4
0
215,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role