Player Matchup

Achilles
Achilles
DHG DEKU
Achilles
Level 17
God Stats
2W - 1L
1,557 SR
Queue Stats
61W - 81L
1,387 Elo+
Party 4
Chiron
Chiron
NinjaSnake34
Chiron
Level 42
God Stats
7W - 11L
1,430 SR
Queue Stats
114W - 125L
1,369 Elo+
Party 1
Janus
Janus
Ok1d0k1p0k1
Janus
Level 28
God Stats
3W - 2L
1,415 SR
Queue Stats
54W - 52L
1,453 Elo+
Party 1
Nemesis
Nemesis
SBR Bonnie12
Nemesis
Level 27
God Stats
26W - 20L
1,496 SR
Queue Stats
102W - 149L
1,322 Elo+
Party 4
King Arthur
King Arthur
ShooterDrag1188
King Arthur
Level 60
God Stats
60W - 54L
1,428 SR
Queue Stats
292W - 316L
1,335 Elo+
Party 4
Team Averages
Level 35
1,465 SR
1,373 Elo+

VS

Team Averages
Level 67
1,529 SR
1,463 Elo+
Sol
Sol
Blue Dragon7783
Sol
Level 87
God Stats
32W - 26L
1,449 SR
Queue Stats
230W - 228L
1,437 Elo+
Party 2
Ao Kuang
Ao Kuang
Glizzyking5319
Ao Kuang
Level 28
God Stats
5W - 6L
1,521 SR
Queue Stats
19W - 25L
1,354 Elo+
Party 3
Tyr
Tyr
NSparkEm
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 2
Odin
Odin
helioslyra
Odin
Level 158
God Stats
1W - 2L
1,456 SR
Queue Stats
100W - 90L
1,513 Elo+
Solo
Susano
Susano
vAquaxLOPie
Susano
Level 44
God Stats
4W - 7L
1,720 SR
Queue Stats
94W - 117L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DHG DEKU
Achilles
12
0 / 6 / 3
7,487
394
1,737
9,164
5,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
14
6 / 5 / 3
9,534
502
9,968
13,139
4,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
8 / 6 / 6
11,106
585
12,748
12,481
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
SBR Bonnie12
Nemesis
16
10 / 8 / 3
10,497
552
12,500
16,909
6,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
ShooterDrag1188
King Arthur
17
6 / 4 / 3
10,703
563
14,365
17,319
15,927
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 6 / 6
12,034
633
21,699
23,447
8,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
11
2 / 9 / 1
7,970
419
5,742
13,715
4,450
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 8 / 3
9,120
480
5,631
14,692
15,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 0 / 10
9,983
525
6,176
11,185
7,912
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
11
4 / 7 / 0
7,974
420
5,452
11,372
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
46
30
Kills
26
29
Deaths
30
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
14
6
6
2.83
W
Achilles
DHG DEKU
Achilles
0
6
3
0.25
L
Ao Kuang
2
9
1
0.28
L
2
8
3
0.44
W
Chiron
6
5
3
1.5
W
8
6
6
1.83
W
Nemesis
SBR Bonnie12
Nemesis
10
8
3
1.44
W
King Arthur
ShooterDrag1188
King Arthur
6
4
3
1.88
L
4
0
10
9
L
Susano
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,318
Damage
44,700
69,012
Taken
74,411
35,814
Mitigated
40,899
13,406
Healing
20,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,699
12,620
0
11,977
23,447
8,719
872
2,920
20,369
96,481
0
W
Achilles
DHG DEKU
Achilles
1,737
780
0
25
9,164
5,082
501
4,877
4,287
0
17,423
L
Ao Kuang
5,742
1,315
0
1,984
13,715
4,450
1,804
2,580
10,915
32,228
0
L
5,631
1,117
0
1,994
14,692
15,858
357
1,494
13,128
0
36,090
W
Chiron
9,968
4,065
93
4,640
13,139
4,190
18
8,295
4,716
0
46,499
W
12,748
205
112
2,803
12,481
4,143
950
3,795
8,686
44,512
0
W
Nemesis
SBR Bonnie12
Nemesis
12,500
7,155
0
4,392
16,909
6,472
459
3,948
12,816
0
58,178
W
King Arthur
ShooterDrag1188
King Arthur
14,365
1,884
207
1,134
17,319
15,927
21
6,556
10,382
79
64,387
L
6,176
571
342
2,079
11,185
7,912
0
1,788
9,201
1,068
42,559
L
Susano
5,452
1,319
417
2,093
11,372
3,960
0
3,299
7,971
0
25,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,327
Gold Earned
47,081
384
Minions Killed
353
0
Camps Cleared
0
1,745,380
Distance Traveled
1,672,532
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,034
633
132
7
0
289,547
0
W
Achilles
7,487
394
29
2
0
247,309
0
L
Ao Kuang
7,970
419
50
3
0
317,118
0
L
Tyr
9,120
480
73
4
0
363,187
0
W
Chiron
9,534
502
71
4
0
360,733
0
W
Janus
11,106
585
74
4
0
384,307
0
W
Nemesis
10,497
552
88
5
0
368,889
0
W
King Arthur
10,703
563
122
6
0
384,142
0
L
Odin
9,983
525
60
3
0
372,830
5
L
Susano
7,974
420
38
2
0
329,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role