Player Matchup

Hercules
Hercules
RogueBerry63524
Hercules
Level 11
God Stats
12W - 4L
1,500 SR
Queue Stats
26W - 22L
1,334 Elo+
Party 1
Sol
Sol
arm313roter
Sol
Level 18
God Stats
0W - 2L
1,254 SR
Queue Stats
54W - 81L
1,251 Elo+
Party 2
Fenrir
Fenrir
djstammer
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
King Arthur
King Arthur
klanchmeng
King Arthur
Level 14
God Stats
37W - 22L
1,583 SR
Queue Stats
39W - 29L
1,412 Elo+
Party 1
Bastet
Bastet
max3009winkler
Bastet
Level 12
God Stats
0W - 4L
1,115 SR
Queue Stats
18W - 38L
1,177 Elo+
Party 2
Team Averages
Level 12
1,390 SR
1,335 Elo+

VS

Team Averages
Level 23
1,479 SR
1,457 Elo+
Tiamat
Tiamat
CyclicalSphinx3
Tiamat
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 33L
1,521 Elo+
Party 3
Zeus
Zeus
Dr_Z0mboy_
Zeus
Level 26
God Stats
27W - 23L
1,490 SR
Queue Stats
69W - 73L
1,388 Elo+
Solo
Thanatos
Thanatos
KILLZONE BX
Thanatos
Level 26
God Stats
2W - 3L
1,284 SR
Queue Stats
43W - 63L
1,272 Elo+
Solo
Hachiman
Hachiman
REX36987
Hachiman
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,713 Elo+
Party 3
Fenrir
Fenrir
dereklopez110-de
Fenrir
Level 23
God Stats
3W - 1L
1,620 SR
Queue Stats
10W - 7L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
13 / 7 / 4
13,845
1,385
25,462
29,160
32,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
0 / 0 / 0
7,890
789
0
0
0
Fenrir
djstammer
Fenrir
14
0 / 9 / 3
8,621
862
1,830
12,401
5,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
klanchmeng
King Arthur
19
6 / 6 / 9
13,124
1,312
14,824
26,383
29,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 0 / 0
7,890
789
0
0
0
Team 1 Tickets

148

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 7
9,903
990
8,034
10,774
6,578
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
6 / 5 / 7
10,887
1,089
10,767
8,195
3,370
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
KILLZONE BX
Thanatos
17
3 / 4 / 11
10,524
1,052
13,941
8,956
4,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hachiman
REX36987
Hachiman
16
8 / 3 / 6
11,233
1,123
14,597
10,894
4,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 13
10,126
1,013
9,138
9,073
5,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+75
Health

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
19
Kills
22
22
Deaths
19
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
5
7
1.3
W
6
5
7
1.9
W
Thanatos
KILLZONE BX
Thanatos
3
4
11
2.13
W
Hachiman
REX36987
Hachiman
8
3
6
3.67
L
Hercules
13
7
4
2.14
L
0
0
0
0
W
2
2
13
4.25
L
Fenrir
djstammer
Fenrir
0
9
3
0.17
L
King Arthur
klanchmeng
King Arthur
6
6
9
1.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,116
Damage
56,477
67,944
Taken
47,892
67,243
Mitigated
24,006
9,838
Healing
16,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,034
1,940
183
2,837
10,774
6,578
0
0
10,519
15,453
0
W
10,767
2,528
0
1,353
8,195
3,370
0
46
7,974
26,714
0
W
Thanatos
KILLZONE BX
Thanatos
13,941
7,956
0
5,358
8,956
4,176
0
0
8,803
0
29,947
W
Hachiman
REX36987
Hachiman
14,597
10,667
806
2,967
10,894
4,591
0
39
10,530
0
30,181
L
Hercules
25,462
10,256
0
4,926
29,160
32,387
0
9,417
19,743
0
48,131
L
0
0
0
0
0
0
0
0
0
0
0
W
9,138
2,448
0
3,343
9,073
5,291
0
0
8,673
123
23,070
L
Fenrir
djstammer
Fenrir
1,830
809
0
1,197
12,401
5,417
0
1,744
10,657
0
10,856
L
King Arthur
klanchmeng
King Arthur
14,824
2,552
0
3,715
26,383
29,439
0
7,751
18,632
85
48,613
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,370
Gold Earned
52,673
129
Minions Killed
162
4
Camps Cleared
4
497,929
Distance Traveled
801,982
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,903
990
9
1
0
145,118
0
W
Zeus
10,887
1,089
36
4
1
150,895
0
W
Thanatos
10,524
1,052
42
4
1
160,163
0
W
Hachiman
11,233
1,123
34
3
1
180,360
0
L
Hercules
13,845
1,385
46
5
1
199,336
0
L
Sol
7,890
789
0
0
0
5,000
0
W
Fenrir
10,126
1,013
41
4
1
165,446
1
L
Fenrir
8,621
862
10
1
2
93,768
1
L
King Arthur
13,124
1,312
73
7
1
195,584
0
L
Bastet
7,890
789
0
0
0
4,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role