Player Matchup

Ares
Ares
AliRezaor
Ares
Level 7
God Stats
0W - 2L
1,269 SR
Queue Stats
33W - 44L
1,447 Elo+
Solo
Ra
Ra
Eoncore131
Ra
Level 8
God Stats
0W - 1L
1,426 SR
Queue Stats
0W - 2L
1,228 Elo+
Party 2
Danzaburou
Danzaburou
GodJavier
Danzaburou
Level 15
God Stats
1W - 1L
1,726 SR
Queue Stats
48W - 43L
1,469 Elo+
Solo
Bakasura
Bakasura
Tweez19
Bakasura
Level 8
God Stats
5W - 6L
1,391 SR
Queue Stats
14W - 13L
1,452 Elo+
Solo
Odin
Odin
xXArkaniXx
Odin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,228 Elo+
Party 2
Team Averages
Level 10
1,462 SR
1,365 Elo+

VS

Team Averages
Level 27
1,574 SR
1,482 Elo+
Cthulhu
Cthulhu
Boracc
Cthulhu
Level 18
God Stats
4W - 1L
1,741 SR
Queue Stats
4W - 1L
1,525 Elo+
Party 1
Izanami
Izanami
BunbunMaid
Izanami
Level 26
God Stats
5W - 3L
1,672 SR
Queue Stats
5W - 4L
1,489 Elo+
Party 1
Aphrodite
Aphrodite
ChloeeCat
Aphrodite
Level 29
God Stats
18W - 13L
1,513 SR
Queue Stats
20W - 16L
1,416 Elo+
Party 1
Arachne
Arachne
EmptyFenrir
Arachne
Level 35
God Stats
13W - 7L
1,603 SR
Queue Stats
354W - 368L
1,502 Elo+
Party 1
Hel
Hel
artlex6
Hel
Level 29
God Stats
12W - 21L
1,342 SR
Queue Stats
95W - 113L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
6
0 / 5 / 2
6,197
310
1,013
7,086
2,627
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

14
1 / 4 / 4
8,321
416
7,303
7,962
2,740
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
GodJavier
Danzaburou
14
2 / 5 / 4
8,889
444
9,779
16,317
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Tweez19
Bakasura
16
7 / 9 / 1
10,361
518
11,408
21,689
8,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 6 / 6
8,030
402
6,075
16,687
10,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boracc
Cthulhu
16
6 / 3 / 5
11,451
573
14,251
20,452
21,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
BunbunMaid
Izanami
16
5 / 3 / 5
11,139
557
13,350
19,812
6,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
ChloeeCat
Aphrodite
15
4 / 3 / 3
11,354
568
5,141
10,633
5,107
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
EmptyFenrir
Arachne
19
13 / 0 / 3
13,277
664
15,660
12,647
8,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
15
1 / 2 / 5
10,570
529
5,061
7,781
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
11
Kills
29
29
Deaths
11
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
2
0.2
W
Cthulhu
Boracc
Cthulhu
6
3
5
2.83
W
Izanami
BunbunMaid
Izanami
5
3
5
2.5
W
Aphrodite
ChloeeCat
Aphrodite
4
3
3
1.83
W
Arachne
EmptyFenrir
Arachne
13
0
3
14.5
L
1
4
4
0.75
L
Danzaburou
GodJavier
Danzaburou
2
5
4
0.8
L
Bakasura
Tweez19
Bakasura
7
9
1
0.83
W
Hel
1
2
5
1.75
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,578
Damage
53,463
69,741
Taken
71,325
30,468
Mitigated
44,413
12,683
Healing
37,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
1,013
243
0
70
7,086
2,627
0
1,689
5,397
7,796
0
W
Cthulhu
Boracc
Cthulhu
14,251
1,812
491
6,304
20,452
21,325
1,963
3,067
16,530
51,115
0
W
Izanami
BunbunMaid
Izanami
13,350
8,728
305
8,147
19,812
6,745
9,459
1,284
18,037
0
86,588
W
Aphrodite
ChloeeCat
Aphrodite
5,141
534
5,901
5,644
10,633
5,107
2,499
1,332
8,976
29,114
0
W
Arachne
EmptyFenrir
Arachne
15,660
12,617
0
4,669
12,647
8,851
2,774
832
11,342
0
99,836
L
7,303
342
154
1,349
7,962
2,740
0
3,850
4,037
44,238
0
L
Danzaburou
GodJavier
Danzaburou
9,779
2,627
0
5,146
16,317
5,930
216
5,334
10,883
0
53,080
L
Bakasura
Tweez19
Bakasura
11,408
8,033
0
5,041
21,689
8,311
0
5,506
16,058
0
54,159
W
Hel
5,061
270
2,860
3,440
7,781
2,385
1,614
1,952
5,324
43,148
0
L
6,075
2,308
0
923
16,687
10,860
0
7,299
8,913
163
27,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,798
Gold Earned
57,791
353
Minions Killed
501
0
Camps Cleared
0
1,576,690
Distance Traveled
2,018,396
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,197
310
18
1
0
152,401
0
W
Cthulhu
11,451
573
77
4
0
375,863
0
W
Izanami
11,139
557
151
8
0
376,688
0
W
Aphrodite
11,354
568
50
3
0
411,961
0
W
Arachne
13,277
664
131
7
0
437,779
4
L
Ra
8,321
416
86
4
0
394,889
2
L
Danzaburou
8,889
444
79
4
0
325,772
1
L
Bakasura
10,361
518
118
6
0
330,107
2
W
Hel
10,570
529
92
5
0
416,105
2
L
Odin
8,030
402
52
3
0
373,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role