Player Matchup

Nu Wa
Nu Wa
DerThorstenP
Nu Wa
Level 26
God Stats
6W - 5L
1,689 SR
Queue Stats
120W - 122L
1,518 Elo+
Solo
Nemesis
Nemesis
IITheWitcherII
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,607 Elo+
Solo
Yemoja
Yemoja
Infinite877
Yemoja
Level 7
God Stats
5W - 3L
1,626 SR
Queue Stats
5W - 4L
1,616 Elo+
Solo
Osiris
Osiris
Knar O Wc
Osiris
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,386 Elo+
Solo
Tiamat
Tiamat
NinuRS5
Tiamat
Level 10
God Stats
4W - 5L
1,727 SR
Queue Stats
48W - 54L
1,510 Elo+
Solo
Team Averages
Level 15
1,609 SR
1,527 Elo+

VS

Team Averages
Level 12
1,607 SR
1,422 Elo+
Neith
Neith
Der-Bennet-07
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,613 Elo+
Party 1
Ymir
Ymir
Der-Nils-04
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,143 Elo+
Party 1
Yemoja
Yemoja
FKAs
Yemoja
Level 18
God Stats
2W - 1L
1,619 SR
Queue Stats
2W - 3L
1,310 Elo+
Solo
Odin
Odin
UnknownInception
Odin
Level 17
God Stats
2W - 0L
1,680 SR
Queue Stats
25W - 33L
1,404 Elo+
Solo
Raijin
Raijin
subarashi02
Raijin
Level 18
God Stats
13W - 6L
1,739 SR
Queue Stats
305W - 255L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 9 / 3
11,681
531
27,919
17,604
6,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 7 / 7
9,770
444
12,568
20,777
11,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
10
0 / 3 / 4
7,490
340
2,937
11,249
5,711
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
Knar O Wc
Osiris
14
2 / 6 / 3
9,209
419
8,436
15,679
11,206
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
NinuRS5
Tiamat
12
2 / 10 / 8
8,401
382
6,166
14,804
7,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 12
8,643
393
7,250
15,031
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 8 / 12
9,583
436
4,855
19,466
13,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
FKAs
Yemoja
16
6 / 2 / 13
11,326
515
9,436
16,620
15,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
9 / 2 / 12
11,461
521
12,503
19,496
20,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
19
18 / 4 / 9
13,422
610
28,075
18,465
7,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
93
25
Kills
35
35
Deaths
26
25
Assists
58
Player
Kills
Deaths
Assists
KDA
W
1
10
12
0.7
W
1
8
12
0.88
L
17
9
3
2.06
W
Yemoja
FKAs
Yemoja
6
2
13
6.25
L
4
7
7
1.07
L
Yemoja
0
3
4
0.67
L
Osiris
Knar O Wc
Osiris
2
6
3
0.58
L
Tiamat
NinuRS5
Tiamat
2
10
8
0.6
W
9
2
12
7.5
W
Raijin
18
4
9
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,026
Damage
62,119
80,113
Taken
89,078
42,060
Mitigated
62,347
10,620
Healing
16,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,250
2,842
0
2,736
15,031
4,717
1,758
6,137
8,667
0
34,669
W
4,855
994
0
1,188
19,466
13,650
167
8,960
10,146
28,706
0
L
27,919
7,410
0
994
17,604
6,091
844
14,697
2,262
53,032
0
W
Yemoja
FKAs
Yemoja
9,436
1,476
3,883
1,529
16,620
15,840
3,209
7,917
8,276
48,800
0
L
12,568
4,334
0
5,322
20,777
11,788
768
8,865
11,331
0
62,555
L
Yemoja
2,937
538
1,189
133
11,249
5,711
0
3,211
7,840
20,861
0
L
Osiris
Knar O Wc
Osiris
8,436
3,348
0
425
15,679
11,206
380
5,665
9,441
0
46,402
L
Tiamat
NinuRS5
Tiamat
6,166
826
0
2,557
14,804
7,264
83
8,475
6,082
18,894
0
W
12,503
2,841
1,334
4,555
19,496
20,584
1,055
5,352
13,893
0
50,895
W
Raijin
28,075
1,024
0
1,470
18,465
7,556
2,278
8,144
9,850
91,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,551
Gold Earned
54,435
288
Minions Killed
396
0
Camps Cleared
0
1,765,370
Distance Traveled
1,870,951
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,643
393
51
2
0
332,698
1
W
Ymir
9,583
436
47
2
0
375,333
2
L
Nu Wa
11,681
531
48
2
0
357,618
0
W
Yemoja
11,326
515
79
4
0
391,455
3
L
Nemesis
9,770
444
98
4
0
355,900
8
L
Yemoja
7,490
340
25
1
0
406,178
0
L
Osiris
9,209
419
84
4
0
360,491
1
L
Tiamat
8,401
382
33
2
0
285,183
0
W
Odin
11,461
521
80
4
0
401,600
2
W
Raijin
13,422
610
139
6
0
369,865
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role