Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DeathPercy
Yemoja
Level 124
God Stats
0W - 1L
1,196 SR
Queue Stats
33W - 29L
1,706 Elo+
Party 1
Discordia
Discordia
RickyRackzz
Discordia
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
TopMitigated
Kuzenbo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,659 Elo+
Party 1
Nu Wa
Nu Wa
ansariboss
Nu Wa
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 84L
1,598 Elo+
Solo
Team Averages
Level 124
1,439 SR
1,591 Elo+

VS

Team Averages
Level 138
1,544 SR
1,568 Elo+
Raijin
Raijin
Alright So
Raijin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,608 Elo+
Party 2
Khepri
Khepri
Its Bag Boy
Khepri
Level 153
God Stats
28W - 19L
1,553 SR
Queue Stats
491W - 465L
1,618 Elo+
Party 2
Ares
Ares
Taco N Syrup
Ares
Level 115
God Stats
4W - 1L
1,738 SR
Queue Stats
88W - 92L
1,580 Elo+
Party 2
Fenrir
Fenrir
suh brah
Fenrir
Level 120
God Stats
3W - 2L
1,427 SR
Queue Stats
42W - 36L
1,538 Elo+
Party 2
Horus
Horus
unfettered
Horus
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
304W - 326L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
12 / 4 / 9
12,170
869
24,877
11,527
6,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
DeathPercy
Yemoja
16
1 / 4 / 14
10,804
772
5,566
16,280
17,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
RickyRackzz
Discordia
18
5 / 4 / 12
10,907
779
17,763
11,236
5,639
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
TopMitigated
Kuzenbo
16
0 / 5 / 21
10,550
754
8,510
19,438
33,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
18
5 / 4 / 12
11,309
808
16,473
10,437
4,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alright So
Raijin
18
4 / 4 / 11
11,262
804
19,451
14,770
7,385
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
16
0 / 6 / 13
10,072
719
6,576
22,564
29,544
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
7 / 5 / 10
11,227
802
10,947
19,913
23,815
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
suh brah
Fenrir
19
8 / 6 / 6
11,937
853
9,876
16,468
18,163
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
17
2 / 3 / 14
9,752
697
7,967
22,279
30,358
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
75
23
Kills
21
21
Deaths
24
68
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
12
4
9
4.13
W
Raijin
Alright So
Raijin
4
4
11
2.38
L
Yemoja
DeathPercy
Yemoja
1
4
14
2
W
Khepri
0
6
13
1.08
L
Discordia
RickyRackzz
Discordia
5
4
12
2.75
W
7
5
10
2.4
L
Kuzenbo
TopMitigated
Kuzenbo
0
5
21
2.1
L
Nu Wa
5
4
12
2.75
W
Fenrir
suh brah
Fenrir
8
6
6
1.83
W
Horus
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,189
Damage
54,817
68,918
Taken
95,994
68,057
Mitigated
109,265
21,322
Healing
43,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
24,877
1,987
371
1,194
11,527
6,559
944
6,225
5,302
46,802
0
W
Raijin
Alright So
Raijin
19,451
1,371
4,152
2,930
14,770
7,385
1,641
12,938
1,572
49,284
0
L
Yemoja
DeathPercy
Yemoja
5,566
945
7,311
2,392
16,280
17,934
671
9,080
7,200
8,289
0
W
Khepri
6,576
122
2,098
2,632
22,564
29,544
483
14,278
7,911
23,925
0
L
Discordia
RickyRackzz
Discordia
17,763
537
1,682
1,431
11,236
5,639
1,230
6,496
4,740
32,143
0
W
10,947
519
2,220
1,060
19,913
23,815
862
15,467
4,179
18,722
0
L
Kuzenbo
TopMitigated
Kuzenbo
8,510
3,520
1,972
2,953
19,438
33,004
415
9,605
9,833
13,594
0
L
Nu Wa
16,473
4,780
0
2,016
10,437
4,921
1,922
5,762
4,675
35,144
0
W
Fenrir
suh brah
Fenrir
9,876
2,387
629
2,304
16,468
18,163
1,805
11,996
4,196
0
27,005
W
Horus
7,967
4,166
13,712
11,850
22,279
30,358
1,452
16,879
4,947
221
19,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,740
Gold Earned
54,250
129
Minions Killed
133
0
Camps Cleared
0
1,138,118
Distance Traveled
1,243,381
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,170
869
56
4
0
224,955
0
W
Raijin
11,262
804
64
5
0
221,026
1
L
Yemoja
10,804
772
4
0
0
223,571
2
W
Khepri
10,072
719
14
1
0
254,057
0
L
Discordia
10,907
779
33
2
0
222,003
3
W
Ares
11,227
802
11
1
0
243,353
1
L
Kuzenbo
10,550
754
5
0
0
235,301
2
L
Nu Wa
11,309
808
31
2
0
232,288
0
W
Fenrir
11,937
853
28
2
0
251,298
0
W
Horus
9,752
697
16
1
0
273,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role