Player Matchup

Cthulhu
Cthulhu
Baileydoggo3026
Cthulhu
Level 7
God Stats
1W - 3L
1,409 SR
Queue Stats
5W - 11L
1,226 Elo+
Solo
Thanatos
Thanatos
BakaPunch
Thanatos
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Susano
Susano
KillerNell_24
Susano
Level 22
God Stats
4W - 7L
1,275 SR
Queue Stats
18W - 17L
1,239 Elo+
Solo
Ra
Ra
RotnRadish
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,289 Elo+
Party 2
Tyr
Tyr
abe7car
Tyr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,180 Elo+
Party 2
Team Averages
Level 20
1,437 SR
1,287 Elo+

VS

Team Averages
Level 18
1,472 SR
1,346 Elo+
Sobek
Sobek
DragonLordDrago
Sobek
Level 17
God Stats
19W - 17L
1,435 SR
Queue Stats
45W - 51L
1,261 Elo+
Party 1
Olorun
Olorun
Shura_DG
Olorun
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 37L
1,500 Elo+
Solo
Anhur
Anhur
THE_wee_CELT
Anhur
Level 27
God Stats
9W - 6L
1,438 SR
Queue Stats
50W - 62L
1,282 Elo+
Solo
Set
Set
THUNDERBOT-20
Set
Level 8
God Stats
3W - 3L
1,109 SR
Queue Stats
12W - 30L
1,099 Elo+
Party 1
Fenrir
Fenrir
Youtube_troopize
Fenrir
Level 23
God Stats
12W - 6L
1,876 SR
Queue Stats
44W - 29L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 11 / 4
11,709
976
16,608
27,431
22,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
BakaPunch
Thanatos
16
0 / 15 / 5
10,373
864
6,290
21,277
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
3 / 3 / 2
10,831
903
13,693
17,388
4,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 10 / 5
10,331
861
4,205
12,910
3,957
Tyr
17
3 / 1 / 4
11,419
952
6,993
17,763
18,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 19
12,304
1,025
10,808
13,927
18,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Shura_DG
Olorun
20
7 / 1 / 22
12,984
1,082
17,640
11,127
5,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
11 / 2 / 14
13,711
1,143
29,528
13,489
6,733
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
11 / 6 / 12
12,382
1,032
14,342
13,887
6,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
8 / 0 / 12
12,289
1,024
14,870
10,893
6,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
119
11
Kills
40
40
Deaths
11
20
Assists
79
Player
Kills
Deaths
Assists
KDA
L
4
11
4
0.55
L
Thanatos
BakaPunch
Thanatos
0
15
5
0.17
W
3
2
19
6.25
L
3
3
2
1.33
L
1
10
5
0.35
W
Olorun
Shura_DG
Olorun
7
1
22
18
W
11
2
14
9
W
11
6
12
2.83
W
8
0
12
14
L
Tyr
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,789
Damage
87,188
96,769
Taken
63,323
56,911
Mitigated
43,174
7,238
Healing
20,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,608
1,787
0
1,483
27,431
22,174
0
5,852
21,579
37,168
0
L
Thanatos
BakaPunch
Thanatos
6,290
1,897
0
3,642
21,277
7,388
0
6,685
14,592
0
15,544
W
10,808
1,857
0
3,099
13,927
18,166
0
5,289
8,138
27,964
0
L
13,693
7,348
0
0
17,388
4,842
0
5,826
11,562
0
19,603
L
4,205
952
470
0
12,910
3,957
0
4,420
8,490
10,004
0
W
Olorun
Shura_DG
Olorun
17,640
10,815
611
7,586
11,127
5,417
0
2,743
8,284
37,492
0
W
29,528
22,464
0
5,915
13,489
6,733
0
5,423
7,891
0
59,248
W
14,342
9,393
0
1,100
13,887
6,802
0
4,314
9,223
0
20,178
W
14,870
5,946
0
2,148
10,893
6,056
0
2,305
6,595
0
24,571
L
Tyr
6,993
2,214
0
1,643
17,763
18,550
0
5,665
12,098
61
20,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,663
Gold Earned
63,670
114
Minions Killed
173
2
Camps Cleared
9
952,254
Distance Traveled
1,060,361
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,709
976
48
4
1
187,214
3
L
Thanatos
10,373
864
17
1
1
144,964
1
W
Sobek
12,304
1,025
25
2
2
207,336
1
L
Susano
10,831
903
12
1
0
192,875
0
L
Ra
10,331
861
9
1
0
175,201
1
W
Olorun
12,984
1,082
45
4
3
203,823
2
W
Anhur
13,711
1,143
72
6
0
177,587
0
W
Set
12,382
1,032
15
1
0
202,883
2
W
Fenrir
12,289
1,024
16
1
4
268,732
0
L
Tyr
11,419
952
28
2
0
252,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role