Player Matchup

Cthulhu
Cthulhu
Chemical
Cthulhu
Level 160
God Stats
19W - 0L
1,994 SR
Queue Stats
522W - 28L
2,397 Elo+
Party 2
Hera
Hera
Lovely
Hera
Level 160
God Stats
17W - 0L
1,948 SR
Queue Stats
1,182W - 25L
2,548 Elo+
Party 2
King Arthur
King Arthur
RedVulcan
King Arthur
Level 159
God Stats
42W - 0L
2,043 SR
Queue Stats
672W - 20L
2,301 Elo+
Party 2
Artemis
Artemis
Xesli
Artemis
Level 158
God Stats
10W - 0L
2,099 SR
Queue Stats
265W - 21L
2,334 Elo+
Party 2
Team Averages
Level 159
2,021 SR
2,395 Elo+

VS

Team Averages
Level 138
1,453 SR
1,541 Elo+
Ah Puch
Ah Puch
BernyPug
Ah Puch
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
157W - 169L
1,648 Elo+
Solo
Artemis
Artemis
POWERNMONEY
Artemis
Level 160
God Stats
7W - 6L
1,313 SR
Queue Stats
175W - 146L
1,581 Elo+
Solo
Anubis
Anubis
Snucco
Anubis
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 34L
1,682 Elo+
Party 1
Tyr
Tyr
Yoznef
Tyr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chemical
Cthulhu
14
2 / 1 / 10
8,245
825
7,011
9,434
8,850
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
Lovely
Hera
16
7 / 0 / 9
9,509
951
11,965
4,164
1,556
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
RedVulcan
King Arthur
14
6 / 2 / 5
8,401
840
5,093
9,739
8,362
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Xesli
Artemis
14
8 / 1 / 5
8,979
898
8,563
7,253
2,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BernyPug
Ah Puch
13
1 / 5 / 0
7,436
744
5,066
8,527
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
POWERNMONEY
Artemis
13
1 / 6 / 2
7,696
770
6,377
8,374
2,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Snucco
Anubis
11
0 / 8 / 2
6,785
679
3,533
9,510
4,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
Yoznef
Tyr
13
2 / 4 / 1
7,826
783
4,405
10,262
3,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
23
Kills
4
4
Deaths
23
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BernyPug
Ah Puch
1
5
0
0.2
W
Cthulhu
Chemical
Cthulhu
2
1
10
7
W
Hera
Lovely
Hera
7
0
9
11.5
L
Artemis
POWERNMONEY
Artemis
1
6
2
0.33
W
King Arthur
RedVulcan
King Arthur
6
2
5
4.25
L
Anubis
Snucco
Anubis
0
8
2
0.13
W
Artemis
Xesli
Artemis
8
1
5
10.5
L
Tyr
Yoznef
Tyr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,632
Damage
19,381
30,590
Taken
36,673
21,496
Mitigated
13,558
8,608
Healing
4,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BernyPug
Ah Puch
5,066
70
0
988
8,527
2,599
0
4,754
3,746
29,395
0
W
Cthulhu
Chemical
Cthulhu
7,011
326
88
1,941
9,434
8,850
754
3,191
6,243
22,559
0
W
Hera
Lovely
Hera
11,965
3,075
0
2,042
4,164
1,556
1,355
802
3,362
37,061
0
L
Artemis
POWERNMONEY
Artemis
6,377
2,129
0
1,854
8,374
2,812
87
5,389
2,960
0
21,658
W
King Arthur
RedVulcan
King Arthur
5,093
463
0
1,829
9,739
8,362
315
2,417
7,322
0
15,186
L
Anubis
Snucco
Anubis
3,533
73
0
1,046
9,510
4,239
0
5,737
3,723
14,728
0
W
Artemis
Xesli
Artemis
8,563
5,245
0
2,708
7,253
2,728
1,875
2,682
4,571
0
29,231
L
Tyr
Yoznef
Tyr
4,405
702
0
1,025
10,262
3,908
1,363
3,563
6,549
0
19,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,134
Gold Earned
29,743
191
Minions Killed
159
11
Camps Cleared
10
792,707
Distance Traveled
591,207
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,436
744
58
6
4
143,804
3
W
Cthulhu
8,245
825
39
4
1
198,948
4
W
Hera
9,509
951
74
7
3
198,610
1
L
Artemis
7,696
770
45
5
3
155,640
2
W
King Arthur
8,401
840
25
3
3
208,037
1
L
Anubis
6,785
679
23
2
0
127,950
3
W
Artemis
8,979
898
53
5
4
187,112
2
L
Tyr
7,826
783
33
3
3
163,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role