Player Matchup

Neith
Neith
Flobzy
Neith
Level 27
God Stats
13W - 18L
1,190 SR
Queue Stats
93W - 112L
1,397 Elo+
Solo
Bakasura
Bakasura
JojoVolt
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,526 Elo+
Solo
King Arthur
King Arthur
KickmyAndyOG
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
Riccocco
Cthulhu
Level 13
God Stats
104W - 83L
1,587 SR
Queue Stats
134W - 148L
1,484 Elo+
Solo
Raijin
Raijin
getupandjoe
Raijin
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,542 Elo+
Party 1
Team Averages
Level 15
1,455 SR
1,498 Elo+

VS

Team Averages
Level 24
1,444 SR
1,496 Elo+
Neith
Neith
Haxtryossy
Neith
Level 29
God Stats
4W - 0L
1,196 SR
Queue Stats
50W - 75L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
Juke McGeee
Sun Wukong
Level 25
God Stats
22W - 17L
1,411 SR
Queue Stats
30W - 19L
1,384 Elo+
Solo
Fenrir
Fenrir
Mjtvern
Fenrir
Level 28
God Stats
8W - 3L
1,500 SR
Queue Stats
201W - 208L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Shlashlo_023
Cthulhu
Level 13
God Stats
25W - 18L
1,614 SR
Queue Stats
49W - 42L
1,494 Elo+
Solo
Tiamat
Tiamat
albo0810-_
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flobzy
Neith
18
4 / 3 / 6
11,998
923
13,384
14,151
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
JojoVolt
Bakasura
19
11 / 7 / 5
15,201
1,169
27,095
23,748
12,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
KickmyAndyOG
King Arthur
18
1 / 11 / 13
11,765
905
12,714
27,355
24,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
Riccocco
Cthulhu
19
2 / 6 / 13
12,437
957
20,320
25,801
29,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
18
2 / 15 / 9
11,839
911
21,247
21,740
8,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
14 / 6 / 18
14,767
1,136
21,914
18,610
8,147
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Juke McGeee
Sun Wukong
19
7 / 3 / 14
12,808
985
13,691
21,013
16,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Mjtvern
Fenrir
19
6 / 5 / 21
12,812
986
27,244
22,860
13,691
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Shlashlo_023
Cthulhu
20
7 / 3 / 20
13,370
1,028
22,554
27,747
13,425
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
albo0810-_
Tiamat
19
8 / 3 / 17
13,357
1,027
17,972
14,669
10,830
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
132
20
Kills
42
42
Deaths
20
46
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Neith
Flobzy
Neith
4
3
6
2.33
W
Neith
14
6
18
3.83
L
Bakasura
JojoVolt
Bakasura
11
7
5
1.93
W
Sun Wukong
Juke McGeee
Sun Wukong
7
3
14
4.67
L
King Arthur
KickmyAndyOG
King Arthur
1
11
13
0.68
W
Fenrir
Mjtvern
Fenrir
6
5
21
3.3
L
Cthulhu
Riccocco
Cthulhu
2
6
13
1.42
W
Cthulhu
Shlashlo_023
Cthulhu
7
3
20
5.67
W
Tiamat
albo0810-_
Tiamat
8
3
17
5.5
L
Raijin
2
15
9
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,760
Damage
103,375
112,795
Taken
104,899
79,907
Mitigated
62,971
10,906
Healing
37,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Flobzy
Neith
13,384
9,386
0
3,208
14,151
5,644
0
6,940
7,186
0
33,325
W
Neith
21,914
9,952
513
6,348
18,610
8,147
0
4,296
12,494
0
51,972
L
Bakasura
JojoVolt
Bakasura
27,095
17,969
0
3,594
23,748
12,049
0
5,733
17,840
0
46,556
W
Sun Wukong
Juke McGeee
Sun Wukong
13,691
4,213
0
5,910
21,013
16,878
0
9,083
10,446
0
22,630
L
King Arthur
KickmyAndyOG
King Arthur
12,714
1,154
0
540
27,355
24,014
0
12,144
14,943
0
17,243
W
Fenrir
Mjtvern
Fenrir
27,244
14,056
1,409
6,699
22,860
13,691
0
9,586
12,204
0
38,606
L
Cthulhu
Riccocco
Cthulhu
20,320
1,599
371
960
25,801
29,408
0
9,046
16,605
34,710
0
W
Cthulhu
Shlashlo_023
Cthulhu
22,554
1,077
1,029
12,276
27,747
13,425
0
13,065
13,433
39,481
0
W
Tiamat
albo0810-_
Tiamat
17,972
3,753
0
3,258
14,669
10,830
0
4,337
9,646
32,070
0
L
Raijin
21,247
4,673
0
2,233
21,740
8,792
0
6,663
14,927
39,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,240
Gold Earned
67,114
176
Minions Killed
199
7
Camps Cleared
5
1,085,958
Distance Traveled
1,078,825
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,998
923
37
3
2
197,276
0
W
Neith
14,767
1,136
74
6
1
160,995
1
L
Bakasura
15,201
1,169
50
4
3
284,338
2
W
Sun Wukong
12,808
985
20
2
0
240,768
1
L
King Arthur
11,765
905
6
0
0
210,861
0
W
Fenrir
12,812
986
28
2
2
239,217
0
L
Cthulhu
12,437
957
36
3
2
243,611
0
W
Cthulhu
13,370
1,028
48
4
0
224,370
0
W
Tiamat
13,357
1,027
29
2
2
213,475
0
L
Raijin
11,839
911
47
4
0
149,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role