Player Matchup

Arachne
Arachne
Danny_Banned
Arachne
Level 86
God Stats
4W - 3L
1,835 SR
Queue Stats
172W - 167L
1,455 Elo+
Party 3
Merlin
Merlin
FPSZack
Merlin
Level 83
God Stats
38W - 32L
1,366 SR
Queue Stats
183W - 141L
1,193 Elo+
Party 2
Ullr
Ullr
SixTapz
Ullr
Level 85
God Stats
18W - 16L
1,541 SR
Queue Stats
366W - 372L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
Skaffer
Cthulhu
Level 27
God Stats
9W - 4L
1,680 SR
Queue Stats
51W - 49L
1,489 Elo+
Party 2
Tiamat
Tiamat
aronousqui20
Tiamat
Level 87
God Stats
15W - 24L
1,387 SR
Queue Stats
699W - 645L
1,461 Elo+
Solo
Team Averages
Level 74
1,562 SR
1,409 Elo+

VS

Team Averages
Level 89
1,499 SR
1,454 Elo+
Izanami
Izanami
BrokenYokai
Izanami
Level 40
God Stats
0W - 2L
1,329 SR
Queue Stats
198W - 235L
1,477 Elo+
Solo
Fenrir
Fenrir
Lucas2026
Fenrir
Level 124
God Stats
3W - 7L
1,500 SR
Queue Stats
410W - 376L
1,434 Elo+
Party 1
Tiamat
Tiamat
Marcae1
Tiamat
Level 106
God Stats
60W - 69L
1,556 SR
Queue Stats
502W - 480L
1,506 Elo+
Solo
King Arthur
King Arthur
TrapWorker
King Arthur
Level 66
God Stats
3W - 5L
1,410 SR
Queue Stats
46W - 48L
1,453 Elo+
Party 1
Da Ji
Da Ji
jerrybeensman
Da Ji
Level 107
God Stats
2W - 1L
1,697 SR
Queue Stats
16W - 15L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Danny_Banned
Arachne
13
9 / 0 / 3
7,698
642
7,101
6,999
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
FPSZack
Merlin
12
3 / 0 / 5
7,195
600
4,555
4,062
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ullr
SixTapz
Ullr
11
3 / 2 / 11
6,773
564
5,019
5,617
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Skaffer
Cthulhu
11
3 / 0 / 9
6,813
568
5,051
6,086
2,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
13
3 / 1 / 1
7,759
647
7,774
6,009
5,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrokenYokai
Izanami
7
1 / 4 / 1
5,173
431
2,252
4,897
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Lucas2026
Fenrir
10
0 / 3 / 2
5,713
476
3,117
8,439
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
Marcae1
Tiamat
10
1 / 5 / 0
5,959
497
2,041
6,761
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
TrapWorker
King Arthur
12
1 / 2 / 0
6,778
565
2,492
9,301
5,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 7 / 2
5,360
447
2,924
11,337
4,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
21
Kills
3
3
Deaths
21
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BrokenYokai
Izanami
1
4
1
0.38
W
Arachne
Danny_Banned
Arachne
9
0
3
10.5
W
Merlin
FPSZack
Merlin
3
0
5
5.5
L
Fenrir
Lucas2026
Fenrir
0
3
2
0.33
L
Tiamat
Marcae1
Tiamat
1
5
0
0.2
W
Ullr
SixTapz
Ullr
3
2
11
4.25
W
Cthulhu
Skaffer
Cthulhu
3
0
9
7.5
L
King Arthur
TrapWorker
King Arthur
1
2
0
0.5
W
Tiamat
3
1
1
3.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,500
Damage
12,826
28,773
Taken
40,735
14,713
Mitigated
18,084
8,010
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BrokenYokai
Izanami
2,252
1,168
0
868
4,897
1,336
165
2,287
2,560
0
20,201
W
Arachne
Danny_Banned
Arachne
7,101
4,741
0
2,529
6,999
2,398
0
876
6,033
0
48,623
W
Merlin
FPSZack
Merlin
4,555
284
0
1,011
4,062
1,239
700
385
3,655
44,274
0
L
Fenrir
Lucas2026
Fenrir
3,117
654
0
2,448
8,439
3,264
0
3,766
4,489
0
26,714
L
Tiamat
Marcae1
Tiamat
2,041
43
0
1,163
6,761
3,868
752
1,612
4,937
29,105
0
W
Ullr
SixTapz
Ullr
5,019
2,424
0
124
5,617
2,290
0
171
5,424
0
24,730
W
Cthulhu
Skaffer
Cthulhu
5,051
333
145
588
6,086
2,832
442
427
5,611
25,915
0
L
King Arthur
TrapWorker
King Arthur
2,492
366
0
3,062
9,301
5,004
81
5,476
3,411
0
38,948
W
Tiamat
7,774
1,064
0
3,613
6,009
5,954
345
0
5,745
40,882
0
L
2,924
741
0
1,790
11,337
4,612
0
3,299
7,958
0
12,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,238
Gold Earned
28,983
365
Minions Killed
289
0
Camps Cleared
0
1,209,614
Distance Traveled
1,075,375
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,173
431
39
3
0
166,010
6
W
Arachne
7,698
642
77
6
0
296,280
0
W
Merlin
7,195
600
101
8
0
228,070
3
L
Fenrir
5,713
476
56
5
0
232,769
1
L
Tiamat
5,959
497
71
6
0
212,740
2
W
Ullr
6,773
564
46
4
0
220,881
3
W
Cthulhu
6,813
568
42
4
0
261,783
4
L
King Arthur
6,778
565
107
9
0
245,552
1
W
Tiamat
7,759
647
99
8
0
202,600
1
L
Da Ji
5,360
447
16
1
0
218,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role