Player Matchup

Fenrir
Fenrir
Blackfighter04
Fenrir
Level 17
God Stats
1W - 7L
1,161 SR
Queue Stats
66W - 127L
1,239 Elo+
Party 1
Guan Yu
Guan Yu
Doom-Guy2016
Guan Yu
Level 22
God Stats
4W - 5L
1,500 SR
Queue Stats
289W - 379L
1,379 Elo+
Party 1
Cerberus
Cerberus
SnakierTrack789
Cerberus
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 26L
1,100 Elo+
Solo
Tiamat
Tiamat
SpeedyBestBigMac
Tiamat
Level 44
God Stats
8W - 14L
1,383 SR
Queue Stats
317W - 397L
1,366 Elo+
Party 1
Nu Wa
Nu Wa
fra6nki7sha1
Nu Wa
Level 29
God Stats
10W - 13L
1,354 SR
Queue Stats
194W - 294L
1,245 Elo+
Solo
Team Averages
Level 23
1,380 SR
1,266 Elo+

VS

Team Averages
Level 15
1,437 SR
1,330 Elo+
Ra
Ra
HDoTs_
Ra
Level 26
God Stats
12W - 24L
1,269 SR
Queue Stats
12W - 31L
1,194 Elo+
Solo
Fenrir
Fenrir
NightmareTenshi
Fenrir
Level 14
God Stats
6W - 5L
1,479 SR
Queue Stats
19W - 15L
1,272 Elo+
Solo
Danzaburou
Danzaburou
Wraithsuxx
Danzaburou
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Anubis
Anubis
errorzz77
Anubis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ninjaboom120
Jing Wei
Level 28
God Stats
2W - 2L
1,439 SR
Queue Stats
42W - 79L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,679
464
6,035
19,016
12,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Doom-Guy2016
Guan Yu
15
5 / 6 / 2
10,152
441
8,162
19,380
24,813
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
12
2 / 1 / 4
9,501
413
3,874
9,526
5,178
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
8 / 5 / 1
10,908
474
15,284
18,488
11,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 9 / 4
9,038
393
6,417
12,631
3,873
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
11 / 2 / 5
12,814
557
13,397
10,342
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 2 / 7
11,516
501
14,322
15,721
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Wraithsuxx
Danzaburou
20
7 / 4 / 4
13,266
577
17,062
22,935
7,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
errorzz77
Anubis
4
0 / 3 / 0
6,981
304
148
1,951
479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
ninjaboom120
Jing Wei
14
1 / 13 / 5
9,606
418
4,763
19,361
5,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
22
Kills
23
25
Deaths
24
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
Guan Yu
Doom-Guy2016
Guan Yu
5
6
2
1
W
Ra
11
2
5
6.75
W
4
2
7
3.75
L
Cerberus
2
1
4
4
L
8
5
1
1.7
W
Danzaburou
Wraithsuxx
Danzaburou
7
4
4
2.25
W
Anubis
errorzz77
Anubis
0
3
0
0
L
4
9
4
0.67
W
Jing Wei
ninjaboom120
Jing Wei
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,772
Damage
49,692
79,041
Taken
70,310
57,550
Mitigated
22,494
22,516
Healing
28,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,035
1,624
0
6,369
19,016
12,361
174
765
18,207
0
66,880
L
Guan Yu
Doom-Guy2016
Guan Yu
8,162
1,684
678
4,575
19,380
24,813
1,852
3,370
15,800
0
43,101
W
Ra
13,397
1,962
1,684
3,929
10,342
3,448
864
7,267
3,000
75,946
0
W
14,322
5,663
0
7,247
15,721
5,381
41
3,926
11,593
0
66,158
L
Cerberus
3,874
518
0
2,684
9,526
5,178
365
1,531
7,887
30,002
0
L
15,284
3,074
515
5,916
18,488
11,325
3,272
3,063
15,235
63,896
0
W
Danzaburou
Wraithsuxx
Danzaburou
17,062
8,365
0
12,092
22,935
7,573
3,316
5,215
17,695
0
111,535
W
Anubis
errorzz77
Anubis
148
124
0
0
1,951
479
0
848
1,103
1,933
0
L
6,417
3,031
200
1,579
12,631
3,873
0
4,055
8,350
21,540
0
W
Jing Wei
ninjaboom120
Jing Wei
4,763
3,530
0
3,368
19,361
5,613
5,197
8,319
10,817
0
28,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,278
Gold Earned
54,183
385
Minions Killed
402
0
Camps Cleared
0
1,719,226
Distance Traveled
1,647,559
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,679
464
113
5
0
306,562
0
L
Guan Yu
10,152
441
64
3
0
430,093
0
W
Ra
12,814
557
135
6
0
417,332
0
W
Fenrir
11,516
501
92
4
0
392,874
0
L
Cerberus
9,501
413
69
3
0
308,431
0
L
Tiamat
10,908
474
106
5
0
362,426
1
W
Danzaburou
13,266
577
133
6
0
397,566
0
W
Anubis
6,981
304
1
0
0
85,645
2
L
Nu Wa
9,038
393
33
1
0
311,714
4
W
Jing Wei
9,606
418
41
2
0
354,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role