Player Matchup

Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Adamlg123
Cthulhu
Level 89
God Stats
1W - 1L
1,315 SR
Queue Stats
16W - 13L
1,270 Elo+
Solo
Danzaburou
Danzaburou
Gunnerwolfstar
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
chocoplum
Tiamat
Level 108
God Stats
106W - 129L
1,455 SR
Queue Stats
750W - 782L
1,475 Elo+
Solo
Susano
Susano
kingpin1796
Susano
Level 53
God Stats
5W - 5L
1,217 SR
Queue Stats
212W - 208L
1,381 Elo+
Solo
Team Averages
Level 89
1,397 SR
1,425 Elo+

VS

Team Averages
Level 83
1,495 SR
1,406 Elo+
Jormungandr
Jormungandr
Blue Sparrow534
Jormungandr
Level 41
God Stats
3W - 5L
1,409 SR
Queue Stats
5W - 10L
1,295 Elo+
Solo
Fenrir
Fenrir
IslandBoI68
Fenrir
Level 60
God Stats
2W - 2L
1,721 SR
Queue Stats
54W - 72L
1,387 Elo+
Solo
Yemoja
Yemoja
MortalMot
Yemoja
Level 146
God Stats
2W - 3L
1,359 SR
Queue Stats
228W - 221L
1,433 Elo+
Solo
Vulcan
Vulcan
laureltonheist
Vulcan
Level 120
God Stats
439W - 453L
1,491 SR
Queue Stats
775W - 781L
1,465 Elo+
Solo
Scylla
Scylla
tomas-nacho07
Scylla
Level 48
God Stats
16W - 17L
1,497 SR
Queue Stats
153W - 143L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 4 / 1
7,821
978
5,784
8,353
5,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Adamlg123
Cthulhu
13
2 / 3 / 2
8,456
1,057
10,393
14,385
9,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Gunnerwolfstar
Danzaburou
14
1 / 3 / 5
8,167
1,021
8,196
8,736
3,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
chocoplum
Tiamat
13
2 / 2 / 3
7,850
981
9,554
7,171
6,321
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
12
0 / 3 / 2
6,960
870
2,767
3,380
1,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Team 1 Tickets

266

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blue Sparrow534
Jormungandr
15
2 / 1 / 9
8,622
1,078
9,436
10,232
7,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
13
3 / 3 / 3
7,832
979
6,551
10,811
4,490
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
MortalMot
Yemoja
13
1 / 0 / 7
7,710
964
4,997
7,628
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 9
8,398
1,050
8,531
4,245
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 3 / 4
9,138
1,142
6,707
7,908
3,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
7
Kills
15
15
Deaths
7
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
4
1
0.63
L
Cthulhu
Adamlg123
Cthulhu
2
3
2
1
W
Jormungandr
Blue Sparrow534
Jormungandr
2
1
9
6.5
L
Danzaburou
Gunnerwolfstar
Danzaburou
1
3
5
1.17
W
Fenrir
3
3
3
1.5
W
Yemoja
MortalMot
Yemoja
1
0
7
4.5
L
Tiamat
chocoplum
Tiamat
2
2
3
1.75
L
Susano
0
3
2
0.33
W
2
0
9
6.5
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,694
Damage
36,222
42,025
Taken
40,824
25,839
Mitigated
20,703
5,287
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,784
1,252
0
1,234
8,353
5,218
0
5,408
2,845
0
11,703
L
Cthulhu
Adamlg123
Cthulhu
10,393
313
140
2,426
14,385
9,964
0
10,061
4,079
27,296
0
W
Jormungandr
Blue Sparrow534
Jormungandr
9,436
3,305
0
380
10,232
7,460
0
4,462
5,642
23,818
0
L
Danzaburou
Gunnerwolfstar
Danzaburou
8,196
4,239
0
530
8,736
3,185
0
7,269
1,442
0
27,294
W
Fenrir
6,551
2,717
0
653
10,811
4,490
0
3,718
5,976
0
10,761
W
Yemoja
MortalMot
Yemoja
4,997
1,287
992
1,362
7,628
3,958
0
5,377
2,151
12,829
0
L
Tiamat
chocoplum
Tiamat
9,554
92
0
788
7,171
6,321
0
5,090
2,026
18,874
0
L
Susano
2,767
320
0
169
3,380
1,151
0
1,418
1,962
0
7,725
W
8,531
2,200
0
67
4,245
1,616
0
2,156
2,064
17,631
0
W
6,707
1,405
0
428
7,908
3,179
0
4,234
3,574
21,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,254
Gold Earned
41,700
119
Minions Killed
111
4
Camps Cleared
3
628,365
Distance Traveled
764,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,821
978
12
2
1
140,585
0
L
Cthulhu
8,456
1,057
40
5
0
155,850
0
W
Jormungandr
8,622
1,078
34
4
0
158,583
0
L
Danzaburou
8,167
1,021
41
5
3
130,332
0
W
Fenrir
7,832
979
8
1
2
158,915
0
W
Yemoja
7,710
964
10
1
1
140,882
0
L
Tiamat
7,850
981
13
2
0
144,096
0
L
Susano
6,960
870
13
2
0
57,502
0
W
Vulcan
8,398
1,050
25
3
0
164,709
0
W
Scylla
9,138
1,142
34
4
0
141,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role