Player Matchup

Izanami
Izanami
COUVEEMBRUXELAS
Izanami
Level 18
God Stats
7W - 10L
1,259 SR
Queue Stats
43W - 26L
1,591 Elo+
Party 1
Janus
Janus
JLucas5
Janus
Level 39
God Stats
2W - 1L
1,604 SR
Queue Stats
57W - 37L
1,579 Elo+
Party 1
Tiamat
Tiamat
Kledinas
Tiamat
Level 17
God Stats
6W - 5L
1,666 SR
Queue Stats
27W - 35L
1,472 Elo+
Solo
Danzaburou
Danzaburou
MagnoXIII
Danzaburou
Level 22
God Stats
9W - 6L
1,536 SR
Queue Stats
62W - 43L
1,566 Elo+
Party 1
Yemoja
Yemoja
OBalofiinho
Yemoja
Level 4
God Stats
2W - 0L
1,708 SR
Queue Stats
3W - 0L
1,667 Elo+
Solo
Team Averages
Level 20
1,555 SR
1,575 Elo+

VS

Team Averages
Level 15
1,565 SR
1,606 Elo+
Bellona
Bellona
Birruss
Bellona
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 27L
1,500 Elo+
Solo
Artemis
Artemis
JoacoH
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,693 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mgo-PIXO
Tsukuyomi
Level 29
God Stats
31W - 23L
1,563 SR
Queue Stats
35W - 28L
1,544 Elo+
Solo
Tiamat
Tiamat
Nagumo666
Tiamat
Level 16
God Stats
3W - 5L
1,764 SR
Queue Stats
22W - 27L
1,466 Elo+
Solo
Ra
Ra
caraSalazar
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,828 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 6
11,117
654
9,696
12,199
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
JLucas5
Janus
14
7 / 1 / 9
9,855
580
8,245
7,537
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Kledinas
Tiamat
15
5 / 1 / 7
9,395
553
8,966
8,693
6,822
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
MagnoXIII
Danzaburou
17
8 / 1 / 9
11,031
649
9,069
10,921
4,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
12
1 / 2 / 1
8,193
482
1,416
8,301
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Birruss
Bellona
15
2 / 3 / 1
9,429
555
5,353
10,854
9,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
JoacoH
Artemis
13
2 / 7 / 2
8,472
498
8,197
15,790
5,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Mgo-PIXO
Tsukuyomi
14
3 / 6 / 0
8,531
502
10,676
13,468
5,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Nagumo666
Tiamat
9
0 / 4 / 2
6,546
385
2,265
5,957
2,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 7 / 0
6,262
368
846
11,162
3,102
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
27
Kills
7
7
Deaths
27
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
Birruss
Bellona
2
3
1
0.83
W
6
2
6
4.5
W
Janus
JLucas5
Janus
7
1
9
11.5
L
Artemis
JoacoH
Artemis
2
7
2
0.43
W
Tiamat
Kledinas
Tiamat
5
1
7
8.5
W
Danzaburou
MagnoXIII
Danzaburou
8
1
9
12.5
L
Tsukuyomi
Mgo-PIXO
Tsukuyomi
3
6
0
0.5
L
Tiamat
Nagumo666
Tiamat
0
4
2
0.25
W
Yemoja
1
2
1
0.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,392
Damage
27,337
47,651
Taken
57,231
22,560
Mitigated
24,418
15,997
Healing
10,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Birruss
Bellona
5,353
1,129
0
1,798
10,854
9,070
216
2,529
8,305
378
49,910
W
9,696
6,876
0
4,485
12,199
4,941
2,286
477
11,539
0
87,661
W
Janus
JLucas5
Janus
8,245
876
0
1,798
7,537
2,342
2,028
1,177
6,252
44,076
0
L
Artemis
JoacoH
Artemis
8,197
3,749
0
4,555
15,790
5,101
720
3,835
11,807
0
45,699
W
Tiamat
Kledinas
Tiamat
8,966
976
0
2,570
8,693
6,822
1,786
764
7,842
43,530
0
W
Danzaburou
MagnoXIII
Danzaburou
9,069
3,991
0
4,940
10,921
4,707
789
547
10,241
0
74,414
L
Tsukuyomi
Mgo-PIXO
Tsukuyomi
10,676
2,516
0
2,480
13,468
5,103
286
5,234
8,234
0
52,356
L
Tiamat
Nagumo666
Tiamat
2,265
342
0
1,210
5,957
2,042
165
1,882
4,003
22,523
0
W
Yemoja
1,416
506
874
1,330
8,301
3,748
903
421
7,862
18,524
0
L
846
84
70
63
11,162
3,102
156
4,701
6,255
17,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,591
Gold Earned
39,240
507
Minions Killed
353
0
Camps Cleared
0
1,622,529
Distance Traveled
1,372,858
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,429
555
97
6
0
287,903
1
W
Izanami
11,117
654
161
9
0
297,974
4
W
Janus
9,855
580
94
6
0
360,050
1
L
Artemis
8,472
498
65
4
0
287,874
1
W
Tiamat
9,395
553
90
5
0
317,201
6
W
Danzaburou
11,031
649
120
7
0
332,734
0
L
Tsukuyomi
8,531
502
104
6
0
311,377
5
L
Tiamat
6,546
385
55
3
0
210,791
4
W
Yemoja
8,193
482
42
2
0
314,570
0
L
Ra
6,262
368
32
2
0
274,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role