Player Matchup

Raijin
Raijin
Bannerltu
Raijin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,466 Elo+
Solo
Apollo
Apollo
Droid009
Apollo
Level 20
God Stats
45W - 37L
1,520 SR
Queue Stats
68W - 70L
1,463 Elo+
Solo
Pele
Pele
GodJavier
Pele
Level 16
God Stats
5W - 5L
1,443 SR
Queue Stats
48W - 43L
1,460 Elo+
Solo
Izanami
Izanami
TheKypersoul
Izanami
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,679 Elo+
Party 2
Ares
Ares
byxxaaronxx
Ares
Level 17
God Stats
2W - 0L
1,791 SR
Queue Stats
8W - 9L
1,447 Elo+
Party 2
Team Averages
Level 15
1,551 SR
1,503 Elo+

VS

Team Averages
Level 20
1,549 SR
1,458 Elo+
Neith
Neith
Dramz0r
Neith
Level 20
God Stats
1W - 2L
1,486 SR
Queue Stats
8W - 10L
1,421 Elo+
Party 1
Pele
Pele
Malikorn
Pele
Level 27
God Stats
14W - 10L
1,444 SR
Queue Stats
160W - 189L
1,565 Elo+
Solo
Tiamat
Tiamat
SGT_SKAM
Tiamat
Level 27
God Stats
13W - 14L
1,814 SR
Queue Stats
93W - 92L
1,531 Elo+
Solo
Jormungandr
Jormungandr
TheSkrubbie
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
Veevoh
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bannerltu
Raijin
15
4 / 4 / 4
9,753
513
6,373
10,537
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Droid009
Apollo
17
15 / 1 / 3
11,655
613
16,575
13,806
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
17
5 / 3 / 4
10,720
564
10,080
13,335
5,225
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
TheKypersoul
Izanami
13
1 / 2 / 5
8,167
430
2,906
6,705
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 1 / 10
9,029
475
8,369
11,946
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dramz0r
Neith
14
2 / 7 / 4
8,601
453
8,787
12,315
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
13
5 / 9 / 3
9,339
492
11,768
19,769
6,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
SGT_SKAM
Tiamat
15
1 / 3 / 5
8,842
465
7,505
9,296
6,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TheSkrubbie
Jormungandr
13
2 / 7 / 4
8,731
460
5,159
14,084
9,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Veevoh
Cthulhu
14
0 / 4 / 5
8,683
457
5,995
9,873
8,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
29
Kills
10
11
Deaths
30
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Raijin
Bannerltu
Raijin
4
4
4
1.5
L
Neith
Dramz0r
Neith
2
7
4
0.57
W
Apollo
Droid009
Apollo
15
1
3
16.5
W
Pele
5
3
4
2.33
L
Pele
5
9
3
0.72
L
Tiamat
SGT_SKAM
Tiamat
1
3
5
1.17
W
Izanami
TheKypersoul
Izanami
1
2
5
1.75
L
Jormungandr
TheSkrubbie
Jormungandr
2
7
4
0.57
L
Cthulhu
Veevoh
Cthulhu
0
4
5
0.63
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,303
Damage
39,214
56,329
Taken
65,337
27,756
Mitigated
34,797
18,342
Healing
16,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Bannerltu
Raijin
6,373
589
0
1,296
10,537
3,852
0
3,730
6,513
52,830
0
L
Neith
Dramz0r
Neith
8,787
3,163
0
3,306
12,315
3,959
664
4,329
7,986
0
47,258
W
Apollo
Droid009
Apollo
16,575
10,380
0
7,208
13,806
6,011
856
4,892
8,748
0
57,278
W
Pele
10,080
3,390
0
5,133
13,335
5,225
1,340
1,822
11,471
0
85,019
L
Pele
11,768
3,068
0
7,045
19,769
6,357
0
2,746
17,023
163
53,899
L
Tiamat
SGT_SKAM
Tiamat
7,505
948
0
4,103
9,296
6,053
436
1,355
7,941
51,395
0
W
Izanami
TheKypersoul
Izanami
2,906
2,045
0
1,822
6,705
2,372
2,535
2,704
3,864
0
34,589
L
Jormungandr
TheSkrubbie
Jormungandr
5,159
1,329
0
1,108
14,084
9,527
0
4,220
9,864
25,678
0
L
Cthulhu
Veevoh
Cthulhu
5,995
144
0
535
9,873
8,901
90
2,092
7,781
42,668
0
W
8,369
262
804
2,079
11,946
10,296
282
4,725
6,911
21,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,324
Gold Earned
44,196
461
Minions Killed
384
0
Camps Cleared
0
1,705,509
Distance Traveled
1,628,819
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,753
513
115
6
0
337,982
0
L
Neith
8,601
453
81
4
0
286,521
3
W
Apollo
11,655
613
92
5
0
370,546
1
W
Pele
10,720
564
139
7
0
383,783
1
L
Pele
9,339
492
83
4
0
339,113
1
L
Tiamat
8,842
465
108
6
0
361,974
3
W
Izanami
8,167
430
82
4
0
245,667
0
L
Jormungandr
8,731
460
33
2
0
327,220
0
L
Cthulhu
8,683
457
79
4
0
313,991
3
W
Ares
9,029
475
33
2
0
367,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role