Player Matchup

Chang'e
Chang'e
NacHoCheesE001
Chang'e
Level 29
God Stats
42W - 16L
1,791 SR
Queue Stats
79W - 66L
1,733 Elo+
Solo
Loki
Loki
PapiCrayy
Loki
Level 30
God Stats
5W - 3L
1,238 SR
Queue Stats
93W - 73L
1,686 Elo+
Party 1
Ra
Ra
ProGamer691710
Ra
Level 18
God Stats
2W - 3L
1,459 SR
Queue Stats
71W - 66L
1,621 Elo+
Solo
Nemesis
Nemesis
Spying-_-
Nemesis
Level 19
God Stats
4W - 2L
1,899 SR
Queue Stats
25W - 16L
1,693 Elo+
Party 1
Izanami
Izanami
kolyxwabnyx
Izanami
Level 27
God Stats
11W - 6L
1,684 SR
Queue Stats
51W - 31L
1,601 Elo+
Solo
Team Averages
Level 25
1,614 SR
1,667 Elo+

VS

Team Averages
Level 46
1,582 SR
1,637 Elo+
Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Jager Buns
Danzaburou
Level 23
God Stats
2W - 4L
1,721 SR
Queue Stats
6W - 4L
1,714 Elo+
Party 2
Ares
Ares
PenguinReignn
Ares
Level 17
God Stats
0W - 1L
1,456 SR
Queue Stats
3W - 2L
1,771 Elo+
Party 2
Hercules
Hercules
kmeade3
Hercules
Level 149
God Stats
0W - 1L
1,733 SR
Queue Stats
29W - 16L
1,698 Elo+
Party 2
Kali
Kali
mysticvale1998
Kali
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,758
520
6,589
5,594
1,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
12
0 / 2 / 1
6,936
534
2,865
5,961
1,908
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 1
8,184
630
5,055
6,206
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Spying-_-
Nemesis
12
3 / 1 / 3
6,952
535
3,166
4,136
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
kolyxwabnyx
Izanami
12
3 / 0 / 4
7,162
551
5,271
7,559
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 6 / 0
6,304
485
2,522
7,034
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Jager Buns
Danzaburou
9
0 / 3 / 0
5,496
423
3,849
8,601
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
5,477
421
3,368
8,762
3,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
kmeade3
Hercules
13
2 / 1 / 0
7,172
552
3,645
7,224
6,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 0 / 0
6,824
525
2,258
7,739
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
3
3
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
6
0
0
L
Danzaburou
Jager Buns
Danzaburou
0
3
0
0
W
3
0
2
4
W
Loki
0
2
1
0.25
L
0
4
0
0
W
5
0
1
5.5
W
Nemesis
Spying-_-
Nemesis
3
1
3
4.5
L
Hercules
kmeade3
Hercules
2
1
0
2
W
Izanami
kolyxwabnyx
Izanami
3
0
4
5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,946
Damage
15,642
29,456
Taken
39,360
10,319
Mitigated
17,793
14,334
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,522
275
0
464
7,034
2,215
733
4,302
2,456
36,079
0
L
Danzaburou
Jager Buns
Danzaburou
3,849
1,226
0
3,791
8,601
2,646
114
3,649
4,952
0
36,221
W
6,589
332
904
3,297
5,594
1,830
330
1,209
4,385
22,592
0
W
Loki
2,865
661
0
1,898
5,961
1,908
100
0
5,708
0
34,429
L
3,368
0
0
1,194
8,762
3,804
0
2,910
5,852
14,704
0
W
5,055
492
465
2,721
6,206
2,047
0
2,074
3,874
52,387
0
W
Nemesis
Spying-_-
Nemesis
3,166
1,062
0
891
4,136
2,304
0
171
3,924
0
33,695
L
Hercules
kmeade3
Hercules
3,645
781
0
3,877
7,224
6,504
0
54
7,170
0
33,962
W
Izanami
kolyxwabnyx
Izanami
5,271
2,912
0
4,158
7,559
2,230
1,084
2,159
5,400
0
44,584
L
2,258
989
0
6,095
7,739
2,624
0
387
7,286
0
42,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,992
Gold Earned
31,273
383
Minions Killed
341
0
Camps Cleared
0
1,298,292
Distance Traveled
1,193,840
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,304
485
76
6
0
207,351
3
L
Danzaburou
5,496
423
59
5
0
221,829
3
W
Chang'e
6,758
520
30
2
0
273,175
4
W
Loki
6,936
534
65
5
0
260,470
2
L
Ares
5,477
421
26
2
0
248,694
3
W
Ra
8,184
630
116
9
0
257,662
5
W
Nemesis
6,952
535
71
5
0
267,364
3
L
Hercules
7,172
552
78
6
0
230,220
3
W
Izanami
7,162
551
101
8
0
239,621
4
L
Kali
6,824
525
102
8
0
285,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role