Player Matchup

Fenrir
Fenrir
BeerBear255
Fenrir
Level 155
God Stats
4W - 5L
1,589 SR
Queue Stats
92W - 75L
1,693 Elo+
Party 1
The Morrigan
The Morrigan
JerQx
The Morrigan
Level 157
God Stats
3W - 0L
1,709 SR
Queue Stats
91W - 73L
1,693 Elo+
Party 1
Hachiman
Hachiman
VikkeAnkara
Hachiman
Level 48
God Stats
2W - 0L
1,853 SR
Queue Stats
15W - 7L
1,843 Elo+
Party 1
Team Averages
Level 120
1,717 SR
1,743 Elo+

VS

Team Averages
Level 113
1,618 SR
1,574 Elo+
Achilles
Achilles
DavyJones93
Achilles
Level 129
God Stats
11W - 9L
1,789 SR
Queue Stats
249W - 187L
1,378 Elo+
Party 2
Osiris
Osiris
ErPeUu
Osiris
Level 85
God Stats
1W - 1L
1,565 SR
Queue Stats
35W - 25L
1,659 Elo+
Party 2
King Arthur
King Arthur
Tyzzon
King Arthur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
8 / 0 / 8
8,570
857
9,162
7,067
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Morrigan
JerQx
The Morrigan
12
7 / 0 / 8
8,243
824
8,260
4,274
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
VikkeAnkara
Hachiman
11
1 / 0 / 15
7,288
729
7,187
3,666
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DavyJones93
Achilles
9
0 / 6 / 0
6,036
604
4,227
10,650
8,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Osiris
ErPeUu
Osiris
10
0 / 4 / 0
6,364
636
4,219
11,267
6,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Tyzzon
King Arthur
9
0 / 6 / 0
6,155
616
1,667
8,975
5,316
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
16
Kills
0
0
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
0
8
12
L
Achilles
DavyJones93
Achilles
0
6
0
0
L
Osiris
ErPeUu
Osiris
0
4
0
0
W
The Morrigan
JerQx
The Morrigan
7
0
8
11
L
King Arthur
Tyzzon
King Arthur
0
6
0
0
W
Hachiman
VikkeAnkara
Hachiman
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,609
Damage
10,113
15,007
Taken
30,892
12,676
Mitigated
19,856
3,653
Healing
4,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
9,162
2,377
0
1,369
7,067
7,296
337
18
6,807
0
28,805
L
Achilles
DavyJones93
Achilles
4,227
368
0
2,023
10,650
8,488
0
2,494
8,156
0
20,373
L
Osiris
ErPeUu
Osiris
4,219
1,003
0
2,475
11,267
6,052
0
1,958
9,309
0
32,707
W
The Morrigan
JerQx
The Morrigan
8,260
1,473
0
1,396
4,274
3,309
403
6
4,224
29,320
3,730
L
King Arthur
Tyzzon
King Arthur
1,667
198
0
10
8,975
5,316
0
2,200
6,775
0
13,108
W
Hachiman
VikkeAnkara
Hachiman
7,187
4,030
0
888
3,666
2,071
328
0
3,556
0
15,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,101
Gold Earned
18,555
110
Minions Killed
118
0
Camps Cleared
0
577,175
Distance Traveled
571,403
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,570
857
37
4
0
208,204
2
L
Achilles
6,036
604
26
3
0
201,594
4
L
Osiris
6,364
636
68
7
0
198,832
2
W
The Morrigan
8,243
824
49
5
0
183,554
3
L
King Arthur
6,155
616
24
2
0
170,977
1
W
Hachiman
7,288
729
24
2
0
185,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role