Player Matchup

Ymir
Ymir
Coretuhzee
Ymir
Level 122
God Stats
19W - 15L
1,611 SR
Queue Stats
159W - 163L
1,538 Elo+
Party 1
Bakasura
Bakasura
Daecimus
Bakasura
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 28L
1,500 Elo+
Solo
Ra
Ra
TheRookieLeroy
Ra
Level 124
God Stats
2W - 2L
1,942 SR
Queue Stats
68W - 66L
1,551 Elo+
Solo
Apollo
Apollo
dudewhatbro
Apollo
Level 39
God Stats
9W - 3L
1,864 SR
Queue Stats
12W - 6L
1,664 Elo+
Party 1
King Arthur
King Arthur
ktfownz
King Arthur
Level 66
God Stats
3W - 7L
1,584 SR
Queue Stats
76W - 72L
1,544 Elo+
Party 1
Team Averages
Level 87
1,700 SR
1,560 Elo+

VS

Team Averages
Level 94
1,685 SR
1,748 Elo+
Xing Tian
Xing Tian
DeepDubTrauma
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Mistakeneder
Raijin
Level 69
God Stats
3W - 3L
1,364 SR
Queue Stats
249W - 233L
1,505 Elo+
Solo
Ymir
Ymir
PipeMeLarry
Ymir
Level 39
God Stats
56W - 10L
1,971 SR
Queue Stats
455W - 59L
2,108 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ratmilk
Tsukuyomi
Level 160
God Stats
14W - 0L
1,764 SR
Queue Stats
2,281W - 184L
2,149 Elo+
Party 2
Izanami
Izanami
SquadBinks
Izanami
Level 41
God Stats
6W - 3L
1,826 SR
Queue Stats
352W - 392L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,660
424
962
7,390
2,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
Daecimus
Bakasura
8
0 / 5 / 0
4,925
448
1,123
9,212
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 0
5,335
485
3,205
5,839
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
9
1 / 2 / 0
5,074
461
4,349
5,979
1,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
ktfownz
King Arthur
9
0 / 3 / 0
5,056
460
2,152
8,604
4,589
Boots

Boots

+6%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeepDubTrauma
Xing Tian
12
2 / 0 / 1
6,636
603
5,775
6,157
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Raijin
11
2 / 0 / 1
6,448
586
2,070
3,400
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
5 / 1 / 5
6,938
631
5,519
8,264
5,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Ratmilk
Tsukuyomi
13
8 / 0 / 2
7,569
688
5,013
5,642
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
SquadBinks
Izanami
11
2 / 0 / 8
6,818
620
4,658
3,607
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
19
19
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Bakasura
Daecimus
Bakasura
0
5
0
0
W
Xing Tian
DeepDubTrauma
Xing Tian
2
0
1
2.5
W
Raijin
2
0
1
2.5
W
5
1
5
7.5
W
Tsukuyomi
Ratmilk
Tsukuyomi
8
0
2
9
W
Izanami
SquadBinks
Izanami
2
0
8
6
L
0
4
0
0
L
Apollo
1
2
0
0.5
L
King Arthur
ktfownz
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,791
Damage
23,035
37,024
Taken
27,070
13,045
Mitigated
16,199
7,960
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
962
217
416
674
7,390
2,410
0
2,668
4,722
10,963
0
L
Bakasura
Daecimus
Bakasura
1,123
966
0
3,330
9,212
2,738
0
1,279
7,893
0
16,923
W
Xing Tian
DeepDubTrauma
Xing Tian
5,775
435
0
1,319
6,157
6,491
0
0
6,047
33,596
0
W
Raijin
2,070
219
0
1,482
3,400
1,070
838
1,874
1,326
34,301
0
W
5,519
1,961
0
2,112
8,264
5,423
0
995
7,167
26,772
0
W
Tsukuyomi
Ratmilk
Tsukuyomi
5,013
1,171
0
3,787
5,642
1,949
16
781
4,760
0
53,691
W
Izanami
SquadBinks
Izanami
4,658
3,111
0
2,398
3,607
1,266
0
129
3,446
0
44,311
L
3,205
310
0
1,648
5,839
1,821
0
1,718
4,009
30,594
0
L
Apollo
4,349
2,660
0
1,412
5,979
1,487
0
2,768
3,159
0
28,044
L
King Arthur
ktfownz
King Arthur
2,152
260
0
480
8,604
4,589
0
4,238
3,877
0
21,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,050
Gold Earned
34,409
244
Minions Killed
373
0
Camps Cleared
0
966,842
Distance Traveled
1,141,046
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,660
424
14
1
0
173,146
0
L
Bakasura
4,925
448
51
5
0
200,226
1
W
Xing Tian
6,636
603
56
5
0
200,961
4
W
Raijin
6,448
586
86
8
0
205,675
4
W
Ymir
6,938
631
32
3
0
236,526
2
W
Tsukuyomi
7,569
688
105
10
0
286,276
1
W
Izanami
6,818
620
94
9
0
211,608
2
L
Ra
5,335
485
64
6
0
199,494
3
L
Apollo
5,074
461
61
6
0
225,602
2
L
King Arthur
5,056
460
54
5
0
168,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role