Player Matchup

Hun Batz
Hun Batz
HisWolve
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 139L
1,605 Elo+
Party 1
Discordia
Discordia
LifeFlame
Discordia
Level 68
God Stats
107W - 69L
1,622 SR
Queue Stats
428W - 307L
1,532 Elo+
Party 1
Artio
Artio
Yo_Man_Chill_
Artio
Level 50
God Stats
18W - 11L
1,718 SR
Queue Stats
211W - 150L
1,536 Elo+
Party 1
Team Averages
Level 81
1,613 SR
1,557 Elo+

VS

Team Averages
Level 89
1,618 SR
1,577 Elo+
Chang'e
Chang'e
Deathliger10
Chang'e
Level 96
God Stats
1W - 1L
1,553 SR
Queue Stats
4W - 6L
1,390 Elo+
Solo
Heimdallr
Heimdallr
DepressionX4
Heimdallr
Level 116
God Stats
11W - 5L
1,792 SR
Queue Stats
62W - 59L
1,671 Elo+
Party 2
Osiris
Osiris
ultramanj
Osiris
Level 55
God Stats
8W - 8L
1,509 SR
Queue Stats
57W - 50L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HisWolve
Hun Batz
14
3 / 11 / 2
10,570
661
10,590
15,525
6,002
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
LifeFlame
Discordia
14
4 / 6 / 2
10,913
682
17,016
8,949
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 7 / 5
10,018
626
4,806
19,047
16,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Deathliger10
Chang'e
15
8 / 4 / 8
11,661
729
12,581
13,766
4,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
DepressionX4
Heimdallr
15
8 / 3 / 9
12,045
753
13,507
13,551
4,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
ultramanj
Osiris
17
8 / 0 / 14
12,391
774
9,427
14,450
10,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
7
Kills
24
24
Deaths
7
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Deathliger10
Chang'e
8
4
8
3
W
Heimdallr
DepressionX4
Heimdallr
8
3
9
4.17
L
Hun Batz
HisWolve
Hun Batz
3
11
2
0.36
L
Discordia
LifeFlame
Discordia
4
6
2
0.83
L
0
7
5
0.36
W
Osiris
ultramanj
Osiris
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,412
Damage
35,515
43,521
Taken
41,767
25,565
Mitigated
19,665
5,634
Healing
18,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Deathliger10
Chang'e
12,581
992
5,019
6,207
13,766
4,397
551
7,455
5,856
45,499
0
W
Heimdallr
DepressionX4
Heimdallr
13,507
7,845
0
4,132
13,551
4,811
1,650
6,208
6,941
0
62,519
L
Hun Batz
HisWolve
Hun Batz
10,590
2,209
0
577
15,525
6,002
150
3,667
11,576
0
39,653
L
Discordia
LifeFlame
Discordia
17,016
765
0
240
8,949
3,211
528
2,421
6,358
58,337
0
L
4,806
213
371
4,446
19,047
16,352
539
5,680
12,957
14,349
0
W
Osiris
ultramanj
Osiris
9,427
3,673
0
2,712
14,450
10,457
573
6,915
7,112
0
41,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,501
Gold Earned
36,097
154
Minions Killed
199
0
Camps Cleared
0
913,335
Distance Traveled
826,637
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,661
729
66
4
0
297,244
2
W
Heimdallr
12,045
753
84
5
0
206,140
1
L
Hun Batz
10,570
661
67
4
0
287,680
0
L
Discordia
10,913
682
77
5
0
317,854
2
L
Artio
10,018
626
10
1
0
307,801
0
W
Osiris
12,391
774
49
3
0
323,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role