Player Matchup

Yemoja
Yemoja
ExzironGerth
Yemoja
Level 28
God Stats
8W - 11L
1,351 SR
Queue Stats
73W - 68L
1,474 Elo+
Solo
Scylla
Scylla
Juanpablomf
Scylla
Level 14
God Stats
4W - 3L
1,501 SR
Queue Stats
122W - 100L
1,775 Elo+
Solo
Guan Yu
Guan Yu
TheSeventhOmen
Guan Yu
Level 27
God Stats
28W - 24L
1,606 SR
Queue Stats
58W - 56L
1,555 Elo+
Solo
Awilix
Awilix
ZealousSloth
Awilix
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ullr
Ullr
tfunkysar
Ullr
Level 28
God Stats
73W - 69L
1,482 SR
Queue Stats
356W - 324L
1,521 Elo+
Solo
Team Averages
Level 22
1,488 SR
1,565 Elo+

VS

Team Averages
Level 37
1,673 SR
1,584 Elo+
Ra
Ra
CrookedReaper
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,681 Elo+
Party 1
Sun Wukong
Sun Wukong
MurphysLawGaming
Sun Wukong
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Snayl
Ymir
Level 28
God Stats
6W - 3L
2,074 SR
Queue Stats
28W - 29L
1,562 Elo+
Solo
Osiris
Osiris
gannonfox13
Osiris
Level 8
God Stats
1W - 3L
1,887 SR
Queue Stats
2W - 4L
1,702 Elo+
Solo
Heimdallr
Heimdallr
housee1
Heimdallr
Level 13
God Stats
5W - 6L
1,402 SR
Queue Stats
70W - 84L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 1 / 10
9,779
489
5,576
11,203
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
19
6 / 0 / 3
11,400
570
13,133
11,274
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 1 / 4
9,640
482
13,074
15,169
14,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
19
9 / 2 / 6
11,587
579
12,193
14,656
6,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
16
5 / 1 / 7
9,679
484
16,067
13,278
5,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,398
470
11,645
11,508
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
MurphysLawGaming
Sun Wukong
16
2 / 4 / 0
9,743
487
7,750
19,064
12,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
Snayl
Ymir
14
1 / 4 / 1
8,738
437
8,431
16,748
12,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
16
1 / 4 / 1
9,284
464
9,261
16,683
9,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
housee1
Heimdallr
14
1 / 8 / 1
8,608
430
6,418
14,861
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
25
Kills
5
5
Deaths
25
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Yemoja
3
1
10
8
W
Scylla
6
0
3
7.5
L
Sun Wukong
MurphysLawGaming
Sun Wukong
2
4
0
0.5
L
Ymir
Snayl
Ymir
1
4
1
0.38
W
2
1
4
4
W
Awilix
9
2
6
6
L
Osiris
1
4
1
0.38
L
Heimdallr
housee1
Heimdallr
1
8
1
0.19
W
Ullr
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,043
Damage
43,505
65,580
Taken
78,864
43,218
Mitigated
43,774
30,789
Healing
22,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,645
610
749
1,986
11,508
4,170
0
4,159
7,324
77,839
0
W
Yemoja
5,576
1,440
6,679
5,219
11,203
11,927
104
4,460
6,743
29,977
0
W
Scylla
13,133
2,501
0
1,613
11,274
4,546
350
5,489
5,785
94,279
0
L
Sun Wukong
MurphysLawGaming
Sun Wukong
7,750
973
0
6,015
19,064
12,675
165
2,903
15,611
0
56,347
L
Ymir
Snayl
Ymir
8,431
1,588
0
3,500
16,748
12,239
0
5,764
10,909
43,290
0
W
13,074
2,030
3,452
9,449
15,169
14,692
0
1,841
13,328
0
61,091
W
Awilix
12,193
5,501
0
295
14,656
6,371
0
1,936
12,720
0
87,281
L
Osiris
9,261
2,556
0
4,270
16,683
9,239
0
3,208
13,335
0
57,921
L
Heimdallr
housee1
Heimdallr
6,418
3,309
510
4,974
14,861
5,451
319
2,675
12,161
0
59,062
W
Ullr
16,067
6,833
0
4,082
13,278
5,682
2,395
6,350
6,928
0
68,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,085
Gold Earned
45,771
563
Minions Killed
545
0
Camps Cleared
0
1,866,112
Distance Traveled
1,823,753
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,398
470
150
8
0
374,406
1
W
Yemoja
9,779
489
41
2
0
309,332
0
W
Scylla
11,400
570
160
8
0
377,179
4
L
Sun Wukong
9,743
487
121
6
0
366,528
0
L
Ymir
8,738
437
63
3
0
386,090
9
W
Guan Yu
9,640
482
111
6
0
390,415
1
W
Awilix
11,587
579
140
7
0
420,565
0
L
Osiris
9,284
464
117
6
0
407,398
0
L
Heimdallr
8,608
430
94
5
0
289,331
1
W
Ullr
9,679
484
111
6
0
368,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role