Player Matchup

Cthulhu
Cthulhu
J3eezY15
Cthulhu
Level 7
God Stats
3W - 6L
1,299 SR
Queue Stats
3W - 11L
1,271 Elo+
Solo
Baron Samedi
Baron Samedi
Luki_DerAssi
Baron Samedi
Level 11
God Stats
10W - 12L
1,531 SR
Queue Stats
28W - 34L
1,266 Elo+
Party 2
Cupid
Cupid
Ram721
Cupid
Level 18
God Stats
6W - 10L
1,343 SR
Queue Stats
17W - 20L
1,265 Elo+
Solo
Sun Wukong
Sun Wukong
llFerFerll
Sun Wukong
Level 25
God Stats
3W - 2L
1,620 SR
Queue Stats
54W - 60L
1,360 Elo+
Solo
Loki
Loki
zKalle_DerAssi
Loki
Level 26
God Stats
7W - 13L
1,478 SR
Queue Stats
118W - 140L
1,300 Elo+
Party 2
Team Averages
Level 17
1,454 SR
1,293 Elo+

VS

Team Averages
Level 26
1,479 SR
1,371 Elo+
Horus
Horus
Paswordd123456
Horus
Level 29
God Stats
5W - 2L
1,535 SR
Queue Stats
44W - 49L
1,401 Elo+
Solo
Fenrir
Fenrir
ggamer2016190
Fenrir
Level 69
God Stats
13W - 8L
1,997 SR
Queue Stats
176W - 171L
1,504 Elo+
Party 1
Anubis
Anubis
jostin157RD4L
Anubis
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Set
Set
loading com
Set
Level 14
God Stats
7W - 9L
1,236 SR
Queue Stats
8W - 12L
1,048 Elo+
Solo
Medusa
Medusa
xXDemonReaper911
Medusa
Level 16
God Stats
6W - 4L
1,125 SR
Queue Stats
15W - 15L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
J3eezY15
Cthulhu
14
3 / 4 / 5
9,587
457
10,167
15,471
18,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Luki_DerAssi
Baron Samedi
13
3 / 10 / 4
9,119
434
8,148
13,053
7,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Ram721
Cupid
14
3 / 2 / 1
8,881
423
7,930
8,620
3,475
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
llFerFerll
Sun Wukong
14
1 / 5 / 1
8,985
428
5,662
17,654
12,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 7 / 3
9,598
457
5,209
15,448
4,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 8
8,947
426
5,088
15,550
13,590
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
13 / 4 / 11
12,444
593
15,628
16,305
9,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
7 / 4 / 10
10,209
486
10,497
10,193
4,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 1 / 1
9,643
459
6,320
10,337
10,815
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 4 / 3
9,380
447
11,985
11,403
4,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
14
Kills
28
28
Deaths
14
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
J3eezY15
Cthulhu
3
4
5
1.38
L
Baron Samedi
Luki_DerAssi
Baron Samedi
3
10
4
0.5
W
1
1
8
5
L
Cupid
Ram721
Cupid
3
2
1
1.75
W
13
4
11
4.63
W
7
4
10
3
L
Sun Wukong
llFerFerll
Sun Wukong
1
5
1
0.3
W
1
1
1
1.5
W
6
4
3
1.88
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,116
Damage
49,518
70,246
Taken
63,788
46,075
Mitigated
42,954
15,986
Healing
24,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
J3eezY15
Cthulhu
10,167
657
87
1,430
15,471
18,863
524
1,053
14,418
22,753
0
L
Baron Samedi
Luki_DerAssi
Baron Samedi
8,148
1,274
666
1,003
13,053
7,224
198
4,804
8,249
39,747
0
W
5,088
2,413
1,335
5,056
15,550
13,590
0
7,567
7,983
0
24,476
L
Cupid
Ram721
Cupid
7,930
4,700
578
1,606
8,620
3,475
1,722
0
8,620
0
53,443
W
15,628
4,858
0
6,084
16,305
9,139
0
2,455
13,850
0
92,380
W
10,497
2,554
0
4,679
10,193
4,439
618
3,978
6,215
36,750
0
L
Sun Wukong
llFerFerll
Sun Wukong
5,662
1,041
231
5,557
17,654
12,062
1,670
2,774
14,880
0
41,425
W
6,320
2,888
0
4,911
10,337
10,815
3,515
355
9,982
0
51,569
W
11,985
7,437
0
2,401
11,403
4,971
0
3,960
7,443
0
46,522
L
5,209
1,524
0
4,828
15,448
4,451
0
1,866
13,582
0
37,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,170
Gold Earned
50,623
322
Minions Killed
381
0
Camps Cleared
0
1,748,969
Distance Traveled
1,722,287
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,587
457
32
2
0
373,478
1
L
Baron Samedi
9,119
434
47
2
0
347,191
0
W
Horus
8,947
426
24
1
0
391,843
2
L
Cupid
8,881
423
91
4
0
366,432
4
W
Fenrir
12,444
593
133
6
0
384,978
1
W
Anubis
10,209
486
56
3
0
297,308
0
L
Sun Wukong
8,985
428
85
4
0
278,408
0
W
Set
9,643
459
93
4
0
332,003
6
W
Medusa
9,380
447
75
4
0
316,155
4
L
Loki
9,598
457
67
3
0
383,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role