Player Matchup

Osiris
Osiris
BeagalBagel367
Osiris
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 101L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
Conmann988
Danzaburou
Level 25
God Stats
4W - 5L
1,526 SR
Queue Stats
89W - 83L
1,508 Elo+
Solo
Sobek
Sobek
KaelAstros
Sobek
Level 8
God Stats
0W - 1L
1,749 SR
Queue Stats
1W - 6L
1,663 Elo+
Party 1
Ra
Ra
TheGentrifier
Ra
Level 8
God Stats
0W - 2L
1,835 SR
Queue Stats
97W - 101L
1,506 Elo+
Solo
Bellona
Bellona
pichon23
Bellona
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 40
1,622 SR
1,521 Elo+

VS

Team Averages
Level 25
1,516 SR
1,500 Elo+
Nu Wa
Nu Wa
PeñarolDecano
Nu Wa
Level 17
God Stats
26W - 30L
1,431 SR
Queue Stats
139W - 160L
1,573 Elo+
Solo
Neith
Neith
TallWomenHunter
Neith
Level 29
God Stats
15W - 11L
1,578 SR
Queue Stats
137W - 127L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
bftgygihuh
Sun Wukong
Level 25
God Stats
14W - 8L
1,545 SR
Queue Stats
21W - 14L
1,480 Elo+
Solo
Tiamat
Tiamat
littlepedrinho
Tiamat
Level 28
God Stats
9W - 10L
1,444 SR
Queue Stats
390W - 423L
1,378 Elo+
Solo
Sobek
Sobek
zapod123
Sobek
Level 28
God Stats
12W - 11L
1,583 SR
Queue Stats
40W - 34L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,662
515
5,652
8,951
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Conmann988
Danzaburou
6
1 / 3 / 0
4,634
421
2,047
4,636
1,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
4
0 / 6 / 0
3,928
357
1,133
7,274
3,335
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
2 / 3 / 0
5,227
475
2,759
5,120
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
pichon23
Bellona
8
0 / 3 / 0
4,685
426
1,119
7,769
4,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,154
559
4,438
3,512
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
7 / 1 / 2
6,117
556
6,521
5,035
1,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
bftgygihuh
Sun Wukong
12
3 / 0 / 6
6,822
620
4,203
5,650
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 3
6,292
572
5,699
6,142
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
zapod123
Sobek
8
3 / 1 / 5
5,668
515
3,471
7,413
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
4
Kills
20
20
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Danzaburou
Conmann988
Danzaburou
1
3
0
0.33
L
Sobek
0
6
0
0
W
4
1
4
6
W
7
1
2
8
L
2
3
0
0.67
W
Sun Wukong
bftgygihuh
Sun Wukong
3
0
6
6
W
3
1
3
4.5
L
Bellona
pichon23
Bellona
0
3
0
0
W
Sobek
zapod123
Sobek
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,710
Damage
24,332
33,750
Taken
27,752
13,942
Mitigated
12,316
5,524
Healing
11,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,652
2,057
0
2,626
8,951
3,700
0
1,989
6,779
0
27,831
L
Danzaburou
Conmann988
Danzaburou
2,047
982
0
912
4,636
1,133
0
597
3,961
0
10,346
L
Sobek
1,133
494
0
541
7,274
3,335
0
2,837
4,129
5,085
0
W
4,438
1,210
0
844
3,512
1,103
904
1,718
1,794
26,842
0
W
6,521
4,145
0
1,209
5,035
1,681
240
385
4,650
0
23,957
L
2,759
502
236
735
5,120
1,452
36
2,061
2,861
24,811
0
W
Sun Wukong
bftgygihuh
Sun Wukong
4,203
1,610
0
3,343
5,650
2,095
0
661
4,989
0
36,787
W
5,699
750
0
3,344
6,142
3,340
213
12
5,945
30,007
0
L
Bellona
pichon23
Bellona
1,119
99
0
474
7,769
4,322
0
4,849
2,412
0
17,522
W
Sobek
zapod123
Sobek
3,471
783
0
2,843
7,413
4,097
496
1,116
6,272
9,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,136
Gold Earned
31,053
166
Minions Killed
254
0
Camps Cleared
0
887,584
Distance Traveled
1,034,835
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,662
515
53
5
0
199,461
1
L
Danzaburou
4,634
421
20
2
0
118,525
0
L
Sobek
3,928
357
8
1
0
159,745
0
W
Nu Wa
6,154
559
55
5
0
191,780
4
W
Neith
6,117
556
34
3
0
210,655
1
L
Ra
5,227
475
45
4
0
210,135
0
W
Sun Wukong
6,822
620
84
8
0
247,423
0
W
Tiamat
6,292
572
71
6
0
180,971
2
L
Bellona
4,685
426
40
4
0
199,718
1
W
Sobek
5,668
515
10
1
0
204,006
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role