Player Matchup

Freya
Freya
PaskyAltPc
Freya
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 36L
1,488 Elo+
Solo
Thor
Thor
Pramos25
Thor
Level 8
God Stats
1W - 1L
1,665 SR
Queue Stats
10W - 9L
1,539 Elo+
Solo
Cthulhu
Cthulhu
усачь56
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,297 Elo+
Solo
Team Averages
Level 12
1,555 SR
1,441 Elo+

VS

Team Averages
Level 71
1,522 SR
1,537 Elo+
Ares
Ares
DeeperSpy
Ares
Level 28
God Stats
2W - 0L
1,579 SR
Queue Stats
19W - 4L
1,866 Elo+
Party 1
Merlin
Merlin
Keinarr
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Koshinku
Tsukuyomi
Level 27
God Stats
1W - 0L
1,487 SR
Queue Stats
1W - 2L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
2 / 6 / 4
10,577
588
10,629
18,002
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
14
2 / 8 / 5
10,919
607
5,349
17,993
11,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
усачь56
Cthulhu
14
4 / 9 / 3
11,455
636
10,131
24,295
19,628
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
4 / 2 / 17
12,346
686
10,070
13,687
14,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Keinarr
Merlin
16
16 / 1 / 5
13,715
762
26,506
12,121
6,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Koshinku
Tsukuyomi
14
3 / 5 / 14
11,849
658
13,044
12,927
6,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
8
Kills
23
23
Deaths
8
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ares
4
2
17
6.25
W
Merlin
Keinarr
Merlin
16
1
5
18.5
W
Tsukuyomi
Koshinku
Tsukuyomi
3
5
14
2
L
Freya
2
6
4
0.67
L
Thor
2
8
5
0.56
L
Cthulhu
усачь56
Cthulhu
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,109
Damage
49,620
60,290
Taken
38,735
37,756
Mitigated
27,531
7,550
Healing
9,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
10,070
597
0
4,557
13,687
14,462
725
6,241
7,446
29,381
0
W
Merlin
Keinarr
Merlin
26,506
3,081
0
2,468
12,121
6,596
1,592
7,906
4,215
65,260
0
W
Tsukuyomi
Koshinku
Tsukuyomi
13,044
3,217
0
2,326
12,927
6,473
206
6,729
6,198
0
54,990
L
Freya
10,629
3,231
0
6,591
18,002
6,457
0
10,684
6,993
54,925
0
L
Thor
5,349
1,233
0
620
17,993
11,671
0
9,272
8,371
0
42,575
L
Cthulhu
усачь56
Cthulhu
10,131
490
339
0
24,295
19,628
0
15,817
8,223
24,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
37,910
150
Minions Killed
171
0
Camps Cleared
0
845,213
Distance Traveled
941,890
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,346
686
22
1
0
312,379
1
W
Merlin
13,715
762
95
5
0
288,115
3
W
Tsukuyomi
11,849
658
54
3
0
341,396
4
L
Freya
10,577
588
71
4
0
294,335
6
L
Thor
10,919
607
56
3
0
272,326
0
L
Cthulhu
11,455
636
23
1
0
278,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role