Player Matchup

Ganesha
Ganesha
Platinum I
Alec sux
Ganesha
Platinum I
Level 83
God Stats
2W - 2L
1,512 SR
Queue Stats
114W - 104L
1,954 MMR
Party 1
Cupid
Cupid
Platinum III
Big_Mo_Moretti
Cupid
Platinum III
Level 156
God Stats
3W - 0L
1,891 SR
Queue Stats
37W - 24L
2,120 MMR
Solo
Janus
Janus
Diamond IV
Cihan_46_1907
Janus
Diamond IV
Level 127
God Stats
2W - 4L
1,528 SR
Queue Stats
389W - 372L
2,027 MMR
Solo
Mercury
Mercury
Diamond III
FluffHerStuff1
Mercury
Diamond III
Level 106
God Stats
14W - 6L
1,836 SR
Queue Stats
96W - 85L
2,413 MMR
Solo
Sobek
Sobek
Diamond IV
Kartoffo
Sobek
Diamond IV
Level 160
God Stats
6W - 7L
1,481 SR
Queue Stats
56W - 40L
2,163 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,650 SR
2,135 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,671 SR
2,032 MMR
Thanatos
Thanatos
Platinum I
 
Thanatos
Platinum I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Fussy Wiz
Hou Yi
Diamond III
Level 160
God Stats
15W - 19L
1,583 SR
Queue Stats
310W - 297L
2,256 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
OdinEstDan7Pute
Sylvanus
Diamond IV
Level 123
God Stats
47W - 50L
1,924 SR
Queue Stats
307W - 292L
2,205 MMR
Solo
Vulcan
Vulcan
Diamond III
SippleNlippage
Vulcan
Diamond III
Level 63
God Stats
16W - 17L
1,666 SR
Queue Stats
261W - 248L
2,240 MMR
Solo
Cabrakan
Cabrakan
Diamond V
ZHONG_KUI1
Cabrakan
Diamond V
Level 123
God Stats
129W - 113L
1,682 SR
Queue Stats
266W - 257L
1,956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Alec sux
Ganesha
11
0 / 1 / 8
7,047
503
2,461
9,680
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 4
7,722
552
5,248
9,923
2,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 0 / 5
8,197
586
5,935
5,776
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
12 / 0 / 3
9,562
683
9,240
6,305
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Kartoffo
Sobek
15
3 / 0 / 6
8,983
642
5,039
9,295
6,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SetPeleDanzaburouNemesisAo Kuang

VS

Bans
ScyllaCu ChulainnCthulhuSun WukongGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 3 / 2
6,936
495
4,537
9,237
3,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Fussy Wiz
Hou Yi
13
1 / 3 / 1
7,394
528
4,610
10,473
3,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
10
1 / 3 / 0
6,083
435
5,047
10,401
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 3 / 1
6,413
458
6,869
6,022
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
ZHONG_KUI1
Cabrakan
13
0 / 5 / 0
7,129
509
2,200
8,201
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
17
Kills
4
4
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
3
2
1
W
Ganesha
Alec sux
Ganesha
0
1
8
4
W
0
3
4
0.67
W
2
0
5
4.5
W
12
0
3
13.5
L
Hou Yi
Fussy Wiz
Hou Yi
1
3
1
0.5
W
Sobek
Kartoffo
Sobek
3
0
6
6
L
Sylvanus
1
3
0
0.33
L
0
3
1
0.17
L
Cabrakan
ZHONG_KUI1
Cabrakan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,923
Damage
23,263
40,979
Taken
44,334
18,578
Mitigated
20,498
18,703
Healing
21,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,537
932
0
8,582
9,237
3,526
0
1,531
7,586
0
42,012
W
Ganesha
Alec sux
Ganesha
2,461
437
0
4,068
9,680
5,006
0
5,028
4,368
17,337
0
W
5,248
2,451
167
5,082
9,923
2,749
0
357
9,566
0
47,817
W
5,935
592
0
2,054
5,776
1,892
0
3,173
2,489
62,451
0
W
9,240
5,655
0
352
6,305
2,473
16
1,853
4,362
0
69,111
L
Hou Yi
Fussy Wiz
Hou Yi
4,610
2,424
0
4,924
10,473
3,192
915
555
9,888
0
52,467
W
Sobek
Kartoffo
Sobek
5,039
748
0
6,980
9,295
6,458
26
2,944
6,078
44,536
0
L
Sylvanus
5,047
377
1,320
4,419
10,401
6,172
0
4,208
5,917
16,147
0
L
6,869
1,114
0
1,015
6,022
2,105
0
2,852
2,978
40,381
0
L
Cabrakan
ZHONG_KUI1
Cabrakan
2,200
191
0
1,656
8,201
5,503
0
3,216
4,530
41,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,511
Gold Earned
33,955
483
Minions Killed
395
0
Camps Cleared
0
1,434,421
Distance Traveled
1,183,668
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,936
495
90
6
0
262,544
1
W
Ganesha
7,047
503
8
1
0
273,383
5
W
Cupid
7,722
552
93
7
0
239,276
1
W
Janus
8,197
586
159
11
0
287,288
3
W
Mercury
9,562
683
113
8
0
344,516
0
L
Hou Yi
7,394
528
96
7
0
212,652
2
W
Sobek
8,983
642
110
8
0
289,958
4
L
Sylvanus
6,083
435
28
2
0
234,111
11
L
Vulcan
6,413
458
88
6
0
258,471
5
L
Cabrakan
7,129
509
93
7
0
215,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role