Player Matchup

Guan Yu
Guan Yu
Blancior123
Guan Yu
Level 16
God Stats
2W - 1L
1,834 SR
Queue Stats
12W - 19L
1,325 Elo+
Party 3
Danzaburou
Danzaburou
ConstantGold994
Danzaburou
Level 26
God Stats
101W - 89L
1,444 SR
Queue Stats
252W - 282L
1,365 Elo+
Party 1
Ra
Ra
M1RAS
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,357 Elo+
Party 3
Baron Samedi
Baron Samedi
Zugzwang2388
Baron Samedi
Level 29
God Stats
26W - 26L
1,436 SR
Queue Stats
154W - 178L
1,428 Elo+
Party 1
Fenrir
Fenrir
scorch20
Fenrir
Level 17
God Stats
3W - 7L
1,453 SR
Queue Stats
92W - 130L
1,340 Elo+
Solo
Team Averages
Level 19
1,533 SR
1,363 Elo+

VS

Team Averages
Level 35
1,509 SR
1,371 Elo+
Izanami
Izanami
MaBoySTM
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,321 Elo+
Solo
Ao Kuang
Ao Kuang
Nappleseed
Ao Kuang
Level 21
God Stats
1W - 1L
1,294 SR
Queue Stats
38W - 40L
1,422 Elo+
Party 2
Amaterasu
Amaterasu
Sonicherowolf1
Amaterasu
Level 122
God Stats
12W - 8L
1,500 SR
Queue Stats
228W - 220L
1,443 Elo+
Party 2
Cernunnos
Cernunnos
jaceaxe
Cernunnos
Level 8
God Stats
6W - 2L
1,708 SR
Queue Stats
61W - 62L
1,282 Elo+
Solo
Cthulhu
Cthulhu
minioncoffin
Cthulhu
Level 17
God Stats
4W - 3L
1,544 SR
Queue Stats
22W - 34L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blancior123
Guan Yu
20
5 / 3 / 14
14,565
455
16,434
27,989
36,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
ConstantGold994
Danzaburou
20
11 / 3 / 8
16,654
520
23,985
19,740
9,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ra
20
10 / 13 / 8
16,069
502
27,017
24,525
10,018
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Zugzwang2388
Baron Samedi
20
8 / 4 / 16
16,112
504
26,709
33,225
33,580
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
scorch20
Fenrir
19
2 / 11 / 10
13,202
413
10,434
23,568
14,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MaBoySTM
Izanami
17
3 / 14 / 6
12,239
382
9,068
20,065
5,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Nappleseed
Ao Kuang
20
15 / 11 / 5
15,221
476
25,699
37,532
15,932
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
Sonicherowolf1
Amaterasu
20
11 / 1 / 9
18,159
567
22,976
32,473
35,438
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
jaceaxe
Cernunnos
20
4 / 6 / 12
14,576
456
15,032
26,595
10,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
minioncoffin
Cthulhu
20
0 / 5 / 12
13,107
410
18,958
26,819
23,103
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
77
36
Kills
33
34
Deaths
37
56
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Blancior123
Guan Yu
5
3
14
4
L
Danzaburou
ConstantGold994
Danzaburou
11
3
8
5
L
Ra
10
13
8
1.08
W
Izanami
MaBoySTM
Izanami
3
14
6
0.43
W
Ao Kuang
Nappleseed
Ao Kuang
15
11
5
1.59
W
Amaterasu
Sonicherowolf1
Amaterasu
11
1
9
15.5
L
Baron Samedi
Zugzwang2388
Baron Samedi
8
4
16
4
W
Cernunnos
jaceaxe
Cernunnos
4
6
12
1.67
W
Cthulhu
minioncoffin
Cthulhu
0
5
12
1.2
L
Fenrir
scorch20
Fenrir
2
11
10
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,579
Damage
91,733
129,047
Taken
143,484
103,417
Mitigated
91,085
38,119
Healing
46,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Blancior123
Guan Yu
16,434
2,758
4,159
8,418
27,989
36,362
1,022
10,473
17,516
0
61,685
L
Danzaburou
ConstantGold994
Danzaburou
23,985
10,009
946
5,235
19,740
9,102
4,848
8,669
11,071
0
109,809
L
Ra
27,017
2,708
3,407
2,785
24,525
10,018
1,481
10,472
14,053
87,364
0
W
Izanami
MaBoySTM
Izanami
9,068
5,216
0
1,721
20,065
5,936
855
10,510
9,263
0
35,096
W
Ao Kuang
Nappleseed
Ao Kuang
25,699
8,769
0
11,641
37,532
15,932
984
11,466
25,665
104,227
0
W
Amaterasu
Sonicherowolf1
Amaterasu
22,976
8,777
0
16,322
32,473
35,438
1,874
7,784
24,358
1,002
144,243
L
Baron Samedi
Zugzwang2388
Baron Samedi
26,709
2,877
2,914
9,853
33,225
33,580
1,802
12,010
21,215
78,969
0
W
Cernunnos
jaceaxe
Cernunnos
15,032
6,577
0
10,774
26,595
10,676
3,126
15,957
10,483
0
76,279
W
Cthulhu
minioncoffin
Cthulhu
18,958
792
1,110
4,435
26,819
23,103
1,359
8,653
17,940
87,412
0
L
Fenrir
scorch20
Fenrir
10,434
3,271
0
402
23,568
14,355
2,214
7,830
15,738
0
72,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,602
Gold Earned
73,302
520
Minions Killed
614
0
Camps Cleared
0
2,559,612
Distance Traveled
2,644,658
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
14,565
455
88
3
0
542,871
0
L
Danzaburou
16,654
520
140
4
0
517,387
3
L
Ra
16,069
502
126
4
0
447,949
1
W
Izanami
12,239
382
65
2
0
416,732
2
W
Ao Kuang
15,221
476
103
3
0
503,853
1
W
Amaterasu
18,159
567
201
6
0
624,536
7
L
Baron Samedi
16,112
504
69
2
0
519,374
3
W
Cernunnos
14,576
456
137
4
0
525,826
1
W
Cthulhu
13,107
410
108
3
0
573,711
0
L
Fenrir
13,202
413
97
3
0
532,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role