Player Matchup

Janus
Janus
Diamond II
AComrade
Janus
Diamond II
Level 130
God Stats
7W - 16L
1,389 SR
Queue Stats
185W - 177L
2,485 MMR
Solo
Apollo
Apollo
Diamond I
AIIora
Apollo
Diamond I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Grandmaster
GoodKidMaadGame
Osiris
Grandmaster
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
Haddix
Loki
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Masters
legitdogs3814
Terra
Masters
Level 68
God Stats
11W - 1L
1,759 SR
Queue Stats
154W - 107L
2,828 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 113
1,530 SR
1,963 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 141
1,595 SR
2,255 MMR
Achilles
Achilles
Masters
Asuka
Achilles
Masters
Level 155
God Stats
2W - 4L
1,647 SR
Queue Stats
57W - 36L
2,612 MMR
Solo
Fafnir
Fafnir
Masters
Lightsblunt
Fafnir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
P3GON
Ra
Masters
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
Pringles
Danzaburou
Masters
Level 155
God Stats
11W - 10L
1,743 SR
Queue Stats
551W - 416L
2,483 MMR
Solo
Sun Wukong
Sun Wukong
Grandmaster
RelentlessOne
Sun Wukong
Grandmaster
Level 160
God Stats
27W - 19L
1,585 SR
Queue Stats
562W - 481L
3,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AComrade
Janus
11
4 / 0 / 3
6,389
639
4,161
2,367
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
AIIora
Apollo
10
1 / 2 / 1
5,521
552
2,052
5,715
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 0 / 3
6,141
614
4,773
5,402
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Loki
Haddix
Loki
11
0 / 0 / 1
5,714
571
4,216
6,243
1,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
3 / 0 / 4
5,860
586
4,222
4,506
2,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ScyllaGuan YuPersephoneAphroditeHel

VS

Bans
SetYmirCamazotzYemojaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Asuka
Achilles
9
0 / 2 / 0
4,865
487
1,226
5,834
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
7
0 / 3 / 0
4,679
468
924
5,703
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ra
9
0 / 5 / 0
5,185
519
1,902
5,952
1,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Pringles
Danzaburou
10
2 / 1 / 0
5,492
549
5,025
5,688
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
RelentlessOne
Sun Wukong
11
0 / 1 / 0
5,928
593
4,235
7,522
3,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
2
2
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
AComrade
Janus
4
0
3
5.5
W
Apollo
AIIora
Apollo
1
2
1
0.75
L
Achilles
Asuka
Achilles
0
2
0
0
W
4
0
3
5.5
W
Loki
Haddix
Loki
0
0
1
0.5
L
Fafnir
0
3
0
0
L
Ra
0
5
0
0
L
Danzaburou
Pringles
Danzaburou
2
1
0
2
L
Sun Wukong
RelentlessOne
Sun Wukong
0
1
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,424
Damage
13,312
24,233
Taken
30,699
9,743
Mitigated
12,237
12,390
Healing
10,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AComrade
Janus
4,161
505
0
424
2,367
573
0
164
2,203
39,930
0
W
Apollo
AIIora
Apollo
2,052
1,149
0
2,564
5,715
1,652
0
688
5,027
0
36,457
L
Achilles
Asuka
Achilles
1,226
140
0
1,854
5,834
1,914
0
1,534
4,280
0
23,415
W
4,773
1,581
0
3,529
5,402
3,240
0
1,208
4,194
0
28,236
W
Loki
Haddix
Loki
4,216
829
0
2,450
6,243
1,979
0
0
6,243
0
34,186
L
Fafnir
924
251
0
1,415
5,703
3,547
0
2,078
3,470
6,575
0
L
Ra
1,902
384
234
1,015
5,952
1,929
0
3,353
2,467
38,037
0
L
Danzaburou
Pringles
Danzaburou
5,025
2,250
0
3,215
5,688
1,651
0
654
5,034
0
34,761
L
Sun Wukong
RelentlessOne
Sun Wukong
4,235
1,195
0
2,462
7,522
3,196
0
415
7,065
0
38,417
W
4,222
903
294
3,129
4,506
2,299
34
766
3,740
13,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,625
Gold Earned
26,149
336
Minions Killed
303
0
Camps Cleared
0
1,064,708
Distance Traveled
963,805
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,389
639
89
9
0
220,939
0
W
Apollo
5,521
552
79
8
0
184,110
1
L
Achilles
4,865
487
63
6
0
225,850
4
W
Osiris
6,141
614
64
6
0
241,905
4
W
Loki
5,714
571
86
9
0
201,852
2
L
Fafnir
4,679
468
6
1
0
194,027
3
L
Ra
5,185
519
78
8
0
170,013
2
L
Danzaburou
5,492
549
71
7
0
173,962
2
L
Sun Wukong
5,928
593
85
9
0
199,953
4
W
Terra
5,860
586
18
2
0
215,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role