Player Matchup

Arachne
Arachne
AbiNephilim
Arachne
Level 23
God Stats
1W - 2L
1,362 SR
Queue Stats
15W - 15L
1,523 Elo+
Party 2
Fenrir
Fenrir
AimedRogue
Fenrir
Level 109
God Stats
0W - 1L
1,715 SR
Queue Stats
30W - 24L
1,556 Elo+
Party 2
Heimdallr
Heimdallr
BroBeer199817
Heimdallr
Level 32
God Stats
0W - 2L
1,366 SR
Queue Stats
16W - 23L
1,401 Elo+
Solo
Ravana
Ravana
FatNutCase
Ravana
Level 126
God Stats
0W - 2L
1,282 SR
Queue Stats
29W - 22L
1,560 Elo+
Party 2
Fafnir
Fafnir
HarleyCame
Fafnir
Level 124
God Stats
1W - 1L
1,775 SR
Queue Stats
22W - 11L
1,676 Elo+
Party 2
Team Averages
Level 83
1,500 SR
1,543 Elo+

VS

Team Averages
Level 60
1,599 SR
1,503 Elo+
Anubis
Anubis
Abofksh
Anubis
Level 49
God Stats
16W - 9L
1,644 SR
Queue Stats
37W - 49L
1,448 Elo+
Solo
Da Ji
Da Ji
Greensp
Da Ji
Level 29
God Stats
19W - 20L
1,466 SR
Queue Stats
271W - 256L
1,530 Elo+
Party 1
Chaac
Chaac
MrOriginal12
Chaac
Level 29
God Stats
28W - 22L
1,500 SR
Queue Stats
97W - 102L
1,491 Elo+
Party 3
Heimdallr
Heimdallr
leeduuc
Heimdallr
Level 83
God Stats
57W - 36L
1,547 SR
Queue Stats
255W - 241L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
zlewis
Sylvanus
Level 108
God Stats
48W - 25L
1,836 SR
Queue Stats
221W - 214L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AbiNephilim
Arachne
15
1 / 5 / 1
9,894
396
3,527
18,256
8,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
AimedRogue
Fenrir
18
10 / 7 / 8
12,208
488
17,329
21,756
8,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
BroBeer199817
Heimdallr
16
2 / 8 / 4
10,635
425
13,665
24,519
13,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ravana
FatNutCase
Ravana
16
6 / 9 / 6
11,173
447
16,176
16,840
13,170
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fafnir
HarleyCame
Fafnir
16
4 / 5 / 9
11,428
457
11,480
23,817
31,400
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Abofksh
Anubis
20
7 / 4 / 14
14,371
575
20,872
20,424
11,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Greensp
Da Ji
20
12 / 5 / 10
14,036
561
17,614
16,640
10,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
3 / 3 / 14
12,648
506
15,227
24,730
15,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
leeduuc
Heimdallr
20
9 / 5 / 13
13,674
547
19,103
18,004
9,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
zlewis
Sylvanus
16
3 / 6 / 16
11,816
473
8,425
22,753
25,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
101
23
Kills
34
34
Deaths
23
28
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Arachne
AbiNephilim
Arachne
1
5
1
0.3
W
Anubis
Abofksh
Anubis
7
4
14
3.5
L
Fenrir
AimedRogue
Fenrir
10
7
8
2
L
Heimdallr
BroBeer199817
Heimdallr
2
8
4
0.5
L
Ravana
FatNutCase
Ravana
6
9
6
1
W
Da Ji
Greensp
Da Ji
12
5
10
3.4
L
Fafnir
HarleyCame
Fafnir
4
5
9
1.7
W
3
3
14
3.33
W
Heimdallr
leeduuc
Heimdallr
9
5
13
3.1
W
Sylvanus
zlewis
Sylvanus
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,177
Damage
81,241
105,188
Taken
102,551
75,264
Mitigated
72,255
22,120
Healing
44,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AbiNephilim
Arachne
3,527
2,219
0
3,807
18,256
8,790
0
5,199
13,057
0
52,482
W
Anubis
Abofksh
Anubis
20,872
1,111
0
11,408
20,424
11,157
811
2,659
17,712
112,703
0
L
Fenrir
AimedRogue
Fenrir
17,329
5,501
0
3,928
21,756
8,562
312
7,694
14,062
60
72,585
L
Heimdallr
BroBeer199817
Heimdallr
13,665
5,098
0
8,494
24,519
13,342
288
3,731
20,788
0
65,425
L
Ravana
FatNutCase
Ravana
16,176
6,946
0
1,075
16,840
13,170
74
3,812
13,028
0
63,699
W
Da Ji
Greensp
Da Ji
17,614
4,481
0
2,348
16,640
10,333
2,111
1,849
14,766
0
91,453
L
Fafnir
HarleyCame
Fafnir
11,480
2,324
0
4,816
23,817
31,400
0
8,861
14,956
35,776
0
W
15,227
2,787
0
10,975
24,730
15,336
2,518
3,062
21,632
0
78,084
W
Heimdallr
leeduuc
Heimdallr
19,103
11,583
0
6,420
18,004
9,698
2,982
3,273
14,731
0
111,153
W
Sylvanus
zlewis
Sylvanus
8,425
1,523
5,417
8,172
22,753
25,731
483
3,019
19,684
28,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,338
Gold Earned
66,545
462
Minions Killed
559
0
Camps Cleared
0
2,345,884
Distance Traveled
2,408,793
7
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,894
396
96
4
0
477,083
1
W
Anubis
14,371
575
166
7
0
461,486
7
L
Fenrir
12,208
488
98
4
0
478,710
2
L
Heimdallr
10,635
425
115
5
0
426,421
4
L
Ravana
11,173
447
117
5
0
498,657
0
W
Da Ji
14,036
561
114
5
0
482,351
7
L
Fafnir
11,428
457
36
1
0
465,013
0
W
Chaac
12,648
506
115
5
0
508,845
2
W
Heimdallr
13,674
547
127
5
0
503,556
10
W
Sylvanus
11,816
473
37
1
0
452,555
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role