Player Matchup

Janus
Janus
Gold IV
ELVACADOR
Janus
Gold IV
Level 114
God Stats
4W - 9L
1,553 SR
Queue Stats
519W - 513L
1,417 MMR
Solo
Izanami
Izanami
Gold V
Jarnytjeee
Izanami
Gold V
Level 98
God Stats
35W - 21L
1,668 SR
Queue Stats
211W - 211L
1,387 MMR
Party 3
Arachne
Arachne
Bronze IV
comfy socks
Arachne
Bronze IV
Level 119
God Stats
0W - 2L
1,731 SR
Queue Stats
5W - 6L
1,368 MMR
Party 2
Cerberus
Cerberus
Bronze III
jokkebeton7891
Cerberus
Bronze III
Level 46
God Stats
2W - 9L
1,696 SR
Queue Stats
3W - 11L
1,484 MMR
Party 3
Osiris
Osiris
Platinum V
o JuGGaRNauT o
Osiris
Platinum V
Level 147
God Stats
3W - 4L
1,725 SR
Queue Stats
158W - 155L
1,435 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,675 SR
1,418 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,506 SR
1,419 MMR
Xing Tian
Xing Tian
Gold II
D3ath_gun_3z
Xing Tian
Gold II
Level 127
God Stats
7W - 8L
1,306 SR
Queue Stats
209W - 198L
1,396 MMR
Solo
Apollo
Apollo
Gold III
Monfe_19
Apollo
Gold III
Level 134
God Stats
6W - 3L
1,287 SR
Queue Stats
276W - 270L
1,482 MMR
Solo
Nu Wa
Nu Wa
Gold II
MulyoHulyo
Nu Wa
Gold II
Level 129
God Stats
20W - 3L
1,498 SR
Queue Stats
232W - 234L
1,607 MMR
Party 1
Bellona
Bellona
Gold V
lilPerets
Bellona
Gold V
Level 86
God Stats
58W - 48L
1,598 SR
Queue Stats
273W - 270L
1,203 MMR
Party 1
Susano
Susano
Gold V
torles53
Susano
Gold V
Level 109
God Stats
3W - 2L
1,841 SR
Queue Stats
328W - 329L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ELVACADOR
Janus
12
0 / 4 / 1
6,975
498
3,304
6,633
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Jarnytjeee
Izanami
12
0 / 2 / 0
6,770
484
3,685
9,335
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
comfy socks
Arachne
13
2 / 2 / 0
7,267
519
3,127
9,582
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
10
0 / 1 / 0
5,908
422
2,756
6,894
3,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 1
7,226
516
8,336
10,848
11,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
Cu ChulainnSetHeraScyllaBakasura

VS

Bans
DanzaburouNemesisSobekCthulhuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
D3ath_gun_3z
Xing Tian
10
1 / 0 / 5
6,741
482
4,041
6,828
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Monfe_19
Apollo
14
0 / 0 / 0
7,667
548
4,706
7,358
2,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
13
4 / 0 / 4
7,892
564
6,620
2,745
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
lilPerets
Bellona
14
3 / 1 / 0
7,805
558
7,480
13,597
10,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
torles53
Susano
13
2 / 1 / 2
7,736
553
4,028
7,996
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
D3ath_gun_3z
Xing Tian
1
0
5
3.5
L
Janus
ELVACADOR
Janus
0
4
1
0.13
L
Izanami
Jarnytjeee
Izanami
0
2
0
0
W
Apollo
Monfe_19
Apollo
0
0
0
0
W
Nu Wa
4
0
4
6
L
Arachne
comfy socks
Arachne
2
2
0
1
L
Cerberus
0
1
0
0
W
Bellona
lilPerets
Bellona
3
1
0
3
L
0
2
1
0.25
W
Susano
torles53
Susano
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,208
Damage
26,875
43,292
Taken
38,524
23,474
Mitigated
20,520
17,297
Healing
18,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
D3ath_gun_3z
Xing Tian
4,041
243
0
2,843
6,828
3,957
151
1,564
5,168
13,421
0
L
Janus
ELVACADOR
Janus
3,304
144
0
1,187
6,633
1,936
0
3,181
3,244
45,699
0
L
Izanami
Jarnytjeee
Izanami
3,685
2,620
0
3,704
9,335
2,852
0
1,572
7,691
0
55,511
W
Apollo
Monfe_19
Apollo
4,706
3,529
0
2,350
7,358
2,281
0
1,550
5,808
0
67,522
W
Nu Wa
6,620
1,229
0
941
2,745
845
274
1,234
1,381
45,566
0
L
Arachne
comfy socks
Arachne
3,127
2,223
0
5,800
9,582
3,226
0
1,665
7,745
0
38,440
L
Cerberus
2,756
86
0
2,557
6,894
3,498
0
2,711
3,969
20,000
0
W
Bellona
lilPerets
Bellona
7,480
4,008
0
8,069
13,597
10,605
1,012
379
13,218
0
49,147
L
8,336
4,237
0
4,049
10,848
11,962
0
803
9,982
223
46,576
W
Susano
torles53
Susano
4,028
589
0
4,300
7,996
2,832
0
1,194
6,678
0
46,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,146
Gold Earned
37,841
432
Minions Killed
460
0
Camps Cleared
0
1,344,662
Distance Traveled
1,402,746
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
6,741
482
15
1
0
289,757
8
L
Janus
6,975
498
101
7
0
252,738
1
L
Izanami
6,770
484
110
8
0
238,898
6
W
Apollo
7,667
548
127
9
0
269,880
4
W
Nu Wa
7,892
564
110
8
0
262,567
6
L
Arachne
7,267
519
73
5
0
294,665
3
L
Cerberus
5,908
422
56
4
0
278,516
3
W
Bellona
7,805
558
114
8
0
264,895
1
L
Osiris
7,226
516
92
7
0
279,845
6
W
Susano
7,736
553
94
7
0
315,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role