Player Matchup

Fafnir
Fafnir
FeedaAquiPls
Fafnir
Level 25
God Stats
2W - 1L
1,742 SR
Queue Stats
95W - 85L
1,516 Elo+
Party 1
Cerberus
Cerberus
Gwud
Cerberus
Level 16
God Stats
15W - 10L
1,582 SR
Queue Stats
197W - 207L
1,565 Elo+
Party 2
Nemesis
Nemesis
Jhlima
Nemesis
Level 28
God Stats
42W - 27L
1,735 SR
Queue Stats
205W - 210L
1,553 Elo+
Party 1
Cernunnos
Cernunnos
Meruen
Cernunnos
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 24L
1,579 Elo+
Party 1
Nu Wa
Nu Wa
zWeeL
Nu Wa
Level 27
God Stats
6W - 1L
1,876 SR
Queue Stats
101W - 53L
1,867 Elo+
Party 2
Team Averages
Level 23
1,687 SR
1,616 Elo+

VS

Team Averages
Level 11
1,511 SR
1,541 Elo+
Janus
Janus
Judas4
Janus
Level 28
God Stats
10W - 13L
1,309 SR
Queue Stats
31W - 32L
1,221 Elo+
Solo
Bellona
Bellona
Rusian_HK
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,742 Elo+
Party 3
Kali
Kali
SHARAUUULOLAA
Kali
Level 18
God Stats
1W - 1L
1,429 SR
Queue Stats
1W - 3L
1,620 Elo+
Solo
Thor
Thor
samucalink hp
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,659 Elo+
Party 3
Neith
Neith
vitorlimaaraujo1
Neith
Level 4
God Stats
79W - 86L
1,817 SR
Queue Stats
303W - 345L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
4 / 2 / 13
7,685
591
3,307
8,050
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Gwud
Cerberus
12
2 / 1 / 9
7,334
564
4,713
7,371
5,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Jhlima
Nemesis
12
10 / 3 / 7
8,158
628
7,711
8,465
2,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
Meruen
Cernunnos
13
10 / 0 / 9
8,249
635
12,222
11,049
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
zWeeL
Nu Wa
14
13 / 2 / 5
8,994
692
12,433
6,444
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Judas4
Janus
12
5 / 4 / 1
7,157
551
11,446
8,134
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Rusian_HK
Bellona
6
0 / 8 / 2
4,932
379
1,151
10,164
5,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 5 / 3
7,601
585
4,423
12,774
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 11 / 1
4,860
374
1,777
10,870
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 11 / 4
5,579
429
2,877
11,919
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
19
39
Kills
8
8
Deaths
39
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
2
13
5.25
W
Cerberus
Gwud
Cerberus
2
1
9
6.5
W
Nemesis
Jhlima
Nemesis
10
3
7
4.5
L
Janus
Judas4
Janus
5
4
1
1.38
W
Cernunnos
Meruen
Cernunnos
10
0
9
14.5
L
Bellona
Rusian_HK
Bellona
0
8
2
0.13
L
3
5
3
0.9
L
0
11
1
0.05
L
0
11
4
0.18
W
Nu Wa
zWeeL
Nu Wa
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,386
Damage
21,674
41,379
Taken
53,861
23,608
Mitigated
17,662
13,033
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
3,307
988
0
1,561
8,050
8,817
681
2,078
5,922
9,317
0
W
Cerberus
Gwud
Cerberus
4,713
693
0
1,144
7,371
5,454
446
2,495
4,826
29,045
0
W
Nemesis
Jhlima
Nemesis
7,711
3,433
0
1,603
8,465
2,950
715
1,117
7,348
0
30,917
L
Janus
Judas4
Janus
11,446
481
0
1,102
8,134
2,209
0
3,739
4,395
46,352
0
W
Cernunnos
Meruen
Cernunnos
12,222
7,140
0
6,743
11,049
4,121
1,531
2,653
8,321
0
42,556
L
Bellona
Rusian_HK
Bellona
1,151
401
0
410
10,164
5,843
0
2,989
7,175
0
12,721
L
4,423
1,779
0
4,311
12,774
3,935
0
5,250
7,524
0
15,481
L
1,777
400
0
0
10,870
2,961
0
4,567
6,303
0
11,350
L
2,877
1,758
0
1,493
11,919
2,714
24
3,908
8,011
0
17,528
W
Nu Wa
zWeeL
Nu Wa
12,433
2,211
0
1,982
6,444
2,266
1,713
3,103
3,316
54,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,420
Gold Earned
30,129
311
Minions Killed
173
0
Camps Cleared
0
1,267,285
Distance Traveled
1,130,091
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,685
591
8
1
0
257,840
2
W
Cerberus
7,334
564
89
7
0
251,509
3
W
Nemesis
8,158
628
46
4
0
300,198
3
L
Janus
7,157
551
77
6
0
229,730
1
W
Cernunnos
8,249
635
73
6
0
222,923
0
L
Bellona
4,932
379
22
2
0
264,683
0
L
Kali
7,601
585
30
2
0
214,038
0
L
Thor
4,860
374
16
1
0
212,069
3
L
Neith
5,579
429
28
2
0
209,571
0
W
Nu Wa
8,994
692
95
7
0
234,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role