Player Matchup

Hun Batz
Hun Batz
DilanMil
Hun Batz
Level 149
God Stats
1W - 0L
1,361 SR
Queue Stats
11W - 15L
1,564 Elo+
Party 1
Sol
Sol
Somerkice
Sol
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,564 Elo+
Party 1
Izanami
Izanami
khevhin2412
Izanami
Level 6
God Stats
2W - 0L
1,855 SR
Queue Stats
2W - 1L
1,555 Elo+
Party 1
Team Averages
Level 57
1,572 SR
1,561 Elo+

VS

Team Averages
Level 42
1,509 SR
1,475 Elo+
Ymir
Ymir
ElderGnome
Ymir
Level 6
God Stats
8W - 7L
1,624 SR
Queue Stats
47W - 84L
1,475 Elo+
Party 2
Geb
Geb
cesarsaldad7
Geb
Level 106
God Stats
5W - 3L
1,301 SR
Queue Stats
47W - 52L
1,475 Elo+
Party 2
Ares
Ares
mario968
Ares
Level 15
God Stats
14W - 26L
1,601 SR
Queue Stats
67W - 105L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DilanMil
Hun Batz
11
3 / 3 / 3
8,581
660
8,088
10,295
3,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 3
8,920
686
13,630
10,650
3,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
khevhin2412
Izanami
10
0 / 3 / 2
7,654
589
5,698
7,650
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
8,587
661
5,006
15,382
15,547
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 1 / 5
8,291
638
9,462
8,887
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
10
3 / 2 / 1
7,999
615
3,263
10,669
8,219
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
7
7
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DilanMil
Hun Batz
3
3
3
1.5
L
2
3
3
1.17
W
3
1
3
4.5
L
2
1
5
4.5
W
Izanami
khevhin2412
Izanami
0
3
2
0.33
L
Ares
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,416
Damage
17,731
28,595
Taken
34,938
10,062
Mitigated
27,865
9,671
Healing
2,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DilanMil
Hun Batz
8,088
1,895
0
0
10,295
3,636
1,153
5,865
4,114
0
24,658
L
5,006
1,817
0
600
15,382
15,547
0
6,932
8,450
19,828
0
W
13,630
4,155
0
7,395
10,650
3,911
1,489
5,813
4,233
49,454
0
L
9,462
361
0
1,666
8,887
4,099
0
2,792
6,095
34,559
0
W
Izanami
khevhin2412
Izanami
5,698
4,597
0
2,276
7,650
2,515
837
4,948
2,373
0
25,157
L
Ares
3,263
330
0
0
10,669
8,219
0
3,978
6,691
10,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
24,877
133
Minions Killed
82
0
Camps Cleared
0
602,019
Distance Traveled
669,329
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,581
660
33
3
0
229,330
2
L
Ymir
8,587
661
23
2
0
215,953
3
W
Sol
8,920
686
67
5
0
210,721
1
L
Geb
8,291
638
45
3
0
233,678
1
W
Izanami
7,654
589
33
3
0
161,968
0
L
Ares
7,999
615
14
1
0
219,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role