Player Matchup

Danzaburou
Danzaburou
CodyHolmes
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,675 Elo+
Party 4
Loki
Loki
ElaborTa2
Loki
Level 41
God Stats
5W - 5L
1,525 SR
Queue Stats
80W - 85L
1,572 Elo+
Party 2
Ra
Ra
MeeAgain
Ra
Level 72
God Stats
10W - 16L
1,535 SR
Queue Stats
141W - 131L
1,558 Elo+
Party 4
Bellona
Bellona
Mixolidico
Bellona
Level 27
God Stats
0W - 1L
1,266 SR
Queue Stats
90W - 108L
1,529 Elo+
Party 2
Athena
Athena
So Odokemono
Athena
Level 60
God Stats
24W - 18L
1,842 SR
Queue Stats
59W - 53L
1,622 Elo+
Party 4
Team Averages
Level 45
1,534 SR
1,591 Elo+

VS

Team Averages
Level 55
1,524 SR
1,439 Elo+
Athena
Athena
DispairMortal
Athena
Level 29
God Stats
2W - 1L
1,425 SR
Queue Stats
45W - 42L
1,562 Elo+
Party 1
Nemesis
Nemesis
JuniorSenjin
Nemesis
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 43L
1,317 Elo+
Party 3
Chernobog
Chernobog
Slayerboy0216
Chernobog
Level 106
God Stats
2W - 3L
1,743 SR
Queue Stats
425W - 424L
1,585 Elo+
Party 1
Hades
Hades
Snageria
Hades
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 23L
1,339 Elo+
Party 3
Ares
Ares
l Rosado l
Ares
Level 85
God Stats
4W - 4L
1,449 SR
Queue Stats
66W - 78L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CodyHolmes
Danzaburou
10
0 / 7 / 1
6,497
382
5,604
10,410
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
13
5 / 4 / 2
8,240
485
8,035
11,650
4,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 3 / 1
9,525
560
14,390
10,137
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Mixolidico
Bellona
11
0 / 4 / 4
7,229
425
5,810
11,639
6,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
11
0 / 6 / 3
6,931
408
3,214
14,785
9,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 8
9,193
541
7,551
14,011
10,938
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
JuniorSenjin
Nemesis
13
1 / 4 / 8
8,305
489
4,188
12,457
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
Slayerboy0216
Chernobog
16
5 / 3 / 3
9,874
581
8,450
10,506
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Snageria
Hades
14
3 / 0 / 14
8,748
515
10,805
9,509
6,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
12 / 1 / 11
10,524
619
10,715
13,063
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
11
Kills
24
24
Deaths
11
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CodyHolmes
Danzaburou
0
7
1
0.07
W
3
3
8
2.33
L
Loki
5
4
2
1.5
W
Nemesis
JuniorSenjin
Nemesis
1
4
8
1.25
L
6
3
1
2.17
L
Bellona
Mixolidico
Bellona
0
4
4
0.5
W
Chernobog
Slayerboy0216
Chernobog
5
3
3
2.17
W
Hades
Snageria
Hades
3
0
14
10
L
Athena
0
6
3
0.25
W
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,053
Damage
41,709
58,621
Taken
59,546
27,207
Mitigated
38,400
14,316
Healing
20,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CodyHolmes
Danzaburou
5,604
3,167
0
1,137
10,410
3,226
656
4,884
5,526
0
25,838
W
7,551
1,972
0
4,816
14,011
10,938
0
2,619
10,899
46,870
0
L
Loki
8,035
2,073
0
1,964
11,650
4,052
0
5,141
6,509
0
43,261
W
Nemesis
JuniorSenjin
Nemesis
4,188
1,223
0
2,896
12,457
5,267
395
3,788
8,390
0
49,122
L
14,390
1,050
2,034
3,975
10,137
4,008
0
5,126
5,011
66,186
0
L
Bellona
Mixolidico
Bellona
5,810
995
374
2,338
11,639
6,537
262
6,908
4,731
0
34,420
W
Chernobog
Slayerboy0216
Chernobog
8,450
4,444
0
3,987
10,506
5,138
2,167
2,350
8,085
0
70,003
W
Hades
Snageria
Hades
10,805
818
306
5,823
9,509
6,002
0
3,291
6,008
47,398
0
L
Athena
3,214
944
600
1,894
14,785
9,384
0
7,012
7,773
22,648
0
W
10,715
490
0
2,359
13,063
11,055
0
4,765
8,012
29,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
46,644
340
Minions Killed
424
0
Camps Cleared
0
1,666,671
Distance Traveled
1,678,357
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,497
382
35
2
0
297,552
3
W
Athena
9,193
541
106
6
0
352,765
2
L
Loki
8,240
485
78
5
0
360,188
1
W
Nemesis
8,305
489
81
5
0
326,384
2
L
Ra
9,525
560
122
7
0
336,855
2
L
Bellona
7,229
425
70
4
0
342,457
0
W
Chernobog
9,874
581
120
7
0
323,960
3
W
Hades
8,748
515
88
5
0
326,711
2
L
Athena
6,931
408
35
2
0
329,619
5
W
Ares
10,524
619
29
2
0
348,537
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role