Player Matchup

Raijin
Raijin
Drogi93
Raijin
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 140L
1,470 Elo+
Solo
Danzaburou
Danzaburou
Flumpsi
Danzaburou
Level 17
God Stats
17W - 16L
1,519 SR
Queue Stats
18W - 26L
1,445 Elo+
Party 1
Nemesis
Nemesis
Nope94
Nemesis
Level 14
God Stats
0W - 1L
1,178 SR
Queue Stats
14W - 19L
1,445 Elo+
Party 1
Achilles
Achilles
SeBardGof
Achilles
Level 22
God Stats
4W - 3L
1,693 SR
Queue Stats
67W - 64L
1,583 Elo+
Solo
Athena
Athena
Udral
Athena
Level 14
God Stats
10W - 6L
1,520 SR
Queue Stats
80W - 59L
1,530 Elo+
Solo
Team Averages
Level 19
1,482 SR
1,495 Elo+

VS

Team Averages
Level 13
1,614 SR
1,464 Elo+
Ares
Ares
ABC343KGMI
Ares
Level 16
God Stats
10W - 7L
1,697 SR
Queue Stats
11W - 11L
1,405 Elo+
Party 2
Nox
Nox
Pietyy
Nox
Level 11
God Stats
4W - 6L
1,642 SR
Queue Stats
20W - 15L
1,544 Elo+
Party 2
Sun Wukong
Sun Wukong
RastaMatt1488
Sun Wukong
Level 13
God Stats
3W - 0L
1,769 SR
Queue Stats
13W - 11L
1,634 Elo+
Party 2
Izanami
Izanami
Zydaz
Izanami
Level 16
God Stats
4W - 2L
1,651 SR
Queue Stats
19W - 15L
1,478 Elo+
Party 2
Agni
Agni
joelyLegend
Agni
Level 7
God Stats
3W - 1L
1,310 SR
Queue Stats
4W - 7L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Drogi93
Raijin
15
8 / 9 / 5
10,025
501
12,570
15,442
6,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Flumpsi
Danzaburou
16
3 / 5 / 5
10,566
528
7,456
12,036
4,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Nope94
Nemesis
13
5 / 11 / 4
9,122
456
7,068
19,768
7,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
SeBardGof
Achilles
16
5 / 4 / 2
10,168
508
6,626
13,485
12,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Udral
Athena
14
1 / 4 / 10
9,587
479
8,295
15,919
13,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 11
10,546
527
5,246
13,354
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nox
Pietyy
Nox
17
8 / 3 / 6
10,824
541
10,868
9,620
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
RastaMatt1488
Sun Wukong
15
3 / 3 / 6
10,413
521
6,048
16,803
8,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Zydaz
Izanami
20
17 / 2 / 4
13,424
671
27,631
19,726
8,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 11 / 8
10,504
525
8,500
15,701
5,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
68
22
Kills
33
33
Deaths
23
26
Assists
35
Player
Kills
Deaths
Assists
KDA
W
2
4
11
1.88
L
Raijin
Drogi93
Raijin
8
9
5
1.17
L
Danzaburou
Flumpsi
Danzaburou
3
5
5
1.1
L
Nemesis
Nope94
Nemesis
5
11
4
0.64
W
Nox
Pietyy
Nox
8
3
6
3.67
W
Sun Wukong
RastaMatt1488
Sun Wukong
3
3
6
2
L
Achilles
SeBardGof
Achilles
5
4
2
1.5
L
Athena
Udral
Athena
1
4
10
1.5
W
Izanami
Zydaz
Izanami
17
2
4
9.5
W
3
11
8
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,015
Damage
58,293
76,650
Taken
75,204
43,737
Mitigated
36,028
11,216
Healing
26,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,246
480
0
2,776
13,354
9,795
394
3,295
10,059
31,629
0
L
Raijin
Drogi93
Raijin
12,570
1,944
0
1,781
15,442
6,017
280
7,284
8,158
46,625
0
L
Danzaburou
Flumpsi
Danzaburou
7,456
4,484
0
2,063
12,036
4,483
756
4,662
7,374
0
54,592
L
Nemesis
Nope94
Nemesis
7,068
2,954
0
4,971
19,768
7,529
0
4,769
14,999
0
38,555
W
Nox
Pietyy
Nox
10,868
1,323
647
1,953
9,620
3,938
1,309
3,457
6,113
59,439
0
W
Sun Wukong
RastaMatt1488
Sun Wukong
6,048
2,019
0
6,314
16,803
8,018
345
2,920
13,808
0
63,200
L
Achilles
SeBardGof
Achilles
6,626
1,330
0
1,205
13,485
12,670
0
3,852
9,633
0
44,148
L
Athena
Udral
Athena
8,295
1,722
0
1,196
15,919
13,038
168
4,047
11,872
29,865
0
W
Izanami
Zydaz
Izanami
27,631
20,862
0
11,393
19,726
8,814
4,984
6,630
12,796
0
108,468
W
8,500
1,824
0
2,940
15,701
5,463
1,955
8,356
7,245
52,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,468
Gold Earned
55,711
358
Minions Killed
473
0
Camps Cleared
0
1,726,513
Distance Traveled
1,755,252
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,546
527
46
2
0
355,430
1
L
Raijin
10,025
501
62
3
0
317,150
1
L
Danzaburou
10,566
528
118
6
0
315,841
2
L
Nemesis
9,122
456
53
3
0
348,148
0
W
Nox
10,824
541
83
4
0
355,929
3
W
Sun Wukong
10,413
521
113
6
0
407,013
2
L
Achilles
10,168
508
91
5
0
387,536
0
L
Athena
9,587
479
34
2
0
357,838
4
W
Izanami
13,424
671
151
8
0
341,264
0
W
Agni
10,504
525
80
4
0
295,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role