Player Matchup

Skadi
Skadi
BiancaVBL
Skadi
Level 16
God Stats
52W - 67L
1,398 SR
Queue Stats
125W - 159L
1,454 Elo+
Party 2
Odin
Odin
Frost99svk
Odin
Level 19
God Stats
2W - 3L
1,694 SR
Queue Stats
57W - 69L
1,479 Elo+
Party 3
Sobek
Sobek
Krchnavek
Sobek
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
56W - 62L
1,418 Elo+
Party 3
Fenrir
Fenrir
PanPetko
Fenrir
Level 68
God Stats
3W - 8L
1,715 SR
Queue Stats
72W - 96L
1,410 Elo+
Party 3
Janus
Janus
VILaurentiu
Janus
Level 22
God Stats
9W - 11L
1,512 SR
Queue Stats
140W - 169L
1,430 Elo+
Party 2
Team Averages
Level 28
1,564 SR
1,438 Elo+

VS

Team Averages
Level 27
1,645 SR
1,510 Elo+
Cthulhu
Cthulhu
Boracc
Cthulhu
Level 18
God Stats
4W - 1L
1,752 SR
Queue Stats
4W - 1L
1,587 Elo+
Party 1
Izanami
Izanami
BunbunMaid
Izanami
Level 26
God Stats
5W - 3L
1,684 SR
Queue Stats
5W - 4L
1,537 Elo+
Party 1
Aphrodite
Aphrodite
ChloeeCat
Aphrodite
Level 29
God Stats
18W - 13L
1,527 SR
Queue Stats
20W - 16L
1,436 Elo+
Party 1
Anubis
Anubis
DynamicznyLemur
Anubis
Level 28
God Stats
49W - 34L
1,574 SR
Queue Stats
49W - 37L
1,478 Elo+
Solo
Arachne
Arachne
EmptyFenrir
Arachne
Level 35
God Stats
13W - 7L
1,686 SR
Queue Stats
354W - 368L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BiancaVBL
Skadi
15
0 / 6 / 8
8,636
411
10,516
15,880
5,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
1 / 7 / 4
9,103
433
8,981
27,944
17,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Krchnavek
Sobek
12
2 / 5 / 6
8,368
398
7,248
26,186
21,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
PanPetko
Fenrir
16
13 / 5 / 3
10,852
517
15,551
20,046
8,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 7 / 4
9,466
451
13,262
13,818
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boracc
Cthulhu
15
4 / 5 / 7
10,835
516
17,167
18,201
19,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
BunbunMaid
Izanami
18
9 / 4 / 3
12,621
601
27,718
23,144
8,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
ChloeeCat
Aphrodite
14
0 / 6 / 9
10,710
510
5,656
17,675
8,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
11 / 3 / 3
13,941
664
22,750
17,966
8,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
EmptyFenrir
Arachne
20
5 / 2 / 4
13,452
641
10,136
14,003
9,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
18
Kills
29
30
Deaths
20
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Skadi
BiancaVBL
Skadi
0
6
8
0.67
W
Cthulhu
Boracc
Cthulhu
4
5
7
1.5
W
Izanami
BunbunMaid
Izanami
9
4
3
2.63
W
Aphrodite
ChloeeCat
Aphrodite
0
6
9
0.75
W
11
3
3
4.17
W
Arachne
EmptyFenrir
Arachne
5
2
4
3.5
L
1
7
4
0.43
L
Sobek
Krchnavek
Sobek
2
5
6
1
L
Fenrir
PanPetko
Fenrir
13
5
3
2.9
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,558
Damage
83,427
103,874
Taken
90,989
56,443
Mitigated
53,393
20,492
Healing
49,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BiancaVBL
Skadi
10,516
3,111
0
1,129
15,880
5,536
0
4,185
11,695
0
54,586
W
Cthulhu
Boracc
Cthulhu
17,167
1,812
0
5,137
18,201
19,281
1,271
2,211
15,365
37,805
0
W
Izanami
BunbunMaid
Izanami
27,718
21,719
551
9,918
23,144
8,289
6,598
5,370
17,724
0
107,778
W
Aphrodite
ChloeeCat
Aphrodite
5,656
736
6,563
8,718
17,675
8,190
2,060
5,679
11,996
22,355
0
W
22,750
1,257
0
13,395
17,966
8,380
4,001
6,359
11,557
103,175
0
W
Arachne
EmptyFenrir
Arachne
10,136
7,431
0
5,372
14,003
9,253
2,967
891
12,980
0
97,077
L
8,981
2,555
0
9,364
27,944
17,146
437
12,575
14,669
0
45,386
L
Sobek
Krchnavek
Sobek
7,248
1,107
0
3,274
26,186
21,095
0
11,800
14,336
21,583
0
L
Fenrir
PanPetko
Fenrir
15,551
6,615
0
5,570
20,046
8,905
0
7,698
12,273
0
49,776
L
13,262
893
0
1,155
13,818
3,761
778
8,465
5,328
65,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,425
Gold Earned
61,559
382
Minions Killed
540
0
Camps Cleared
0
1,767,307
Distance Traveled
1,847,021
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,636
411
92
4
0
312,381
0
W
Cthulhu
10,835
516
41
2
0
330,388
0
W
Izanami
12,621
601
156
7
0
357,683
0
W
Aphrodite
10,710
510
38
2
0
409,534
0
W
Anubis
13,941
664
146
7
0
324,074
0
W
Arachne
13,452
641
159
8
0
425,342
3
L
Odin
9,103
433
81
4
0
335,048
0
L
Sobek
8,368
398
21
1
0
388,420
1
L
Fenrir
10,852
517
81
4
0
370,091
0
L
Janus
9,466
451
107
5
0
361,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role