Player Matchup

Ne Zha
Ne Zha
Arklesss
Ne Zha
Level 29
God Stats
16W - 12L
1,677 SR
Queue Stats
353W - 289L
1,671 Elo+
Party 1
Cerberus
Cerberus
Buttman95
Cerberus
Level 17
God Stats
0W - 1L
1,758 SR
Queue Stats
15W - 8L
1,757 Elo+
Party 2
Izanami
Izanami
JimBeam1994
Izanami
Level 17
God Stats
0W - 1L
1,753 SR
Queue Stats
15W - 8L
1,757 Elo+
Party 2
Vamana
Vamana
NyrvenSVK
Vamana
Level 12
God Stats
7W - 3L
1,834 SR
Queue Stats
16W - 13L
1,663 Elo+
Solo
Ra
Ra
shaozine
Ra
Level 28
God Stats
33W - 26L
1,700 SR
Queue Stats
363W - 286L
1,672 Elo+
Party 1
Team Averages
Level 21
1,744 SR
1,704 Elo+

VS

Team Averages
Level 36
1,529 SR
1,537 Elo+
Jormungandr
Jormungandr
ArseNBalls
Jormungandr
Level 15
God Stats
3W - 6L
1,445 SR
Queue Stats
42W - 56L
1,459 Elo+
Solo
King Arthur
King Arthur
ConteEiacula
King Arthur
Level 8
God Stats
4W - 1L
1,236 SR
Queue Stats
5W - 1L
1,297 Elo+
Party 3
Awilix
Awilix
HexFyber
Awilix
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
JoaoDACorreia
Apollo
Level 14
God Stats
10W - 9L
1,766 SR
Queue Stats
59W - 43L
1,632 Elo+
Solo
Vulcan
Vulcan
TreintaFPS
Vulcan
Level 4
God Stats
3W - 2L
1,699 SR
Queue Stats
127W - 38L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arklesss
Ne Zha
10
0 / 6 / 0
5,862
451
4,045
11,128
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Buttman95
Cerberus
9
0 / 3 / 0
5,551
427
2,042
9,361
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
JimBeam1994
Izanami
9
0 / 3 / 1
5,245
403
4,420
5,940
1,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
NyrvenSVK
Vamana
9
0 / 2 / 0
5,411
416
2,966
7,728
5,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 4 / 0
7,215
555
3,874
9,943
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArseNBalls
Jormungandr
11
0 / 1 / 4
6,618
509
3,129
7,610
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ConteEiacula
King Arthur
13
2 / 1 / 2
7,386
568
3,972
6,766
3,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
HexFyber
Awilix
13
3 / 0 / 4
7,567
582
3,384
6,772
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
8 / 0 / 2
8,329
641
9,885
7,011
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
TreintaFPS
Vulcan
15
5 / 1 / 4
8,688
668
10,511
6,947
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
18
18
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Arklesss
Ne Zha
0
6
0
0
W
Jormungandr
ArseNBalls
Jormungandr
0
1
4
2
L
Cerberus
Buttman95
Cerberus
0
3
0
0
W
King Arthur
ConteEiacula
King Arthur
2
1
2
3
W
Awilix
HexFyber
Awilix
3
0
4
5
L
Izanami
JimBeam1994
Izanami
0
3
1
0.17
W
8
0
2
9
L
Vamana
NyrvenSVK
Vamana
0
2
0
0
W
Vulcan
TreintaFPS
Vulcan
5
1
4
7
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,347
Damage
30,881
44,100
Taken
35,106
19,656
Mitigated
15,129
13,507
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Arklesss
Ne Zha
4,045
855
0
3,562
11,128
3,584
0
2,525
8,491
0
32,847
W
Jormungandr
ArseNBalls
Jormungandr
3,129
833
0
782
7,610
3,869
26
1,760
5,850
24,585
0
L
Cerberus
Buttman95
Cerberus
2,042
0
292
4,100
9,361
5,263
0
2,076
7,279
19,263
0
W
King Arthur
ConteEiacula
King Arthur
3,972
1,159
0
3,128
6,766
3,743
799
661
5,836
0
33,738
W
Awilix
HexFyber
Awilix
3,384
1,339
0
3,032
6,772
2,118
553
0
6,772
0
40,900
L
Izanami
JimBeam1994
Izanami
4,420
2,848
0
254
5,940
1,462
0
1,922
3,980
0
29,070
W
9,885
5,706
0
3,464
7,011
2,756
852
1,419
5,567
0
57,736
L
Vamana
NyrvenSVK
Vamana
2,966
1,451
0
1,707
7,728
5,241
0
1,480
6,192
0
17,922
W
Vulcan
TreintaFPS
Vulcan
10,511
2,731
0
1,733
6,947
2,643
0
2,076
4,871
59,357
0
L
3,874
527
209
3,383
9,943
4,106
0
5,129
4,518
50,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,284
Gold Earned
38,588
324
Minions Killed
426
0
Camps Cleared
0
1,119,328
Distance Traveled
1,325,911
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,862
451
73
6
0
238,775
0
W
Jormungandr
6,618
509
47
4
0
247,645
1
L
Cerberus
5,551
427
55
4
0
224,434
2
W
King Arthur
7,386
568
76
6
0
254,840
0
W
Awilix
7,567
582
89
7
0
308,020
3
L
Izanami
5,245
403
60
5
0
198,132
2
W
Apollo
8,329
641
103
8
0
242,864
4
L
Vamana
5,411
416
39
3
0
230,586
0
W
Vulcan
8,688
668
111
9
0
272,542
4
L
Ra
7,215
555
97
7
0
227,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role