Player Matchup

Ah Puch
Ah Puch
IllegalIllert
Ah Puch
Level 66
God Stats
7W - 8L
1,500 SR
Queue Stats
575W - 625L
1,429 Elo+
Party 1
Hun Batz
Hun Batz
Regulus1100
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Stalek
Khepri
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ivolongo
Medusa
Level 63
God Stats
21W - 17L
1,490 SR
Queue Stats
54W - 67L
1,468 Elo+
Solo
King Arthur
King Arthur
nineclaw
King Arthur
Level 66
God Stats
24W - 22L
1,470 SR
Queue Stats
587W - 619L
1,452 Elo+
Party 1
Team Averages
Level 77
1,492 SR
1,470 Elo+

VS

Team Averages
Level 95
1,523 SR
1,436 Elo+
Erlang Shen
Erlang Shen
Canabian
Erlang Shen
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,364 Elo+
Solo
Ratatoskr
Ratatoskr
Ignika1
Ratatoskr
Level 122
God Stats
5W - 8L
1,648 SR
Queue Stats
347W - 397L
1,383 Elo+
Party 2
Izanami
Izanami
PhaseWhite
Izanami
Level 140
God Stats
0W - 4L
1,288 SR
Queue Stats
368W - 412L
1,386 Elo+
Party 2
Chaac
Chaac
Slau4erer
Chaac
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 118L
1,495 Elo+
Solo
Cthulhu
Cthulhu
madara212
Cthulhu
Level 101
God Stats
2W - 2L
1,676 SR
Queue Stats
42W - 39L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
2 / 2 / 1
5,887
589
3,533
3,401
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
Regulus1100
Hun Batz
11
2 / 1 / 3
6,026
603
1,516
5,571
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Khepri
Stalek
Khepri
10
2 / 1 / 5
5,905
591
3,471
6,507
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
ivolongo
Medusa
10
5 / 1 / 2
5,692
569
7,440
6,760
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
nineclaw
King Arthur
11
3 / 0 / 2
6,273
627
4,972
4,673
2,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Canabian
Erlang Shen
8
0 / 4 / 0
4,880
488
2,334
7,219
4,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
Ignika1
Ratatoskr
9
3 / 2 / 0
5,595
560
2,524
5,899
1,707
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
PhaseWhite
Izanami
9
0 / 3 / 1
5,141
514
4,744
8,132
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Chaac
Slau4erer
Chaac
9
1 / 1 / 0
5,263
526
1,053
4,220
2,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
madara212
Cthulhu
7
1 / 4 / 0
4,612
461
4,219
10,422
3,190
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
5
5
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Canabian
Erlang Shen
0
4
0
0
L
Ratatoskr
Ignika1
Ratatoskr
3
2
0
1.5
W
Ah Puch
2
2
1
1.25
L
Izanami
PhaseWhite
Izanami
0
3
1
0.17
W
Hun Batz
Regulus1100
Hun Batz
2
1
3
3.5
L
Chaac
Slau4erer
Chaac
1
1
0
1
W
Khepri
Stalek
Khepri
2
1
5
4.5
W
Medusa
ivolongo
Medusa
5
1
2
6
L
Cthulhu
madara212
Cthulhu
1
4
0
0.25
W
King Arthur
nineclaw
King Arthur
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,932
Damage
14,874
26,912
Taken
35,892
10,032
Mitigated
14,057
12,077
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Canabian
Erlang Shen
2,334
1,077
0
2,002
7,219
4,918
0
318
6,857
0
19,642
L
Ratatoskr
Ignika1
Ratatoskr
2,524
886
0
2,577
5,899
1,707
0
728
5,047
0
25,272
W
Ah Puch
3,533
211
0
485
3,401
841
0
0
3,376
25,346
0
L
Izanami
PhaseWhite
Izanami
4,744
3,535
540
3,825
8,132
2,203
118
1,199
6,933
0
36,512
W
Hun Batz
Regulus1100
Hun Batz
1,516
424
0
2,963
5,571
1,529
0
54
5,517
0
33,030
L
Chaac
Slau4erer
Chaac
1,053
295
0
1,252
4,220
2,039
0
2,129
1,865
0
20,045
W
Khepri
Stalek
Khepri
3,471
628
460
2,168
6,507
2,660
0
1,971
4,536
13,646
0
W
Medusa
ivolongo
Medusa
7,440
3,009
576
3,925
6,760
2,227
0
2,194
4,545
0
35,117
L
Cthulhu
madara212
Cthulhu
4,219
739
372
2,348
10,422
3,190
0
2,236
8,186
12,628
0
W
King Arthur
nineclaw
King Arthur
4,972
1,362
0
1,500
4,673
2,775
51
0
4,673
0
29,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
25,491
283
Minions Killed
248
0
Camps Cleared
0
956,988
Distance Traveled
875,223
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,880
488
39
4
0
188,497
0
L
Ratatoskr
5,595
560
69
7
0
195,785
0
W
Ah Puch
5,887
589
53
5
0
201,789
6
L
Izanami
5,141
514
73
7
0
156,090
2
W
Hun Batz
6,026
603
83
8
0
204,235
2
L
Chaac
5,263
526
45
5
0
156,819
1
W
Khepri
5,905
591
37
4
0
178,841
4
W
Medusa
5,692
569
44
4
0
158,490
5
L
Cthulhu
4,612
461
22
2
0
178,032
5
W
King Arthur
6,273
627
66
7
0
213,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role