Player Matchup

Ah Puch
Ah Puch
P4K Hugh Hef
Ah Puch
Level 142
God Stats
4W - 2L
1,798 SR
Queue Stats
220W - 199L
1,631 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RichThvnFvmous
Cu Chulainn
Level 18
God Stats
3W - 0L
1,251 SR
Queue Stats
83W - 39L
1,722 Elo+
Party 2
Neith
Neith
fer305xxx
Neith
Level 13
God Stats
4W - 2L
1,759 SR
Queue Stats
106W - 112L
1,543 Elo+
Solo
Team Averages
Level 58
1,603 SR
1,632 Elo+

VS

Team Averages
Level 72
1,561 SR
1,634 Elo+
Thoth
Thoth
DVader148
Thoth
Level 158
God Stats
17W - 6L
1,985 SR
Queue Stats
390W - 218L
1,831 Elo+
Party 1
Hercules
Hercules
OneTable410
Hercules
Level 29
God Stats
0W - 1L
1,196 SR
Queue Stats
8W - 16L
1,569 Elo+
Solo
Sylvanus
Sylvanus
TheGhostlyPanda
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
P4K Hugh Hef
Ah Puch
17
3 / 7 / 8
13,525
644
21,065
14,212
3,730
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
RichThvnFvmous
Cu Chulainn
19
9 / 7 / 2
15,846
755
17,983
21,560
16,352
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
fer305xxx
Neith
16
0 / 4 / 9
12,865
613
12,382
15,798
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DVader148
Thoth
17
6 / 5 / 8
13,827
658
16,787
18,138
7,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
OneTable410
Hercules
15
3 / 5 / 9
12,969
618
9,107
23,147
18,117
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
19
9 / 2 / 9
14,646
697
14,793
19,600
18,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
12
Kills
18
18
Deaths
12
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thoth
DVader148
Thoth
6
5
8
2
L
Hercules
OneTable410
Hercules
3
5
9
1.5
W
Ah Puch
P4K Hugh Hef
Ah Puch
3
7
8
1
W
Cu Chulainn
RichThvnFvmous
Cu Chulainn
9
7
2
1.43
L
Sylvanus
9
2
9
6.75
W
Neith
fer305xxx
Neith
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,430
Damage
40,687
51,570
Taken
60,885
24,837
Mitigated
44,221
10,362
Healing
20,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
DVader148
Thoth
16,787
322
294
4,788
18,138
7,240
1,987
4,219
13,919
105,092
0
L
Hercules
OneTable410
Hercules
9,107
1,665
0
3,411
23,147
18,117
818
9,612
13,535
0
24,676
W
Ah Puch
P4K Hugh Hef
Ah Puch
21,065
168
0
873
14,212
3,730
337
9,293
4,624
73,906
0
W
Cu Chulainn
RichThvnFvmous
Cu Chulainn
17,983
5,524
304
3,916
21,560
16,352
835
12,793
8,495
4,522
66,066
L
Sylvanus
14,793
2,302
4,224
7,995
19,600
18,864
852
8,924
10,676
44,803
0
W
Neith
fer305xxx
Neith
12,382
4,658
0
5,269
15,798
4,755
768
8,628
6,760
0
78,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,236
Gold Earned
41,442
264
Minions Killed
236
0
Camps Cleared
0
1,071,769
Distance Traveled
1,116,397
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,827
658
139
7
0
350,580
0
L
Hercules
12,969
618
38
2
0
425,143
2
W
Ah Puch
13,525
644
89
4
0
341,174
1
W
Cu Chulainn
15,846
755
80
4
0
355,775
2
L
Sylvanus
14,646
697
59
3
0
340,674
5
W
Neith
12,865
613
95
5
0
374,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role