Player Matchup

Hun Batz
Hun Batz
CapitanOdin
Hun Batz
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 56L
1,595 Elo+
Party 1
Athena
Athena
adrian343333
Athena
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,801 Elo+
Party 1
Medusa
Medusa
asda692
Medusa
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 20L
1,767 Elo+
Party 1
Baron Samedi
Baron Samedi
asda694
Baron Samedi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,954 Elo+
Party 1
Thanatos
Thanatos
asda695
Thanatos
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 23L
1,805 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,784 Elo+

VS

Team Averages
Level 24
1,537 SR
1,461 Elo+
Artio
Artio
Drazeros203
Artio
Level 29
God Stats
4W - 6L
1,506 SR
Queue Stats
62W - 50L
1,486 Elo+
Solo
Kukulkan
Kukulkan
Gangstarboystyle
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 90L
1,378 Elo+
Solo
Artemis
Artemis
JoaoDACorreia
Artemis
Level 14
God Stats
1W - 3L
1,505 SR
Queue Stats
59W - 43L
1,648 Elo+
Solo
Bellona
Bellona
apkolypso
Bellona
Level 26
God Stats
16W - 15L
1,484 SR
Queue Stats
47W - 61L
1,393 Elo+
Solo
Fenrir
Fenrir
gepp3to
Fenrir
Level 29
God Stats
9W - 7L
1,687 SR
Queue Stats
86W - 130L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CapitanOdin
Hun Batz
7
1 / 1 / 2
4,337
620
264
3,768
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
6
1 / 1 / 4
4,244
606
2,536
4,067
1,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
asda692
Medusa
7
4 / 1 / 1
4,778
683
3,907
3,847
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
asda694
Baron Samedi
9
6 / 0 / 2
5,386
769
5,055
2,670
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
asda695
Thanatos
8
1 / 0 / 0
4,654
665
1,753
3,625
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,281
469
708
3,660
1,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 4 / 1
3,253
465
1,380
3,538
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes

Shoes

+6%
Movement Speed

Artemis
6
1 / 2 / 1
3,748
535
2,609
3,912
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
apkolypso
Bellona
6
0 / 1 / 0
3,731
533
1,743
2,655
1,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
gepp3to
Fenrir
6
2 / 3 / 1
4,003
572
2,393
5,217
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
3
3
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
CapitanOdin
Hun Batz
1
1
2
2
L
0
3
0
0
L
0
4
1
0.13
L
Artemis
1
2
1
0.75
W
Athena
1
1
4
3
L
Bellona
apkolypso
Bellona
0
1
0
0
W
Medusa
asda692
Medusa
4
1
1
4.5
W
Baron Samedi
asda694
Baron Samedi
6
0
2
7
W
Thanatos
asda695
Thanatos
1
0
0
1
L
Fenrir
gepp3to
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,515
Damage
8,833
17,977
Taken
18,982
5,274
Mitigated
6,069
11,155
Healing
4,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
CapitanOdin
Hun Batz
264
67
0
2,152
3,768
935
0
43
3,725
0
17,917
L
708
143
154
1,054
3,660
1,091
0
789
2,871
3,658
0
L
1,380
173
0
560
3,538
1,057
0
2,269
1,269
7,486
0
L
Artemis
2,609
928
0
1,390
3,912
978
0
1,991
1,921
0
13,519
W
Athena
2,536
869
0
850
4,067
1,366
173
1,125
2,880
7,898
0
L
Bellona
apkolypso
Bellona
1,743
557
111
502
2,655
1,340
0
0
2,655
0
9,397
W
Medusa
asda692
Medusa
3,907
1,577
0
1,940
3,847
819
408
166
3,681
0
24,000
W
Baron Samedi
asda694
Baron Samedi
5,055
688
473
1,398
2,670
1,136
263
576
1,978
24,819
0
W
Thanatos
asda695
Thanatos
1,753
289
0
4,342
3,625
1,018
0
0
3,625
0
18,741
L
Fenrir
gepp3to
Fenrir
2,393
623
0
1,089
5,217
1,603
0
2,542
2,675
0
10,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,399
Gold Earned
18,016
192
Minions Killed
80
0
Camps Cleared
0
635,177
Distance Traveled
556,470
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,337
620
48
7
0
134,532
1
L
Artio
3,281
469
6
1
0
86,531
0
L
Kukulkan
3,253
465
11
2
0
113,959
2
L
Artemis
3,748
535
15
2
0
96,710
2
W
Athena
4,244
606
11
2
0
131,634
0
L
Bellona
3,731
533
20
3
0
134,067
1
W
Medusa
4,778
683
45
6
0
131,196
0
W
Baron Samedi
5,386
769
43
6
0
123,156
3
W
Thanatos
4,654
665
45
6
0
114,659
1
L
Fenrir
4,003
572
28
4
0
125,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role