Player Matchup

Osiris
Osiris
Armyleader21
Osiris
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Anubis
Anubis
Asianboy067217
Anubis
Level 26
God Stats
5W - 5L
1,553 SR
Queue Stats
77W - 94L
1,340 Elo+
Solo
Thor
Thor
Mlevi013
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Yemoja
Yemoja
caaarolinalopez
Yemoja
Level 26
God Stats
8W - 14L
1,422 SR
Queue Stats
64W - 48L
1,315 Elo+
Party 3
Apollo
Apollo
ivancabezas3
Apollo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 16
1,495 SR
1,431 Elo+

VS

Team Averages
Level 18
1,463 SR
1,296 Elo+
Medusa
Medusa
Garrzett
Medusa
Level 28
God Stats
13W - 18L
1,375 SR
Queue Stats
94W - 94L
1,364 Elo+
Solo
Ra
Ra
SoggyCoffee
Ra
Level 13
God Stats
3W - 1L
1,484 SR
Queue Stats
79W - 100L
1,267 Elo+
Party 1
King Arthur
King Arthur
Whiteflame40
King Arthur
Level 8
God Stats
7W - 7L
1,401 SR
Queue Stats
9W - 12L
1,276 Elo+
Solo
Chang'e
Chang'e
YumeKusanagi
Chang'e
Level 23
God Stats
3W - 4L
1,357 SR
Queue Stats
95W - 118L
1,298 Elo+
Party 1
Aphrodite
Aphrodite
akng9aioghjn
Aphrodite
Level 18
God Stats
2W - 2L
1,695 SR
Queue Stats
37W - 58L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
0 / 10 / 1
6,597
367
4,302
12,686
8,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
9 / 5 / 2
9,027
502
15,433
17,149
8,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
3 / 5 / 2
7,997
444
3,858
10,770
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 3 / 1
8,344
464
4,767
8,054
3,461
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
15
2 / 4 / 3
9,440
524
10,990
13,952
4,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Garrzett
Medusa
16
6 / 1 / 3
9,498
528
11,034
10,483
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 9 / 6
7,687
427
10,493
14,181
4,035
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Whiteflame40
King Arthur
16
9 / 1 / 4
10,051
558
8,891
12,281
9,366
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
YumeKusanagi
Chang'e
16
9 / 3 / 4
10,390
577
10,216
11,698
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Aphrodite
akng9aioghjn
Aphrodite
13
2 / 1 / 8
8,469
471
3,413
11,536
8,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
15
Kills
27
27
Deaths
15
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
10
1
0.05
L
9
5
2
2
W
Medusa
Garrzett
Medusa
6
1
3
7.5
L
Thor
3
5
2
0.8
W
1
9
6
0.44
W
King Arthur
Whiteflame40
King Arthur
9
1
4
11
W
Chang'e
YumeKusanagi
Chang'e
9
3
4
3.67
W
Aphrodite
akng9aioghjn
Aphrodite
2
1
8
6
L
1
3
1
0.5
L
Apollo
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,350
Damage
44,047
62,611
Taken
60,179
28,966
Mitigated
29,772
17,293
Healing
23,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
4,302
974
0
689
12,686
8,129
0
4,779
7,907
0
22,256
L
15,433
2,356
364
8,854
17,149
8,644
1,011
13,092
4,057
51,623
0
W
Medusa
Garrzett
Medusa
11,034
3,998
0
4,232
10,483
4,560
1,047
3,611
6,872
0
56,242
L
Thor
3,858
1,022
0
2,164
10,770
3,772
0
3,117
7,653
0
34,763
W
10,493
1,438
1,327
2,330
14,181
4,035
369
7,462
6,669
51,955
0
W
King Arthur
Whiteflame40
King Arthur
8,891
1,484
0
565
12,281
9,366
1,467
1,802
10,232
0
56,358
W
Chang'e
YumeKusanagi
Chang'e
10,216
1,793
2,590
6,062
11,698
3,679
120
2,463
9,160
56,219
0
W
Aphrodite
akng9aioghjn
Aphrodite
3,413
694
2,392
4,100
11,536
8,132
69
4,862
6,649
13,906
0
L
4,767
920
1,033
1,188
8,054
3,461
846
381
7,673
28,060
0
L
Apollo
10,990
4,495
0
3,001
13,952
4,960
1,880
2,753
11,199
0
64,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,405
Gold Earned
46,095
344
Minions Killed
384
0
Camps Cleared
0
1,421,078
Distance Traveled
1,562,110
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,597
367
43
2
0
283,320
1
L
Anubis
9,027
502
77
4
0
243,697
0
W
Medusa
9,498
528
85
5
0
308,300
4
L
Thor
7,997
444
57
3
0
280,075
0
W
Ra
7,687
427
84
5
0
320,842
0
W
King Arthur
10,051
558
98
5
0
304,948
0
W
Chang'e
10,390
577
90
5
0
352,811
1
W
Aphrodite
8,469
471
27
2
0
275,209
1
L
Yemoja
8,344
464
57
3
0
284,790
0
L
Apollo
9,440
524
110
6
0
329,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role