Player Matchup

Neith
Neith
DanyRSCH
Neith
Level 29
God Stats
7W - 11L
1,464 SR
Queue Stats
140W - 124L
1,537 Elo+
Solo
Anubis
Anubis
Sweaty__M8A7
Anubis
Level 7
God Stats
4W - 4L
1,557 SR
Queue Stats
7W - 9L
1,483 Elo+
Solo
Ymir
Ymir
X Izuko X
Ymir
Level 29
God Stats
3W - 0L
1,621 SR
Queue Stats
107W - 101L
1,547 Elo+
Solo
Loki
Loki
ZXC-Ghoul123
Loki
Level 28
God Stats
15W - 10L
1,637 SR
Queue Stats
100W - 69L
1,577 Elo+
Solo
Scylla
Scylla
oiiSHB7
Scylla
Level 29
God Stats
12W - 20L
1,785 SR
Queue Stats
38W - 63L
1,741 Elo+
Solo
Team Averages
Level 24
1,613 SR
1,577 Elo+

VS

Team Averages
Level 40
1,386 SR
1,531 Elo+
Kumbhakarna
Kumbhakarna
Duffman2k21
Kumbhakarna
Level 8
God Stats
3W - 7L
1,248 SR
Queue Stats
238W - 232L
1,513 Elo+
Solo
Anhur
Anhur
FrontlineAbdul
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,729 Elo+
Party 1
Merlin
Merlin
N-drew_CZ
Merlin
Level 22
God Stats
13W - 19L
1,402 SR
Queue Stats
18W - 30L
1,333 Elo+
Solo
He Bo
He Bo
PineappleMOSPDBB
He Bo
Level 25
God Stats
5W - 9L
1,402 SR
Queue Stats
97W - 108L
1,453 Elo+
Solo
Bellona
Bellona
drgbugrsbusrtg
Bellona
Level 143
God Stats
5W - 9L
1,378 SR
Queue Stats
834W - 694L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DanyRSCH
Neith
12
1 / 3 / 3
6,719
517
5,841
9,066
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
13
4 / 1 / 5
7,742
596
5,084
4,885
1,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
12
4 / 2 / 2
7,052
542
7,209
7,423
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
8 / 1 / 2
7,786
599
5,214
7,997
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
oiiSHB7
Scylla
10
0 / 4 / 3
5,770
444
3,026
6,649
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Duffman2k21
Kumbhakarna
8
0 / 3 / 4
5,978
460
3,815
10,669
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
5 / 4 / 0
6,705
516
5,221
9,568
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
N-drew_CZ
Merlin
9
0 / 3 / 0
5,381
414
2,196
4,631
1,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 5 / 1
6,415
493
2,088
4,999
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 0
8,031
618
9,235
11,198
9,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
10
11
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
DanyRSCH
Neith
1
3
3
0.83
L
Kumbhakarna
Duffman2k21
Kumbhakarna
0
3
4
0.67
L
5
4
0
1.25
L
Merlin
N-drew_CZ
Merlin
0
3
0
0
L
1
5
1
0.3
W
Anubis
4
1
5
6.5
W
Ymir
4
2
2
2.5
W
8
1
2
9
L
4
2
0
2
W
Scylla
oiiSHB7
Scylla
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,374
Damage
22,555
36,020
Taken
41,065
11,457
Mitigated
19,888
12,839
Healing
12,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DanyRSCH
Neith
5,841
3,129
0
1,921
9,066
3,200
1,003
1,480
7,556
0
35,687
L
Kumbhakarna
Duffman2k21
Kumbhakarna
3,815
638
258
3,988
10,669
5,278
0
4,822
5,331
20,309
0
L
5,221
2,520
0
2,142
9,568
2,902
0
5,142
3,928
0
35,047
L
Merlin
N-drew_CZ
Merlin
2,196
132
0
149
4,631
1,150
253
2,357
2,246
26,356
0
L
2,088
111
0
0
4,999
1,107
64
1,956
3,043
23,254
0
W
Anubis
5,084
280
0
2,017
4,885
1,872
0
2,450
2,255
42,539
0
W
Ymir
7,209
1,623
207
2,240
7,423
2,406
536
2,185
5,238
28,882
0
W
5,214
1,617
0
3,599
7,997
2,582
0
636
7,361
0
44,483
L
9,235
3,919
0
5,955
11,198
9,451
0
0
11,198
3,859
49,256
W
Scylla
oiiSHB7
Scylla
3,026
168
275
2,580
6,649
1,397
654
2,014
4,635
21,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,069
Gold Earned
32,510
344
Minions Killed
298
0
Camps Cleared
0
1,097,197
Distance Traveled
1,086,549
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,719
517
63
5
0
209,217
0
L
Kumbhakarna
5,978
460
30
2
0
221,776
0
L
Anhur
6,705
516
55
4
0
208,735
2
L
Merlin
5,381
414
48
4
0
209,840
0
L
He Bo
6,415
493
55
4
0
206,813
1
W
Anubis
7,742
596
88
7
0
202,503
2
W
Ymir
7,052
542
61
5
0
213,105
0
W
Loki
7,786
599
84
6
0
262,194
2
L
Bellona
8,031
618
110
8
0
239,385
0
W
Scylla
5,770
444
48
4
0
210,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role