Player Matchup

Merlin
Merlin
Ripplebone
Merlin
Level 17
God Stats
1W - 1L
1,731 SR
Queue Stats
20W - 19L
1,560 Elo+
Party 2
Tiamat
Tiamat
darkspirit2000
Tiamat
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 19L
1,560 Elo+
Party 2
Scylla
Scylla
wolfmanter
Scylla
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
18W - 15L
1,560 Elo+
Party 2
Team Averages
Level 24
1,577 SR
1,560 Elo+

VS

Team Averages
Level 59
1,420 SR
1,590 Elo+
Yemoja
Yemoja
Erleken
Yemoja
Level 8
God Stats
2W - 3L
1,504 SR
Queue Stats
3W - 3L
1,163 Elo+
Solo
Chang'e
Chang'e
Ratusca
Chang'e
Level 139
God Stats
1W - 1L
1,533 SR
Queue Stats
96W - 37L
1,799 Elo+
Party 1
Sun Wukong
Sun Wukong
andreic100
Sun Wukong
Level 29
God Stats
12W - 5L
1,224 SR
Queue Stats
208W - 188L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ripplebone
Merlin
14
1 / 6 / 4
11,041
581
13,890
14,360
5,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 12 / 3
10,542
555
9,558
15,584
10,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
wolfmanter
Scylla
14
2 / 7 / 2
10,555
556
15,205
12,173
4,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Erleken
Yemoja
14
0 / 3 / 18
11,691
615
2,152
15,881
17,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Ratusca
Chang'e
18
16 / 0 / 8
14,414
759
23,078
26,733
17,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
andreic100
Sun Wukong
16
9 / 2 / 13
14,320
754
10,611
21,831
19,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
4
Kills
25
25
Deaths
5
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Erleken
Yemoja
0
3
18
3
W
Chang'e
Ratusca
Chang'e
16
0
8
20
L
Merlin
Ripplebone
Merlin
1
6
4
0.5
W
Sun Wukong
andreic100
Sun Wukong
9
2
13
7.75
L
1
12
3
0.21
L
Scylla
wolfmanter
Scylla
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,653
Damage
35,841
42,117
Taken
64,445
20,787
Mitigated
54,061
2,010
Healing
37,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Erleken
Yemoja
2,152
485
6,238
2,509
15,881
17,349
402
13,070
2,811
15,012
0
W
Chang'e
Ratusca
Chang'e
23,078
1,113
8,863
15,575
26,733
17,356
1,239
15,018
11,715
90,580
0
L
Merlin
Ripplebone
Merlin
13,890
778
0
722
14,360
5,512
0
8,596
5,438
56,885
0
W
Sun Wukong
andreic100
Sun Wukong
10,611
517
0
4,133
21,831
19,356
1,559
10,629
10,090
0
28,131
L
9,558
1,201
0
856
15,584
10,945
0
8,464
6,775
39,701
0
L
Scylla
wolfmanter
Scylla
15,205
899
0
432
12,173
4,330
0
7,282
4,640
41,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
40,425
161
Minions Killed
180
0
Camps Cleared
0
904,958
Distance Traveled
1,074,318
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,691
615
39
2
0
332,525
3
W
Chang'e
14,414
759
104
5
0
390,637
4
L
Merlin
11,041
581
80
4
0
315,700
0
W
Sun Wukong
14,320
754
37
2
0
351,156
0
L
Tiamat
10,542
555
44
2
0
263,359
0
L
Scylla
10,555
556
37
2
0
325,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role