Player Matchup

Zeus
Zeus
Ag x CRONUS
Zeus
Level 102
God Stats
13W - 5L
1,797 SR
Queue Stats
77W - 39L
1,536 Elo+
Party 2
Horus
Horus
FugieFuge
Horus
Level 147
God Stats
4W - 3L
1,788 SR
Queue Stats
180W - 121L
1,688 Elo+
Party 2
Danzaburou
Danzaburou
Toon TF
Danzaburou
Level 29
God Stats
16W - 7L
1,637 SR
Queue Stats
128W - 77L
2,027 Elo+
Party 2
Team Averages
Level 93
1,741 SR
1,750 Elo+

VS

Team Averages
Level 54
1,439 SR
1,436 Elo+
Neith
Neith
BLACKTIPREEF13
Neith
Level 16
God Stats
0W - 1L
1,364 SR
Queue Stats
7W - 10L
1,328 Elo+
Party 1
Ra
Ra
Erupe3
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TheAsapVito
Cthulhu
Level 144
God Stats
10W - 7L
1,452 SR
Queue Stats
145W - 144L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
12 / 3 / 3
9,173
917
10,838
5,867
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
FugieFuge
Horus
11
2 / 3 / 13
8,328
833
6,123
9,879
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Toon TF
Danzaburou
11
2 / 1 / 13
7,915
792
5,673
7,938
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 3
7,974
797
3,613
9,333
2,792
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
9
0 / 6 / 5
6,373
637
1,238
5,513
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
TheAsapVito
Cthulhu
10
2 / 3 / 3
7,008
701
8,137
10,996
8,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
4
7
Deaths
16
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
12
3
3
4.5
L
2
7
3
0.5
L
Ra
0
6
5
0.42
W
Horus
FugieFuge
Horus
2
3
13
2.83
L
Cthulhu
TheAsapVito
Cthulhu
2
3
3
1.17
W
Danzaburou
Toon TF
Danzaburou
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,634
Damage
12,988
23,684
Taken
25,842
12,504
Mitigated
12,776
6,286
Healing
3,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,838
903
0
500
5,867
1,912
775
3,036
2,741
34,252
0
L
3,613
1,465
0
1,579
9,333
2,792
0
3,336
5,771
0
16,750
L
Ra
1,238
101
152
54
5,513
1,901
0
2,346
2,963
4,774
0
W
Horus
FugieFuge
Horus
6,123
2,426
1,000
2,193
9,879
8,083
152
2,714
6,860
0
12,826
L
Cthulhu
TheAsapVito
Cthulhu
8,137
212
0
1,400
10,996
8,083
0
4,443
6,270
27,236
0
W
Danzaburou
Toon TF
Danzaburou
5,673
2,468
0
2,593
7,938
2,509
677
3,032
4,640
0
29,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,416
Gold Earned
21,355
122
Minions Killed
88
0
Camps Cleared
0
500,827
Distance Traveled
429,073
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,173
917
56
6
0
167,160
1
L
Neith
7,974
797
34
3
0
132,657
0
L
Ra
6,373
637
12
1
0
113,341
0
W
Horus
8,328
833
9
1
0
189,332
3
L
Cthulhu
7,008
701
42
4
0
183,075
0
W
Danzaburou
7,915
792
57
6
0
144,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role