Player Matchup

Danzaburou
Danzaburou
Charles524
Danzaburou
Level 27
God Stats
7W - 1L
1,926 SR
Queue Stats
23W - 16L
1,444 Elo+
Party 4
Fenrir
Fenrir
MrFish6556
Fenrir
Level 54
God Stats
5W - 3L
1,560 SR
Queue Stats
35W - 26L
1,421 Elo+
Party 4
Pele
Pele
The_JokerMLG_420
Pele
Level 28
God Stats
5W - 1L
1,812 SR
Queue Stats
64W - 56L
1,487 Elo+
Party 3
Nox
Nox
TinedP
Nox
Level 27
God Stats
3W - 2L
1,501 SR
Queue Stats
13W - 10L
1,408 Elo+
Party 4
Ra
Ra
standupcastle65
Ra
Level 66
God Stats
2W - 1L
1,677 SR
Queue Stats
56W - 54L
1,472 Elo+
Party 3
Team Averages
Level 40
1,695 SR
1,447 Elo+

VS

Team Averages
Level 63
1,511 SR
1,459 Elo+
King Arthur
King Arthur
EPW_OpFlo
King Arthur
Level 103
God Stats
2W - 2L
1,597 SR
Queue Stats
173W - 183L
1,460 Elo+
Party 1
Ymir
Ymir
NotJosh02
Ymir
Level 18
God Stats
2W - 6L
1,563 SR
Queue Stats
100W - 87L
1,493 Elo+
Party 1
Chaac
Chaac
ShekleHekler
Chaac
Level 68
God Stats
15W - 7L
1,357 SR
Queue Stats
320W - 338L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
doomlorn
Danzaburou
Level 89
God Stats
5W - 4L
1,564 SR
Queue Stats
97W - 95L
1,496 Elo+
Party 1
Chang'e
Chang'e
ulidacherry
Chang'e
Level 36
God Stats
5W - 3L
1,474 SR
Queue Stats
170W - 194L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Charles524
Danzaburou
11
0 / 7 / 2
6,958
435
4,858
9,011
2,226
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
MrFish6556
Fenrir
12
1 / 5 / 3
8,008
501
6,698
10,338
5,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
11 / 3 / 3
10,337
646
10,099
13,621
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nox
TinedP
Nox
10
1 / 7 / 4
7,427
464
4,855
9,326
5,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 2 / 7
10,243
640
11,547
8,333
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EPW_OpFlo
King Arthur
12
2 / 5 / 5
7,676
480
4,392
11,115
6,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
12
4 / 2 / 9
8,059
504
5,917
9,723
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 3
9,372
586
10,754
12,816
12,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
doomlorn
Danzaburou
12
10 / 2 / 4
8,304
519
10,494
9,205
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
ulidacherry
Chang'e
12
2 / 9 / 2
7,318
457
4,280
12,330
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
20
Kills
24
24
Deaths
20
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Charles524
Danzaburou
0
7
2
0.14
L
King Arthur
EPW_OpFlo
King Arthur
2
5
5
0.9
W
Fenrir
MrFish6556
Fenrir
1
5
3
0.5
L
Ymir
4
2
9
4.25
L
6
2
3
3.75
W
11
3
3
4.17
W
Nox
TinedP
Nox
1
7
4
0.43
L
Danzaburou
doomlorn
Danzaburou
10
2
4
6
W
7
2
7
5.25
L
Chang'e
ulidacherry
Chang'e
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,057
Damage
35,837
50,629
Taken
55,189
20,926
Mitigated
35,684
15,421
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Charles524
Danzaburou
4,858
1,360
0
1,405
9,011
2,226
2,064
2,156
6,830
0
30,300
L
King Arthur
EPW_OpFlo
King Arthur
4,392
444
0
105
11,115
6,193
329
3,278
7,721
0
42,761
W
Fenrir
MrFish6556
Fenrir
6,698
2,303
0
3,015
10,338
5,203
1,430
1,667
8,229
0
33,689
L
Ymir
5,917
1,059
0
693
9,723
9,611
198
3,154
6,524
24,605
0
L
10,754
2,034
0
5,079
12,816
12,328
39
1,499
10,872
5,907
46,580
W
10,099
3,024
0
4,531
13,621
4,933
0
2,488
10,961
0
55,540
W
Nox
TinedP
Nox
4,855
754
0
458
9,326
5,400
494
2,238
7,088
15,346
0
L
Danzaburou
doomlorn
Danzaburou
10,494
2,971
207
3,650
9,205
3,589
814
3,083
6,103
0
38,098
W
11,547
870
2,102
3,910
8,333
3,164
72
3,319
4,766
59,133
0
L
Chang'e
ulidacherry
Chang'e
4,280
436
531
2,277
12,330
3,963
0
4,665
7,192
32,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
40,729
362
Minions Killed
332
0
Camps Cleared
0
1,468,046
Distance Traveled
1,362,736
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,958
435
54
3
0
273,431
0
L
King Arthur
7,676
480
84
5
0
292,206
0
W
Fenrir
8,008
501
71
4
0
275,226
1
L
Ymir
8,059
504
37
2
0
295,888
4
L
Chaac
9,372
586
97
6
0
284,582
2
W
Pele
10,337
646
100
6
0
326,965
5
W
Nox
7,427
464
20
1
0
293,158
0
L
Danzaburou
8,304
519
52
3
0
243,294
0
W
Ra
10,243
640
117
7
0
299,266
4
L
Chang'e
7,318
457
62
4
0
246,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role