Player Matchup

Ra
Ra
Justin2847
Ra
Level 24
God Stats
3W - 8L
1,380 SR
Queue Stats
100W - 133L
1,495 Elo+
Party 2
Thor
Thor
KillerHounder
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
LordDotson
Erlang Shen
Level 24
God Stats
24W - 27L
1,495 SR
Queue Stats
357W - 402L
1,491 Elo+
Party 2
Anhur
Anhur
SadnessAbounds
Anhur
Level 28
God Stats
10W - 3L
1,607 SR
Queue Stats
49W - 48L
1,465 Elo+
Party 1
Ymir
Ymir
SinfullS8int
Ymir
Level 15
God Stats
3W - 9L
1,422 SR
Queue Stats
36W - 42L
1,247 Elo+
Party 1
Team Averages
Level 20
1,481 SR
1,440 Elo+

VS

Team Averages
Level 17
1,537 SR
1,354 Elo+
Fenrir
Fenrir
Jrkrocks03
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,423 Elo+
Solo
Heimdallr
Heimdallr
MSJ2226
Heimdallr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
257W - 296L
1,423 Elo+
Solo
Guan Yu
Guan Yu
Richard419
Guan Yu
Level 29
God Stats
14W - 8L
1,737 SR
Queue Stats
150W - 171L
1,420 Elo+
Solo
Cthulhu
Cthulhu
Rodri0291
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,175 Elo+
Solo
Kukulkan
Kukulkan
flexxstylez
Kukulkan
Level 19
God Stats
1W - 6L
1,446 SR
Queue Stats
154W - 190L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
10,571
440
10,012
13,567
7,974
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 10 / 3
8,387
349
2,154
17,996
8,601
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Erlang Shen
LordDotson
Erlang Shen
18
5 / 5 / 7
11,951
498
15,303
21,189
12,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
12 / 2 / 2
13,863
578
19,537
21,629
10,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 4
10,853
452
6,848
21,539
20,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jrkrocks03
Fenrir
18
2 / 5 / 3
11,246
469
9,418
19,996
9,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
MSJ2226
Heimdallr
15
2 / 7 / 2
9,710
405
14,229
17,168
8,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Richard419
Guan Yu
17
11 / 2 / 0
12,581
524
15,817
17,694
9,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Rodri0291
Cthulhu
10
0 / 3 / 2
8,661
361
3,083
8,102
4,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
flexxstylez
Kukulkan
17
8 / 5 / 5
11,765
490
16,326
15,615
8,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
22
Kills
23
23
Deaths
22
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Jrkrocks03
Fenrir
2
5
3
0.7
W
2
4
3
0.88
W
0
10
3
0.15
W
Erlang Shen
LordDotson
Erlang Shen
5
5
7
1.7
L
Heimdallr
MSJ2226
Heimdallr
2
7
2
0.43
L
Guan Yu
Richard419
Guan Yu
11
2
0
5.5
L
Cthulhu
Rodri0291
Cthulhu
0
3
2
0.33
W
12
2
2
6.5
W
3
2
4
2.5
L
Kukulkan
flexxstylez
Kukulkan
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,854
Damage
58,873
95,920
Taken
78,575
60,243
Mitigated
40,963
34,395
Healing
22,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Jrkrocks03
Fenrir
9,418
4,251
0
6,898
19,996
9,600
720
4,057
15,939
0
75,461
W
10,012
301
493
2,572
13,567
7,974
1,900
3,785
9,782
71,936
0
W
2,154
1,326
111
3,685
17,996
8,601
1,083
5,871
12,125
0
13,308
W
Erlang Shen
LordDotson
Erlang Shen
15,303
8,121
0
5,977
21,189
12,396
278
4,568
16,621
0
47,241
L
Heimdallr
MSJ2226
Heimdallr
14,229
7,376
0
4,233
17,168
8,367
1,231
5,499
11,669
0
60,273
L
Guan Yu
Richard419
Guan Yu
15,817
3,651
264
7,777
17,694
9,690
2,629
2,165
15,529
0
69,745
L
Cthulhu
Rodri0291
Cthulhu
3,083
54
306
1,475
8,102
4,366
0
1,532
6,570
19,534
0
W
19,537
15,307
0
13,992
21,629
10,280
6,417
1,448
20,181
0
96,616
W
6,848
1,275
0
7,565
21,539
20,992
1,413
3,737
17,802
40,135
0
L
Kukulkan
flexxstylez
Kukulkan
16,326
4,121
0
1,884
15,615
8,940
1,575
3,607
12,008
71,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,625
Gold Earned
53,963
377
Minions Killed
492
0
Camps Cleared
0
2,190,880
Distance Traveled
1,540,116
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,246
469
121
5
0
373,423
0
W
Ra
10,571
440
115
5
0
474,571
4
W
Thor
8,387
349
22
1
0
380,852
5
W
Erlang Shen
11,951
498
68
3
0
523,241
0
L
Heimdallr
9,710
405
75
3
0
350,017
0
L
Guan Yu
12,581
524
143
6
0
303,419
1
L
Cthulhu
8,661
361
36
2
0
201,328
1
W
Anhur
13,863
578
119
5
0
422,091
1
W
Ymir
10,853
452
53
2
0
390,125
6
L
Kukulkan
11,765
490
117
5
0
311,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role