Player Matchup

Arachne
Arachne
Ratz Snowyy
Arachne
Level 60
God Stats
2W - 1L
1,772 SR
Queue Stats
10W - 13L
1,324 Elo+
Party 1
Fenrir
Fenrir
Wetcateater
Fenrir
Level 6
God Stats
1W - 0L
1,553 SR
Queue Stats
1W - 4L
1,002 Elo+
Party 1
Thanatos
Thanatos
malywaly
Thanatos
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,233 Elo+
Party 1
Team Averages
Level 35
1,608 SR
1,187 Elo+

VS

Team Averages
Level 29
1,609 SR
1,403 Elo+
Tiamat
Tiamat
Jayden220022
Tiamat
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
LuisCamargo
Raijin
Level 16
God Stats
1W - 1L
1,826 SR
Queue Stats
9W - 17L
1,464 Elo+
Solo
Izanami
Izanami
lightmagician60
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 24L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ratz Snowyy
Arachne
14
5 / 1 / 3
9,534
681
9,373
11,938
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
2 / 3 / 3
8,627
616
1,690
7,734
3,668
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
malywaly
Thanatos
12
6 / 6 / 3
9,471
677
8,358
8,877
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
5 / 5 / 3
9,153
654
8,267
8,874
8,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
12
3 / 5 / 4
9,276
663
6,287
8,725
2,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 5
8,488
606
4,936
6,164
4,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
13
Kills
10
10
Deaths
13
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
5
5
3
1.3
L
Raijin
3
5
4
1
W
Arachne
Ratz Snowyy
Arachne
5
1
3
6.5
W
Fenrir
2
3
3
1.17
L
2
3
5
1.5
W
Thanatos
malywaly
Thanatos
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,421
Damage
19,490
28,549
Taken
23,763
10,504
Mitigated
15,967
8,564
Healing
1,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,267
599
0
877
8,874
8,371
263
0
8,874
14,118
0
L
Raijin
6,287
1,233
0
692
8,725
2,811
483
24
8,701
42,828
0
W
Arachne
Ratz Snowyy
Arachne
9,373
5,341
117
3,923
11,938
4,086
859
4,806
6,726
0
36,132
W
Fenrir
1,690
393
0
484
7,734
3,668
333
4,195
3,203
0
6,210
L
4,936
1,493
0
10
6,164
4,785
296
0
6,164
0
11,824
W
Thanatos
malywaly
Thanatos
8,358
1,861
0
4,040
8,877
2,750
0
4,579
4,066
0
17,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,632
Gold Earned
26,917
93
Minions Killed
122
0
Camps Cleared
0
723,063
Distance Traveled
670,858
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,153
654
23
2
0
222,917
0
L
Raijin
9,276
663
82
6
0
218,533
5
W
Arachne
9,534
681
61
4
0
274,889
1
W
Fenrir
8,627
616
10
1
0
218,363
0
L
Izanami
8,488
606
17
1
0
229,408
2
W
Thanatos
9,471
677
22
2
0
229,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role