Player Matchup

Bellona
Bellona
DarksidePaladin
Bellona
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 5L
1,566 Elo+
Party 3
Set
Set
Eldge
Set
Level 12
God Stats
6W - 5L
1,265 SR
Queue Stats
16W - 22L
940 Elo+
Party 1
Janus
Janus
GreenDewill
Janus
Level 5
God Stats
0W - 3L
1,296 SR
Queue Stats
4W - 6L
1,566 Elo+
Party 3
Cthulhu
Cthulhu
Killerdei
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
928 Elo+
Party 1
Neith
Neith
Zavaidok
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,294 Elo+
Solo
Team Averages
Level 7
1,455 SR
1,259 Elo+

VS

Team Averages
Level 26
1,546 SR
1,393 Elo+
Izanami
Izanami
Aradonin
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 95L
1,469 Elo+
Party 2
Arachne
Arachne
Evstati
Arachne
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
49W - 65L
1,314 Elo+
Party 4
Kukulkan
Kukulkan
Veli7obe
Kukulkan
Level 8
God Stats
2W - 1L
1,656 SR
Queue Stats
120W - 139L
1,234 Elo+
Party 4
Jormungandr
Jormungandr
djddj
Jormungandr
Level 8
God Stats
3W - 3L
1,433 SR
Queue Stats
29W - 20L
1,437 Elo+
Party 2
Loki
Loki
ttv_DasDado
Loki
Level 26
God Stats
8W - 8L
1,643 SR
Queue Stats
100W - 109L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
2,922
487
114
1,889
939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
Eldge
Set
6
0 / 1 / 0
3,727
621
1,888
4,266
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 1 / 0
3,765
628
625
2,096
401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Killerdei
Cthulhu
4
0 / 2 / 0
3,103
517
1,035
4,305
1,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
Zavaidok
Neith
4
0 / 3 / 0
3,119
520
831
3,911
753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aradonin
Izanami
7
4 / 0 / 2
4,668
778
4,183
3,497
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Evstati
Arachne
7
1 / 0 / 0
4,109
685
974
3,666
883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Veli7obe
Kukulkan
6
0 / 0 / 0
3,819
637
464
1,089
272
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
djddj
Jormungandr
7
2 / 0 / 3
4,164
694
3,170
2,320
761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

8
0 / 0 / 0
4,548
758
515
1,387
491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aradonin
Izanami
4
0
2
5
L
0
0
0
0
L
Set
Eldge
Set
0
1
0
0
W
Arachne
Evstati
Arachne
1
0
0
1
L
0
1
0
0
L
Cthulhu
Killerdei
Cthulhu
0
2
0
0
W
Kukulkan
Veli7obe
Kukulkan
0
0
0
0
L
Neith
Zavaidok
Neith
0
3
0
0
W
Jormungandr
djddj
Jormungandr
2
0
3
3.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,493
Damage
9,306
16,467
Taken
11,959
4,618
Mitigated
3,287
4,253
Healing
5,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aradonin
Izanami
4,183
3,006
0
1,720
3,497
880
291
703
2,794
0
20,428
L
114
0
0
260
1,889
939
0
0
1,764
0
4,673
L
Set
Eldge
Set
1,888
642
0
1,466
4,266
1,045
0
1,010
3,256
0
12,930
W
Arachne
Evstati
Arachne
974
683
0
2,418
3,666
883
0
178
3,488
0
13,645
L
625
0
0
750
2,096
401
161
240
1,856
13,544
0
L
Cthulhu
Killerdei
Cthulhu
1,035
126
0
744
4,305
1,480
0
1,446
2,859
3,891
0
W
Kukulkan
Veli7obe
Kukulkan
464
0
0
0
1,089
272
0
376
642
12,208
0
L
Neith
Zavaidok
Neith
831
494
0
1,033
3,911
753
0
938
2,973
0
8,095
W
Jormungandr
djddj
Jormungandr
3,170
900
258
485
2,320
761
0
332
1,988
11,826
0
W
515
65
0
566
1,387
491
62
0
1,362
0
17,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,636
Gold Earned
21,308
87
Minions Killed
173
0
Camps Cleared
0
496,541
Distance Traveled
569,882
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,668
778
34
6
0
114,384
1
L
Bellona
2,922
487
12
2
0
72,814
1
L
Set
3,727
621
35
6
0
111,943
0
W
Arachne
4,109
685
45
8
0
123,095
0
L
Janus
3,765
628
24
4
0
97,691
1
L
Cthulhu
3,103
517
3
1
0
98,196
0
W
Kukulkan
3,819
637
24
4
0
107,588
1
L
Neith
3,119
520
13
2
0
115,897
0
W
Jormungandr
4,164
694
23
4
0
120,139
2
W
Loki
4,548
758
47
8
0
104,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role