Player Matchup

Medusa
Medusa
Armando0099
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,398 Elo+
Party 2
Ymir
Ymir
D3 GHOST427
Ymir
Level 8
God Stats
0W - 2L
1,324 SR
Queue Stats
0W - 2L
1,308 Elo+
Solo
Anubis
Anubis
Death_Skull_VI
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,404 Elo+
Solo
Ra
Ra
JonnyG0099
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 35L
1,500 Elo+
Party 2
Chernobog
Chernobog
nicotombers
Chernobog
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,170 Elo+
Solo
Team Averages
Level 11
1,465 SR
1,356 Elo+

VS

Team Averages
Level 39
1,455 SR
1,539 Elo+
Ymir
Ymir
Gamer14888
Ymir
Level 27
God Stats
6W - 3L
1,382 SR
Queue Stats
17W - 10L
1,306 Elo+
Party 3
Danzaburou
Danzaburou
LxCM11
Danzaburou
Level 28
God Stats
17W - 12L
1,380 SR
Queue Stats
27W - 28L
1,368 Elo+
Party 3
Scylla
Scylla
cannalope_adri
Scylla
Level 112
God Stats
1W - 0L
1,515 SR
Queue Stats
7W - 3L
1,794 Elo+
Party 1
Kukulkan
Kukulkan
fermogli
Kukulkan
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 9L
1,794 Elo+
Party 1
Ne Zha
Ne Zha
z420blazinz
Ne Zha
Level 25
God Stats
13W - 7L
1,496 SR
Queue Stats
64W - 52L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 2 / 1
13,108
1,092
18,940
21,550
8,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 8 / 0
9,332
778
2,537
14,602
8,323
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
1 / 7 / 2
10,398
867
6,003
11,730
5,761
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 14 / 2
10,391
866
6,714
18,308
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
nicotombers
Chernobog
16
0 / 4 / 3
10,369
864
4,280
22,290
7,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 27
12,582
1,049
8,887
7,780
9,893
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
LxCM11
Danzaburou
19
13 / 1 / 11
14,081
1,173
14,834
9,501
4,015
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

19
8 / 1 / 15
12,571
1,048
23,445
6,922
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
fermogli
Kukulkan
18
2 / 2 / 11
11,614
968
13,243
8,179
3,434
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
18
9 / 3 / 16
12,469
1,039
22,553
13,940
5,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
115
7
Kills
35
35
Deaths
7
8
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
2
1
2.75
L
0
8
0
0
L
1
7
2
0.29
W
3
0
27
16.5
L
1
14
2
0.14
W
Danzaburou
LxCM11
Danzaburou
13
1
11
18.5
W
8
1
15
15.5
W
Kukulkan
fermogli
Kukulkan
2
2
11
3.75
L
Chernobog
nicotombers
Chernobog
0
4
3
0.38
W
Ne Zha
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,474
Damage
82,962
88,480
Taken
46,322
36,590
Mitigated
25,948
4,213
Healing
3,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
18,940
6,836
0
2,654
21,550
8,642
0
7,181
14,267
0
53,661
L
2,537
890
18
48
14,602
8,323
0
8,089
6,438
5,072
0
L
6,003
212
0
314
11,730
5,761
0
6,930
4,514
13,418
0
W
8,887
1,042
0
0
7,780
9,893
0
3,319
4,461
27,376
0
L
6,714
1,293
185
624
18,308
5,963
0
9,871
8,165
14,683
0
W
Danzaburou
LxCM11
Danzaburou
14,834
7,315
0
903
9,501
4,015
0
2,955
6,546
104
24,252
W
23,445
2,270
344
1,156
6,922
3,077
0
1,704
5,218
37,561
0
W
Kukulkan
fermogli
Kukulkan
13,243
1,588
0
158
8,179
3,434
0
2,829
5,350
30,306
0
L
Chernobog
nicotombers
Chernobog
4,280
1,740
0
370
22,290
7,901
0
12,623
9,435
0
9,505
W
Ne Zha
22,553
9,016
0
785
13,940
5,529
0
4,447
9,493
0
32,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,598
Gold Earned
63,317
130
Minions Killed
180
5
Camps Cleared
4
807,653
Distance Traveled
1,096,732
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,108
1,092
75
6
3
232,929
0
L
Ymir
9,332
778
8
1
0
57,560
2
L
Anubis
10,398
867
24
2
2
104,394
3
W
Ymir
12,582
1,049
52
4
1
192,500
0
L
Ra
10,391
866
17
1
0
184,029
0
W
Danzaburou
14,081
1,173
13
1
1
212,183
0
W
Scylla
12,571
1,048
42
4
1
240,003
0
W
Kukulkan
11,614
968
46
4
0
218,762
0
L
Chernobog
10,369
864
6
1
0
228,741
0
W
Ne Zha
12,469
1,039
27
2
1
233,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role