Player Matchup

Geb
Geb
DeadlyDosis
Geb
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,622 Elo+
Party 1
Chernobog
Chernobog
ShipoX
Chernobog
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 17L
1,374 Elo+
Party 1
Mercury
Mercury
ZirhcM
Mercury
Level 149
God Stats
1W - 3L
1,702 SR
Queue Stats
178W - 177L
1,613 Elo+
Party 1
Cernunnos
Cernunnos
cks619
Cernunnos
Level 47
God Stats
33W - 25L
1,679 SR
Queue Stats
254W - 241L
1,534 Elo+
Solo
Nu Wa
Nu Wa
Аrni
Nu Wa
Level 157
God Stats
1W - 0L
1,246 SR
Queue Stats
178W - 177L
1,613 Elo+
Party 1
Team Averages
Level 102
1,525 SR
1,551 Elo+

VS

Team Averages
Level 62
1,627 SR
1,549 Elo+
Yemoja
Yemoja
Andjxa
Yemoja
Level 45
God Stats
1W - 7L
1,575 SR
Queue Stats
24W - 21L
1,558 Elo+
Party 2
Nu Wa
Nu Wa
Anostik
Nu Wa
Level 33
God Stats
2W - 7L
1,360 SR
Queue Stats
5W - 10L
1,384 Elo+
Party 3
Hachiman
Hachiman
DeathToHumans9
Hachiman
Level 123
God Stats
4W - 5L
1,698 SR
Queue Stats
356W - 317L
1,501 Elo+
Party 3
Tiamat
Tiamat
PLAYER13301
Tiamat
Level 18
God Stats
4W - 4L
1,685 SR
Queue Stats
7W - 9L
1,797 Elo+
Party 2
Pele
Pele
Vacerz
Pele
Level 89
God Stats
2W - 2L
1,816 SR
Queue Stats
245W - 205L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 13
9,122
570
6,760
10,362
8,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
ShipoX
Chernobog
15
9 / 3 / 8
10,092
631
12,328
11,737
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
ZirhcM
Mercury
16
5 / 1 / 4
9,901
619
4,888
11,357
6,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
cks619
Cernunnos
18
5 / 2 / 0
11,377
711
6,710
10,996
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Аrni
Nu Wa
18
10 / 0 / 4
11,448
716
15,021
6,557
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Andjxa
Yemoja
7
1 / 7 / 0
6,116
382
1,278
9,308
4,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nu Wa
Anostik
Nu Wa
12
0 / 6 / 1
7,604
475
4,405
8,383
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
12
0 / 6 / 3
7,310
457
6,101
12,555
3,311
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
14
2 / 6 / 0
8,529
533
7,846
11,580
5,730
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Vacerz
Pele
15
4 / 5 / 1
9,068
567
11,147
15,746
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
30
Kills
7
7
Deaths
30
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Andjxa
Yemoja
1
7
0
0.14
L
Nu Wa
Anostik
Nu Wa
0
6
1
0.08
W
1
1
13
7.5
L
Hachiman
0
6
3
0.25
L
Tiamat
2
6
0
0.33
W
Chernobog
ShipoX
Chernobog
9
3
8
4.33
L
Pele
Vacerz
Pele
4
5
1
0.9
W
Mercury
ZirhcM
Mercury
5
1
4
7
W
Cernunnos
cks619
Cernunnos
5
2
0
2.5
W
Nu Wa
Аrni
Nu Wa
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,707
Damage
30,777
51,009
Taken
57,572
26,844
Mitigated
21,670
16,402
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Andjxa
Yemoja
1,278
273
116
431
9,308
4,288
44
3,557
5,567
7,100
0
L
Nu Wa
Anostik
Nu Wa
4,405
567
0
241
8,383
2,341
0
6,040
2,067
46,266
0
W
6,760
1,135
0
1,676
10,362
8,777
968
1,608
8,644
21,400
0
L
Hachiman
6,101
3,781
0
2,921
12,555
3,311
0
4,422
7,929
0
38,992
L
Tiamat
7,846
846
0
3,238
11,580
5,730
1,018
2,340
9,117
44,022
0
W
Chernobog
ShipoX
Chernobog
12,328
6,577
0
4,077
11,737
4,512
1,229
793
10,902
0
63,432
L
Pele
Vacerz
Pele
11,147
1,407
0
5,298
15,746
6,000
0
4,525
11,111
0
59,689
W
Mercury
ZirhcM
Mercury
4,888
2,530
0
2,014
11,357
6,120
0
1,600
9,691
0
74,727
W
Cernunnos
cks619
Cernunnos
6,710
2,912
0
5,814
10,996
5,025
2,348
6,346
4,572
0
72,595
W
Nu Wa
Аrni
Nu Wa
15,021
3,635
0
2,821
6,557
2,410
2,148
2,672
3,671
80,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,940
Gold Earned
38,627
544
Minions Killed
382
0
Camps Cleared
0
1,585,813
Distance Traveled
1,275,065
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,116
382
6
0
0
140,541
1
L
Nu Wa
7,604
475
99
6
0
259,303
0
W
Geb
9,122
570
25
2
0
324,625
5
L
Hachiman
7,310
457
71
4
0
297,526
2
L
Tiamat
8,529
533
96
6
0
261,228
6
W
Chernobog
10,092
631
103
6
0
303,868
3
L
Pele
9,068
567
110
7
0
316,467
4
W
Mercury
9,901
619
114
7
0
395,362
3
W
Cernunnos
11,377
711
154
10
0
253,333
2
W
Nu Wa
11,448
716
148
9
0
308,625
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role