Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AvEnnGarr
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Janus
Janus
Maldofly99_
Janus
Level 88
God Stats
19W - 29L
1,521 SR
Queue Stats
266W - 253L
1,445 Elo+
Party 4
Achilles
Achilles
Marckechu
Achilles
Level 66
God Stats
23W - 11L
1,450 SR
Queue Stats
528W - 498L
1,446 Elo+
Party 4
Sylvanus
Sylvanus
fun4erever
Sylvanus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,612 Elo+
Party 3
Awilix
Awilix
zundergamer
Awilix
Level 89
God Stats
7W - 2L
1,500 SR
Queue Stats
217W - 194L
1,409 Elo+
Party 4
Team Averages
Level 88
1,494 SR
1,482 Elo+

VS

Team Averages
Level 111
1,488 SR
1,397 Elo+
Ne Zha
Ne Zha
Alright1024
Ne Zha
Level 100
God Stats
4W - 4L
1,187 SR
Queue Stats
537W - 568L
1,420 Elo+
Party 2
Chang'e
Chang'e
DeinKarma
Chang'e
Level 88
God Stats
15W - 6L
1,753 SR
Queue Stats
434W - 448L
1,420 Elo+
Party 2
Ymir
Ymir
Ignika1
Ymir
Level 122
God Stats
7W - 6L
1,766 SR
Queue Stats
347W - 397L
1,360 Elo+
Party 1
Apollo
Apollo
PhaseWhite
Apollo
Level 140
God Stats
3W - 5L
1,235 SR
Queue Stats
368W - 412L
1,363 Elo+
Party 1
Vulcan
Vulcan
thereisnofuture
Vulcan
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
535W - 565L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AvEnnGarr
Ah Muzen Cab
13
6 / 9 / 1
8,697
483
10,504
13,935
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
0 / 4 / 2
8,887
494
6,475
10,871
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Marckechu
Achilles
13
3 / 7 / 0
8,008
445
6,767
18,393
16,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
fun4erever
Sylvanus
13
1 / 4 / 8
8,633
480
7,035
15,014
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
13
3 / 9 / 0
8,419
468
8,847
18,487
6,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
8 / 2 / 9
10,094
561
8,229
14,612
6,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
DeinKarma
Chang'e
18
9 / 2 / 3
11,215
623
16,330
14,264
9,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Ignika1
Ymir
15
5 / 4 / 5
9,439
524
8,677
12,210
7,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
PhaseWhite
Apollo
14
7 / 4 / 4
9,623
535
8,205
12,152
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 1 / 9
10,024
557
13,639
7,830
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
13
Kills
33
33
Deaths
13
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
8
2
9
6.25
L
Ah Muzen Cab
AvEnnGarr
Ah Muzen Cab
6
9
1
0.72
W
Chang'e
DeinKarma
Chang'e
9
2
3
5.25
W
Ymir
Ignika1
Ymir
5
4
5
1.88
L
0
4
2
0.25
L
Achilles
Marckechu
Achilles
3
7
0
0.43
W
Apollo
PhaseWhite
Apollo
7
4
4
2.25
L
Sylvanus
fun4erever
Sylvanus
1
4
8
1.25
W
4
1
9
8.5
L
Awilix
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,628
Damage
55,080
76,700
Taken
61,068
43,772
Mitigated
29,815
17,783
Healing
28,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
8,229
2,966
0
5,318
14,612
6,453
22
4,100
10,376
0
19,945
L
Ah Muzen Cab
AvEnnGarr
Ah Muzen Cab
10,504
5,449
0
1,748
13,935
4,790
1,072
3,789
10,078
0
33,505
W
Chang'e
DeinKarma
Chang'e
16,330
1,631
759
9,440
14,264
9,192
2,072
1,890
12,314
76,611
0
W
Ymir
Ignika1
Ymir
8,677
3,113
0
1,811
12,210
7,230
192
2,059
10,094
48,453
3,275
L
6,475
381
0
250
10,871
3,324
0
4,948
5,737
68,993
0
L
Achilles
Marckechu
Achilles
6,767
1,440
0
4,721
18,393
16,165
0
12,556
5,711
0
47,854
W
Apollo
PhaseWhite
Apollo
8,205
5,148
378
6,500
12,152
3,938
3,420
2,235
9,917
0
52,934
L
Sylvanus
fun4erever
Sylvanus
7,035
940
1,144
4,789
15,014
12,894
50
6,407
8,471
32,793
0
W
13,639
1,849
391
3,546
7,830
3,002
333
2,783
4,857
59,082
0
L
Awilix
8,847
4,242
0
5,131
18,487
6,599
0
9,959
8,402
0
47,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,644
Gold Earned
50,395
371
Minions Killed
456
0
Camps Cleared
0
1,574,795
Distance Traveled
1,633,480
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,094
561
26
1
0
379,644
5
L
Ah Muzen Cab
8,697
483
46
3
0
267,912
4
W
Chang'e
11,215
623
146
8
0
347,180
5
W
Ymir
9,439
524
77
4
0
289,926
0
L
Janus
8,887
494
132
7
0
325,439
4
L
Achilles
8,008
445
71
4
0
327,125
2
W
Apollo
9,623
535
92
5
0
253,440
4
L
Sylvanus
8,633
480
44
2
0
306,349
0
W
Vulcan
10,024
557
115
6
0
363,290
1
L
Awilix
8,419
468
78
4
0
347,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role